Export pokémon structures as dictionaries

This commit is contained in:
Petr Viktorin 2012-06-24 23:54:00 +02:00
parent f2670d2cb6
commit ab3d4050cf
2 changed files with 231 additions and 9 deletions

View file

@ -22,6 +22,28 @@ def pokemon_prng(seed):
seed &= 0xFFFFFFFF seed &= 0xFFFFFFFF
yield seed >> 16 yield seed >> 16
def _struct_proxy(name):
def getter(self):
return getattr(self.structure, name)
def setter(self, value):
setattr(self.structure, name, value)
return property(getter, setter)
def _struct_frozenset_proxy(name):
def getter(self):
bitstruct = getattr(self.structure, name)
return frozenset(k for k, v in bitstruct.items() if v)
def setter(self, value):
bitstruct = dict((k, True) for k in value)
setattr(self.structure, name, bitstruct)
return property(getter, setter)
class SaveFilePokemon(object): class SaveFilePokemon(object):
u"""Base class for an individual Pokémon, from the game's point of view. u"""Base class for an individual Pokémon, from the game's point of view.
@ -70,6 +92,8 @@ class SaveFilePokemon(object):
if session: if session:
self.use_database_session(session) self.use_database_session(session)
else:
self._session = None
@property @property
def as_struct(self): def as_struct(self):
@ -91,6 +115,107 @@ class SaveFilePokemon(object):
# Stuff back into a string, and done # Stuff back into a string, and done
return struct.pack(struct_def, *shuffled) return struct.pack(struct_def, *shuffled)
def export(self):
"""Exports the pokemon as a YAML/JSON-compatible dict
"""
st = self.structure
result = dict(
species=dict(id=self.species.id, name=self.species.name),
ability=dict(id=self.ability.id, name=self.ability.name),
)
result['original trainer'] = dict(
id=self.original_trainer_id,
secret=self.original_trainer_secret_id,
name=unicode(self.original_trainer_name),
gender=self.original_trainer_gender
)
if self.form != self.species.default_form:
result['form'] = dict(id=self.form.id, name=self.form.form_name)
if self.held_item:
result['item'] = dict(id=self.item.id, name=self.item.name)
if self.exp:
result['exp'] = self.exp
if self.happiness:
result['happiness'] = self.happiness
if self.markings:
result['markings'] = sorted(self.markings)
if self.original_country and self.original_country != '_unset':
result['original country'] = self.original_country
if self.original_version and self.original_version != '_unset':
result['original version'] = self.original_version
if self.encounter_type and self.encounter_type != '_unset':
result['encounter type'] = self.encounter_type
if self.nickname:
result['nickname'] = unicode(self.nickname)
if self.egg_location:
result['egg location'] = dict(id=self.egg_location.id,
name=self.egg_location.name)
if self.met_location:
result['met location'] = dict(id=self.egg_location.id,
name=self.met_location.name)
if self.date_egg_received:
result['egg received'] = self.date_egg_received.isoformat()
if self.date_met:
result['date met'] = self.date_met.isoformat()
if self.pokerus:
result['pokerus data'] = self.pokerus
if self.pokeball:
result['pokeball'] = dict(id=self.pokeball.id,
name=self.pokeball.name)
if self.met_at_level:
result['met at level'] = self.met_at_level
if not self.is_nicknamed:
result['not nicknamed'] = True
if self.is_egg:
result['is egg'] = True
if self.fateful_encounter:
result['fateful encounter'] = True
if self.gender != 'genderless':
result['gender'] = self.gender
moves = result['moves'] = []
for i, move_object in enumerate(self.moves, 1):
move = {}
if move_object:
move['id'] = move_object.id
move['name'] = move_object.name
pp = st['move%s_pp' % i]
if pp:
move['pp'] = pp
pp_up = st['move%s_pp_ups' % i]
if pp_up:
move['pp_up'] = pp_up
if move:
moves.append(move)
effort = {}
genes = {}
contest_stats = {}
for pokemon_stat in self._pokemon.stats:
stat_identifier = pokemon_stat.stat.identifier.replace('-', '_')
if st['iv_' + stat_identifier]:
genes[stat_identifier] = st['iv_' + stat_identifier]
if st['effort_' + stat_identifier]:
effort[stat_identifier] = st['effort_' + stat_identifier]
for contest_stat in 'cool', 'beauty', 'cute', 'smart', 'tough', 'sheen':
if st['contest_' + contest_stat]:
contest_stats[contest_stat] = st['contest_' + contest_stat]
if effort:
result['effort'] = effort
if genes:
result['genes'] = genes
if contest_stats:
result['contest_stats'] = contest_stats
ribbons = list(self.ribbons)
if ribbons:
result['ribbons'] = ribbons
return result
### Delicious data ### Delicious data
@property @property
def is_shiny(self): def is_shiny(self):
@ -109,7 +234,7 @@ class SaveFilePokemon(object):
def use_database_session(self, session): def use_database_session(self, session):
"""Remembers the given database session, and prefetches a bunch of """Remembers the given database session, and prefetches a bunch of
database stuff. Gotta call this (or give it to `__init__`) before database stuff. Gotta call this (or give session to `__init__`) before
you use the database properties like `species`, etc. you use the database properties like `species`, etc.
""" """
self._session = session self._session = session
