Fix another form numbering problem; include dummy ability effects

This commit is contained in:
Eevee (Lexy Munroe) 2017-08-22 16:39:22 -07:00
parent 558e9c8997
commit d7d8bf527c
1 changed files with 20 additions and 1 deletions

View File

@ -15,7 +15,12 @@ import pokedex.schema as schema
# FIXME multiple things in here are not idempotent, but should be
# FIXME things currently not covered by this script:
# - machine to move mapping; unclear where this should live, possibly in a game-global data file, or maybe on items themselves?
# - populating version_group_pokemon_move_methods, whose purpose is a mystery to me
# - version_group_regions, whoops
# - pokedex numbering; unclear where this actually lives in the game
# - encounters; not dumped at all, they are hard
# - rotom's form change moves; these are likely hardcoded, boo
# - pichu's volt tackle via light ball; probably also hardcoded
# TODO still obviously missing:
# - pokedex order
@ -29,11 +34,18 @@ import pokedex.schema as schema
# - is_battle_only
# - form explanations
# - pokemon and form order
# - forms' pokemon_names; the site depends on this for lookup of specific forms
# - evolutions requiring particular locations
# TODO needs updating on the site after a new game:
# - pokémon flavor pages
# - default version to use for main sprite
# - probably the css sprite image thing
# - sprite version shown on main pokémon pages, in flavor section
# TODO needs fixing codewise:
# - decide if i'm using these new pixel version icons or what
# - remove extraneous "Pokémon" after genus
# -
# - need ui for moves learned at level 0 (when evolved)
# - z-moves (not ripped, not loaded, not handled by the ui, ugh)
out = Path('moon-out')
session = pokedex.db.connect('postgresql:///veekun_pokedex')
@ -273,6 +285,11 @@ for sumo_identifier, sumo_ability in abilities.items():
update_names(sumo_ability.name, db_ability.name_map)
# Populate with dummy effects
if db_ability in session.new:
db_ability.short_effect_map[db_languages['en']] = f"XXX new effect for {sumo_identifier}"
db_ability.effect_map[db_languages['en']] = f"XXX new effect for {sumo_identifier}"
# Flavor text is per-version (group) and thus always new
# TODO not idempotent
"""
@ -745,6 +762,8 @@ for species_identifier, sumo_pokemons in sumo_pokemon_by_species.items():
full_form_identifier = species_identifier + ('-' + form_identifier if form_identifier else '')
if full_form_identifier in db_pokemon_forms:
id = db_pokemon_forms[full_form_identifier].id
elif form_order == 1:
id = sumo_pokemon.game_index
else:
max_pokemon_form_id += 1
id = max_pokemon_form_id