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@ -1112,8 +1112,8 @@ Any [regular damage]{mechanic:regular-damage} dealt to an affected Pokémon is r
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415,9,Changes the terrain to Psychic Terrain after inflicting damage.,"Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) changes the terrain to []{move:psychic-terrain}."
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416,9,"Is physical or special, whichever stat is higher for the user. Ignores ability.","Is physical or special, whichever stat is higher for the user. Ignores target’s ability, user’s Huge Power or Pure Power."
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417,9,Inflicts regular damage with no additional effect.,Inflicts [regular damage]{mechanic:regular-damage}.
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418,9,Removes any terrain.,Removes any terrain.
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419,9,"After this move user has raised Attack, Defense, Sp.Atk, Sp.Def and Speed by 1.","Raises the user's [Attack]{mechanic:attack}, [Defense]{mechanic:defense}, [Special Attack]{mechanic:special-attack}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each."
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418,9,"Inflicts [regular damage]{mechanic:regular-damage}, then removes any terrain","Inflicts [regular damage]{mechanic:regular-damage}, then removes any terrain".
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419,9,"Inflicts [regular damage]{mechanic:regular-damage}, then raises user's Attack, Defense, Sp.Atk, Sp.Def and Speed by 1.","Inflicts [regular damage]{mechanic:regular-damage}, then raises user's [Attack]{mechanic:attack}, [Defense]{mechanic:defense}, [Special Attack]{mechanic:special-attack}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each."
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420,9,User receives 1/2 its total HP in recoil.,Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 of its total [HP]{mechanic:hp} in recoil.
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10001,9,Has an increased chance for a critical hit in Hyper Mode.,Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move while in [hyper mode]{mechanic:hyper-mode}.
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10002,9,User receives 1/2 its HP in recoil.,Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 of its current [HP]{mechanic:hp} in recoil.
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