@ -150,11 +275,11 @@ class SaveFilePokemon(object):
if self._pokemon: if self._pokemon:
self._stats = [] self._stats = []
for pokemon_stat in self._pokemon.stats: for pokemon_stat in self._pokemon.stats:
structure_name = pokemon_stat.stat.name.lower().replace(' ', '_') stat_identifier = pokemon_stat.stat.identifier.replace('-', '_')
gene = st.ivs['iv_' + structure_name] gene = st['iv_' + stat_identifier]
exp = st['effort_' + structure_name] exp = st['effort_' + stat_identifier]
if pokemon_stat.stat.name == u'HP': if pokemon_stat.stat.identifier == u'hp':
calc = calculated_hp calc = calculated_hp
else: else:
calc = calculated_stat calc = calculated_stat
@ -285,6 +410,58 @@ class SaveFilePokemon(object):
self.structure.move4_pp, self.structure.move4_pp,
) )
@property
def markings(self):
return frozenset(k for k, v in self.structure.markings.items() if v)
@markings.setter
def markings(self, value):
self.structure.markings = dict((k, True) for k in value)
original_trainer_id = _struct_proxy('original_trainer_id')
original_trainer_secret_id = _struct_proxy('original_trainer_secret_id')
original_trainer_name = _struct_proxy('original_trainer_name')
exp = _struct_proxy('exp')
happiness = _struct_proxy('happiness')
original_country = _struct_proxy('original_country')
is_nicknamed = _struct_proxy('is_nicknamed')
is_egg = _struct_proxy('is_egg')
fateful_encounter = _struct_proxy('fateful_encounter')
gender = _struct_proxy('gender')
original_version = _struct_proxy('original_version')
date_egg_received = _struct_proxy('date_egg_received')
date_met = _struct_proxy('date_met')
pokerus = _struct_proxy('pokerus')
met_at_level = _struct_proxy('met_at_level')
original_trainer_gender = _struct_proxy('original_trainer_gender')
encounter_type = _struct_proxy('encounter_type')
markings = _struct_frozenset_proxy('markings')
sinnoh_ribbons = _struct_frozenset_proxy('sinnoh_ribbons')
hoenn_ribbons = _struct_frozenset_proxy('hoenn_ribbons')
sinnoh_contest_ribbons = _struct_frozenset_proxy('sinnoh_contest_ribbons')
@property
def ribbons(self):
return frozenset(
self.sinnoh_ribbons |
self.hoenn_ribbons |
self.sinnoh_contest_ribbons)
# XXX: ribbons setter
@property
def nickname(self):
return self.structure.nickname
@nickname.setter
def nickname(self, value):
self.structure.nickname = value
self.structure.is_nicknamed = True
@nickname.deleter
def nickname(self, value):
self.structure.nickname = ''
self.structure.is_nicknamed = False
### Utility methods ### Utility methods
@ -342,11 +519,31 @@ class SaveFilePokemon(object):
return return
def _reset(self):
"""Update self with modified pokemon_struct
Rebuilds the blob; recalculates checksum; if a session was set,
re-fetches the DB objects.
"""
self.blob = self.pokemon_struct.build(self.structure)
self.structure = self.pokemon_struct.parse(self.blob)
checksum = sum(struct.unpack('H' * 0x40, self.blob[8:0x88])) & 0xffff
self.structure.checksum = checksum
self.blob = self.blob[:6] + struct.pack('H', checksum) + self.blob[8:]
if self._session:
self.use_database_session(self._session)
class SaveFilePokemonGen4(SaveFilePokemon): class SaveFilePokemonGen4(SaveFilePokemon):
generation_id = 4 generation_id = 4
pokemon_struct = make_pokemon_struct(generation=generation_id) pokemon_struct = make_pokemon_struct(generation=generation_id)
def export(self):
result = super(SaveFilePokemonGen5, self).export()
if any(self.shiny_leaves):
result['shiny leaves'] = self.shiny_leaves
return result
@property @property
def shiny_leaves(self): def shiny_leaves(self):
return ( return (
@ -355,8 +552,21 @@ class SaveFilePokemonGen4(SaveFilePokemon):
self.structure.shining_leaves.leaf3, self.structure.shining_leaves.leaf3,
self.structure.shining_leaves.leaf4, self.structure.shining_leaves.leaf4,
self.structure.shining_leaves.leaf5, self.structure.shining_leaves.leaf5,
self.structure.shining_leaves.crown,
) )
@shiny_leaves.setter
def shiny_leaves(self, new_values):
(
self.structure.shining_leaves.leaf1,
self.structure.shining_leaves.leaf2,
self.structure.shining_leaves.leaf3,
self.structure.shining_leaves.leaf4,
self.structure.shining_leaves.leaf5,
self.structure.shining_leaves.crown,
) = new_values
self._reset()
class SaveFilePokemonGen5(SaveFilePokemon): class SaveFilePokemonGen5(SaveFilePokemon):
generation_id = 5 generation_id = 5
@ -371,10 +581,22 @@ class SaveFilePokemonGen5(SaveFilePokemon):
self._nature = session.query(tables.Nature) \ self._nature = session.query(tables.Nature) \
.filter_by(game_index = st.nature_id).one() .filter_by(game_index = st.nature_id).one()
def export(self):
result = super(SaveFilePokemonGen5, self).export()
result['nature'] = dict(id=self.nature.id, name=self.nature.name)
return result
# XXX: Ability setter must set hidden ability flag
@property @property
def nature(self): def nature(self):
return self._nature return self._nature
@nature.setter
def nature(self, new_nature):
self.structure.nature_id = int(new_nature.game_index)
self._reset()
save_file_pokemon_classes = { save_file_pokemon_classes = {
4: SaveFilePokemonGen4, 4: SaveFilePokemonGen4,

