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Add character map for generation 5
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1 changed files with 83 additions and 11 deletions
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@ -18,7 +18,7 @@ from construct import *
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# - personality indirectly influences IVs due to PRNG use
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# - personality indirectly influences IVs due to PRNG use
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# The entire gen 4 character table:
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# The entire gen 4 character table:
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character_table = {
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character_table_gen4 = {
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0x0002: u'ぁ',
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0x0002: u'ぁ',
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0x0003: u'あ',
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0x0003: u'あ',
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0x0004: u'ぃ',
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0x0004: u'ぃ',
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@ -465,10 +465,64 @@ character_table = {
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0x25bd: u'\r',
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0x25bd: u'\r',
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}
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}
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# And the reverse dict, used with str.translate()
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# Generation 5 uses UCS-16, with a few exceptions
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inverse_character_table = dict()
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character_table_gen5 = {
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for in_, out in character_table.iteritems():
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# Here nintendo just didn't do their homework:
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inverse_character_table[ord(out)] = in_
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0x247d: u'☂',
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0x247b: u'☁',
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0x247a: u'☀',
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0x2479: u'♪',
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0x2478: u'◇',
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0x2477: u'△',
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0x2476: u'□',
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0x2475: u'○',
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0x2474: u'◎',
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0x2473: u'★',
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0x2472: u'♦',
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0x2471: u'♥',
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0x2470: u'♣',
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0x246f: u'♠',
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0x246e: u'♀',
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0x246d: u'♂',
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0x246c: u'…',
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0x2468: u'÷',
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0x2467: u'×',
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0x21d4: u'⤴',
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0x2200: u'⤵',
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# These aren't direct equivalents, but better than nothing:
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0x0024: u'$', # pokémoney sign
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0x21d2: u'☹', # frowny face
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0x2203: u'ℤ', # ZZ ligature
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0x2227: u'☺', # smiling face
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0x2228: u'😁', # grinning face
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0xffe2: u'😭', # hurt face
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# The following duplicates & weird characters get to keep their positions
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# ①..⑦
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# 0x2460: halfwidth smiling face
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# 0x2461: grinning face
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# 0x2462: hurt face
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# 0x2463: frowny face
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# 0x2464: ⤴
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# 0x2465: ⤵
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# 0x2466: ZZ ligature
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# ⑩..⑫
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# 0x2469: superscript er
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# 0x246a: superscript re
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# 0x246b: superscript r
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# ⑾..⒇
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# 0x247e: halfwidth smiling face
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# 0x247f: halfwidth grinning face
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# 0x2480: halfwidth hurt face
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# 0x2481: halfwidth frowny face
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# 0x2482: halfwidth ⤴
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# 0x2483: halfwidth ⤵
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# 0x2484: halfwidth ZZ ligature
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# 0x2485: superscript e
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# 0x2486: PK ligature
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# 0x2487: MN ligature
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}
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def LittleEndianBitStruct(*args):
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def LittleEndianBitStruct(*args):
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@ -488,8 +542,9 @@ def LittleEndianBitStruct(*args):
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)
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)
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class PokemonStringAdapter(Adapter):
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class PokemonStringAdapter(Adapter):
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u"""Adapter that encodes/decodes Pokémon-formatted text stored in a regular
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u"""Base adapter for names
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String struct.
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Encodes/decodes Pokémon-formatted text stored in a regular String struct.
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"""
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"""
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def _decode(self, obj, context):
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def _decode(self, obj, context):
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decoded_text = obj.decode('utf16')
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decoded_text = obj.decode('utf16')
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@ -499,14 +554,26 @@ class PokemonStringAdapter(Adapter):
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decoded_text = decoded_text[0:decoded_text.index(u'\uffff')]
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decoded_text = decoded_text[0:decoded_text.index(u'\uffff')]
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# XXX save "trash bytes" somewhere..?
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# XXX save "trash bytes" somewhere..?
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return decoded_text.translate(character_table)
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return decoded_text.translate(self.character_table)
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def _encode(self, obj, context):
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def _encode(self, obj, context):
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#padded_text = (obj + u'\xffff' + '\x00' * 12)
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padded_text = (obj + u'\uffff' + '\x00' * 20)
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padded_text = obj
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decoded_text = padded_text.translate(self.inverse_character_table)
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decoded_text = padded_text.translate(inverse_character_table)
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return decoded_text.encode('utf16')
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return decoded_text.encode('utf16')
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def make_pokemon_string_adapter(table, generation):
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class _SpecificAdapter(PokemonStringAdapter):
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character_table = table
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inverse_character_table = dict((ord(v), k) for k, v in
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table.iteritems())
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_SpecificAdapter.__name__ = 'PokemonStringAdapterGen%s' % generation
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return _SpecificAdapter
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PokemonStringAdapterGen4 = make_pokemon_string_adapter(character_table_gen4, 4)
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PokemonStringAdapterGen5 = make_pokemon_string_adapter(character_table_gen5, 5)
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class DateAdapter(Adapter):
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class DateAdapter(Adapter):
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"""Converts between a three-byte string and a Python date.
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"""Converts between a three-byte string and a Python date.
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@ -603,6 +670,11 @@ def make_pokemon_struct(generation):
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5: Flag('hidden_ability'),
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5: Flag('hidden_ability'),
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}[generation]
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}[generation]
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PokemonStringAdapter = {
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4: PokemonStringAdapterGen4,
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5: PokemonStringAdapterGen5,
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}[generation]
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return Struct('pokemon_struct',
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return Struct('pokemon_struct',
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# Header
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# Header
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ULInt32('personality'), # XXX aughgh http://bulbapedia.bulbagarden.net/wiki/Personality
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ULInt32('personality'), # XXX aughgh http://bulbapedia.bulbagarden.net/wiki/Personality
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