Added move flavor text.

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Eevee 2009-09-14 22:18:01 -07:00
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2 changed files with 832 additions and 1 deletions

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move_id,generation_id,flavor_text
1,3,Pounds the foe with forelegs or tail.
1,4,"The foe is physically pounded with a long tail or a foreleg, etc."
2,3,A chopping attack with a high critical-hit ratio.
2,4,The foe is attacked with a sharp chop. It has a high critical-hit ratio.
3,3,Repeatedly slaps the foe 2 to 5 times.
3,4,"The foe is slapped repeatedly, back and forth, two to five times in a row."
4,3,Repeatedly punches the foe 2 to 5 times.
4,4,The foe is hit with a flurry of punches that strike two to five times in a row.
5,3,A strong punch thrown with incredible power.
5,4,The foe is slugged by a punch thrown with muscle-packed power.
6,3,Throws coins at the foe. Money is recovered after.
6,4,Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
7,3,A fiery punch that may burn the foe.
7,4,The foe is punched with a fiery fist. It may leave the target with a burn.
8,3,An icy punch that may freeze the foe.
8,4,The foe is punched with an icy fist. It may leave the target frozen.
9,3,An electrified punch that may paralyze the foe.
9,4,The foe is punched with an electrified fist. It may leave the target with paralysis.
10,3,Scratches the foe with sharp claws.
10,4,"Hard, pointed, and sharp claws rake the foe to inflict damage."
11,3,Grips the foe with large and powerful pincers.
11,4,"Huge, impressive pincers grip and squeeze the foe."
12,3,A powerful pincer attack that may cause fainting.
12,4,"A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits."
13,3,A 2-turn move that strikes the foe on the 2nd turn.
13,4,A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
14,3,A fighting dance that sharply raises ATTACK.
14,4,A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
15,3,"Cuts the foe with sharp scythes, claws, etc."
15,4,The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
16,3,Strikes the foe with a gust of wind whipped up by wings.
16,4,A gust of wind is whipped up by wings and launched at the foe to inflict damage.
17,3,Strikes the foe with wings spread wide.
17,4,"The foe is struck with large, imposing wings spread wide to inflict damage."
18,3,Blows away the foe with wind and ends the battle.
18,4,"The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends."
19,3,"Flies up on the first turn, then strikes the next turn."
19,4,"The user soars, then strikes on the second turn. It can also be used for flying to any familiar town."
20,3,Binds and squeezes the foe for 2 to 5 turns.
20,4,A long body or tentacles are used to bind and squeeze the foe for two to five turns.
21,3,"Slams the foe with a long tail, vine, etc."
21,4,"The foe is slammed with a long tail, vines, etc., to inflict damage."
22,3,"Strikes the foe with slender, whiplike vines."
22,4,"The foe is struck with slender, whiplike vines to inflict damage."
23,3,Stomps the enemy with a big foot. May cause flinching.
23,4,The foe is stomped with a big foot. It may also make the target flinch.
24,3,A double-kicking attack that strikes the foe twice.
24,4,The foe is quickly kicked twice in succession using both feet.
25,3,An extremely powerful kick with intense force.
25,4,The foe is attacked by a kick launched with muscle-packed power.
26,3,A strong jumping kick. May miss and hurt the kicker.
26,4,"The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself."
27,3,A fast kick delivered from a rapid spin.
27,4,The user cuts a quick spin and lashes out with a sharp kick.
28,3,Reduces the foe's accuracy by hurling sand in its face.
28,4,"Sand is hurled in the foe's face, reducing its accuracy."
29,3,A ramming attack that may cause flinching.
29,4,The user sticks its head out and rams straight forward. It may make the foe flinch.
30,3,Jabs the foe with sharp horns.
30,4,The foe is jabbed with a sharply pointed horn to inflict damage.
31,3,"Jabs the foe 2 to 5 times with sharp horns, etc."
31,4,The foe is jabbed repeatedly with a horn or beak two to five times in a row.
32,3,A one-hit KO attack that uses a horn like a drill.
32,4,The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
33,3,Charges the foe with a fullbody tackle.
33,4,A physical attack in which the user charges and slams into the foe with its whole body.
34,3,A full-body slam that may cause paralysis.
34,4,The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
35,3,"Wraps and squeezes the foe 2 to 5 times with vines, etc."
35,4,A long body or vines are used to wrap and squeeze the foe for two to five turns.
36,3,A reckless charge attack that also hurts the user.
36,4,"A reckless, full-body charge attack for slamming into the foe. It also damages the user a little."
37,3,A rampage of 2 to 3 turns that confuses the user.
37,4,"The user rampages and attacks for two to three turns. It then becomes confused, however."
38,3,A life-risking tackle that also hurts the user.
38,4,"A reckless, life-risking tackle. It also damages the user by a fairly large amount, however."
39,3,Wags the tail to lower the foe's DEFENSE.
39,4,"The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered."
40,3,"A toxic attack with barbs, etc., that may poison."
40,4,The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
41,3,Stingers on the forelegs jab the foe twice.
41,4,The foe is stabbed twice by a pair of stingers. It may also poison the target.
42,3,Sharp pins are fired to strike 2 to 5 times.
42,4,Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
43,3,Frightens the foe with a leer to lower DEFENSE.
