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Add identifiers for move flags.
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2 changed files with 8 additions and 7 deletions
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@ -1,7 +1,7 @@
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id,name,description
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1,Makes contact,"User touches the target. This triggers some abilities (e.g., [Static]{ability}) and items (e.g., [Sticky Barb]{item})."
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2,Blocked by Detect and Protect,This move will not work if the target has used [Detect]{move} or [Protect]{move} this turn.
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3,Reflectable with Magic Coat,This move will be reflected back at the user if the target has used [Magic Coat]{move} this turn.
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4,Snatchable,This move will be stolen if another Pokémon has used [Snatch]{move} this turn.
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5,Rolls accuracy,This move is affected by [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
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6,Flinches with King's Rock,A held [King's Rock]{item} gives this move an 11.7% chance to make the target [flinch]{mechanic}.
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id,identifier,name,description
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1,contact,Makes contact,"User touches the target. This triggers some abilities (e.g., [Static]{ability}) and items (e.g., [Sticky Barb]{item})."
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2,protect,Blocked by Detect and Protect,This move will not work if the target has used [Detect]{move} or [Protect]{move} this turn.
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3,reflect,Reflectable with Magic Coat,This move will be reflected back at the user if the target has used [Magic Coat]{move} this turn.
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4,snatch,Snatchable,This move will be stolen if another Pokémon has used [Snatch]{move} this turn.
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5,accuracy,Rolls accuracy,This move is affected by [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
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6,flinch,Flinches with King's Rock,A held [King's Rock]{item} gives this move an 11.7% chance to make the target [flinch]{mechanic}.
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@ -342,6 +342,7 @@ class MoveFlag(TableBase):
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class MoveFlagType(TableBase):
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__tablename__ = 'move_flag_types'
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id = Column(Integer, primary_key=True, nullable=False)
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identifier = Column(Unicode(16), nullable=False)
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name = Column(Unicode(32), nullable=False)
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description = Column(markdown.MarkdownColumn(128), nullable=False)
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