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@ -285,10 +285,10 @@ class Encounter(TableBase):
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"slot" they are in and the state of the game world.
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What the player is doing to get an encounter, such as surfing or walking
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through tall grass, is called terrain. Each terrain has its own set of
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through tall grass, is called a method. Each method has its own set of
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encounter slots.
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Within a terrain, slots are defined primarily by rarity. Each slot can
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Within a method, slots are defined primarily by rarity. Each slot can
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also be affected by world conditions; for example, the 20% slot for walking
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in tall grass is affected by whether a swarm is in effect in that area.
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"Is there a swarm?" is a condition; "there is a swarm" and "there is not a
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@ -308,7 +308,7 @@ class Encounter(TableBase):
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location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False,
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info=dict(description="The ID of the location of this encounter"))
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encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), nullable=False, autoincrement=False,
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info=dict(description="The ID of the encounter slot, which determines terrain and rarity"))
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info=dict(description="The ID of the encounter slot, which determines method and rarity"))
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pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False,
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info=dict(description=u"The ID of the encountered Pokémon"))
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min_level = Column(Integer, nullable=False, autoincrement=False,
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@ -361,8 +361,24 @@ class EncounterConditionValueMap(TableBase):
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encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False,
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info=dict(description="The ID of the encounter condition value"))
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class EncounterMethod(TableBase):
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u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass.
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"""
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__tablename__ = 'encounter_methods'
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__singlename__ = 'encounter_method'
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id = Column(Integer, primary_key=True, nullable=False,
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info=dict(description="A unique ID for the method"))
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identifier = Column(Unicode(16), nullable=False, unique=True,
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info=dict(description="An identifier", format='identifier'))
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create_translation_table('encounter_method_prose', EncounterMethod, 'prose',
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name = Column(Unicode(64), nullable=False, index=True,
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info=dict(description="The name", format='plaintext', official=False)),
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)
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class EncounterSlot(TableBase):
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u"""An abstract "slot" within a terrain, associated with both some set of conditions and a rarity.
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u"""An abstract "slot" within a method, associated with both some set of conditions and a rarity.
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Note that there are two encounters per slot, so the rarities will only add
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up to 50.
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@ -373,29 +389,13 @@ class EncounterSlot(TableBase):
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info=dict(description="A unique ID for this slot"))
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version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False,
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info=dict(description="The ID of the version group this slot is in"))
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encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False,
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info=dict(description="The ID of the terrain"))
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encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=False, nullable=False, autoincrement=False,
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info=dict(description="The ID of the method"))
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slot = Column(Integer, nullable=True,
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info=dict(description="This slot's order for the location and terrain"))
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info=dict(description="This slot's order for the location and method"))
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rarity = Column(Integer, nullable=False,
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info=dict(description="The chance of the encounter as a percentage"))
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class EncounterTerrain(TableBase):
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u"""A way the player can enter a wild encounter, e.g., surfing, fishing, or walking through tall grass.
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"""
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__tablename__ = 'encounter_terrain'
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__singlename__ = __tablename__
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id = Column(Integer, primary_key=True, nullable=False,
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info=dict(description="A unique ID for the terrain"))
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identifier = Column(Unicode(64), nullable=False,
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info=dict(description="An identifier", format='identifier'))
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create_translation_table('encounter_terrain_prose', EncounterTerrain, 'prose',
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name = Column(Unicode(64), nullable=False, index=True,
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info=dict(description="The name", format='plaintext', official=False)),
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)
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class EvolutionChain(TableBase):
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u"""A family of Pokémon that are linked by evolution
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"""
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@ -653,8 +653,8 @@ class LocationAreaEncounterRate(TableBase):
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__tablename__ = 'location_area_encounter_rates'
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location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False,
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info=dict(description="ID of the area"))
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encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False,
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info=dict(description="ID of the terrain"))
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encounter_method_id = Column(Integer, ForeignKey('encounter_methods.id'), primary_key=True, nullable=False, autoincrement=False,
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info=dict(description="ID of the method"))
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version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, autoincrement=False,
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info=dict(description="ID of the version"))
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rate = Column(Integer, nullable=True,
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@ -1744,7 +1744,7 @@ EncounterConditionValueMap.condition_value = relation(EncounterConditionValue,
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innerjoin=True, lazy='joined',
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backref='encounter_map')
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EncounterSlot.terrain = relation(EncounterTerrain,
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EncounterSlot.method = relation(EncounterMethod,
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innerjoin=True, lazy='joined',
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backref='slots')
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EncounterSlot.version_group = relation(VersionGroup, innerjoin=True)
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