View file

@ -792,7 +792,7 @@ def make_pokemon_struct(generation):
ULInt8('move3_pp_ups'), ULInt8('move3_pp_ups'),
ULInt8('move4_pp_ups'), ULInt8('move4_pp_ups'),
LittleEndianBitStruct('ivs', Embed(LittleEndianBitStruct('ivs',
Flag('is_nicknamed'), Flag('is_nicknamed'),
Flag('is_egg'), Flag('is_egg'),
BitField('iv_special_defense', 5), BitField('iv_special_defense', 5),
@ -801,7 +801,7 @@ def make_pokemon_struct(generation):
BitField('iv_defense', 5), BitField('iv_defense', 5),
BitField('iv_attack', 5), BitField('iv_attack', 5),
BitField('iv_hp', 5), BitField('iv_hp', 5),
), )),
LittleEndianBitStruct('hoenn_ribbons', LittleEndianBitStruct('hoenn_ribbons',
Flag('world_ribbon'), Flag('world_ribbon'),
Flag('earth_ribbon'), Flag('earth_ribbon'),
@ -836,7 +836,7 @@ def make_pokemon_struct(generation):
Flag('cool_ribbon_super'), Flag('cool_ribbon_super'),
Flag('cool_ribbon'), Flag('cool_ribbon'),
), ),
EmbeddedBitStruct( Embed(EmbeddedBitStruct(
PokemonFormAdapter(BitField('alternate_form', 5)), PokemonFormAdapter(BitField('alternate_form', 5)),
Enum(BitField('gender', 2), Enum(BitField('gender', 2),
genderless = 2, genderless = 2,
@ -844,7 +844,7 @@ def make_pokemon_struct(generation):
female = 1, female = 1,
), ),
Flag('fateful_encounter'), Flag('fateful_encounter'),
), )),
leaves_or_nature, leaves_or_nature,
padding_or_hidden_ability, padding_or_hidden_ability,
Padding(1), Padding(1),