43,4,The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
44,3,Bites with vicious fangs. May cause flinching.
44,4,The foe is bitten with viciously sharp fangs. It may make the target flinch.
45,3,Growls cutely to reduce the foe's ATTACK.
45,4,"The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered."
46,3,Makes the foe flee to end the battle.
46,4,"The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends."
47,3,A soothing song lulls the foe into a deep slumber.
47,4,A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
48,3,Emits bizarre sound waves that may confuse the foe.
48,4,The user generates odd sound waves from its body. It may confuse the target.
49,3,Launches shock waves that always inflict 20 HP damage.
49,4,The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
50,3,Psychically disables one of the foe's moves.
50,4,"For several turns, this move prevents the foe from using the move it last used."
51,3,Sprays a hide-melting acid. May lower DEFENSE.
51,4,The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
52,3,A weak fire attack that may inflict a burn.
52,4,The foe is attacked with small flames. The target may also be left with a burn.
53,3,A powerful fire attack that may inflict a burn.
53,4,The foe is scorched with an intense blast of fire. The target may also be left with a burn.
54,3,Creates a mist that stops reduction of abilities.
54,4,The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
55,3,Squirts water to attack the foe.
55,4,The foe is blasted with a forceful shot of water.
56,3,Blasts water at high power to strike the foe.
56,4,The foe is blasted by a huge volume of water launched under great pressure.
57,3,"Creates a huge wave, then crashes it down on the foe."
57,4,It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
58,3,Blasts the foe with an icy beam that may freeze it.
58,4,The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
59,3,Hits the foe with an icy storm that may freeze it.
59,4,A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
60,3,Fires a peculiar ray that may confuse the foe.
60,4,The foe is attacked with a peculiar ray. It may also leave the target confused.
61,3,Forcefully sprays bubbles that may lower SPEED.
61,4,A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
62,3,Fires a rainbow-colored beam that may lower ATTACK.
62,4,The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
63,3,"Powerful, but leaves the user immobile the next turn."
63,4,The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
64,3,"Attacks the foe with a jabbing beak, etc."
64,4,The foe is jabbed with a sharply pointed beak or horn.
65,3,A corkscrewing attack with the beak acting as a drill.
65,4,A corkscrewing attack with the sharp beak acting as a drill.
66,3,A reckless body slam that also hurts the user.
66,4,The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
67,3,A kick that inflicts more damage on heavier foes.
67,4,A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
68,3,Retaliates any physical hit with double the power.
68,4,"A retaliation move that counters any physical attack, inflicting double the damage taken."
69,3,Inflicts damage identical to the user's level.
69,4,The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
70,3,"Builds enormous power, then slams the foe."
70,4,The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
71,3,An attack that absorbs half the damage inflicted.
71,4,A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
72,3,An attack that absorbs half the damage inflicted.
72,4,A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
73,3,Plants a seed on the foe to steal HP on every turn.
73,4,A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
74,3,Forces the body to grow and heightens SP. ATK.
74,4,The user's body is forced to grow all at once. It raises the Sp. Atk stat.
75,3,Cuts the enemy with leaves. High critical-hit ratio.
75,4,A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
76,3,"Absorbs light in one turn, then attacks next turn."
76,4,"A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn."
77,3,Scatters a toxic powder that may poison the foe.
77,4,A cloud of poisonous dust is scattered on the foe. It may poison the target.
78,3,Scatters a powder that may paralyze the foe.
78,4,The user scatters a cloud of paralyzing powder. It may paralyze the target.
79,3,Scatters a powder that may cause the foe to sleep.
79,4,The user scatters a big cloud of sleep-inducing dust around the foe.
80,3,A rampage of 2 to 3 turns that confuses the user.
80,4,The user attacks by scattering petals for two to three turns. The user then becomes confused.
81,3,Binds the foe with string to reduce its SPEED.
81,4,The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
82,3,Launches shock waves that always inflict 40 HP damage.
82,4,The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
83,3,Traps the foe in a ring of fire for 2 to 5 turns.
83,4,The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
84,3,An electrical attack that may paralyze the foe.
84,4,A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
85,3,A strong electrical attack that may paralyze the foe.
85,4,A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
86,3,A weak jolt of electricity that paralyzes the foe.
86,4,A weak electric charge is launched at the foe. It causes paralysis if it hits.
87,3,A lightning attack that may cause paralysis.
87,4,A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
88,3,Throws small rocks to strike the foe.
88,4,The user picks up and throws a small rock at the foe to attack.
89,3,"A powerful quake, but has no effect on flying foes."
89,4,The user sets off an earthquake that hits all the Pokémon in the battle.
90,3,A one-hit KO move that drops the foe in a fissure.
90,4,The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
91,3,Digs underground the first turn and strikes next turn.
91,4,"The user burrows, then attacks on the second turn. It can also be used to exit dungeons."
92,3,Poisons the foe with an intensifying toxin.
92,4,A move that leaves the target badly poisoned. Its poison damage worsens every turn.
93,3,A psychic attack that may cause confusion.
93,4,The foe is hit by a weak telekinetic force. It may also leave the foe confused.
94,3,A powerful psychic attack that may lower SP. DEF.
94,4,The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
95,3,A hypnotizing move that may induce sleep.
95,4,The user employs hypnotic suggestion to make the target fall into a deep sleep.
96,3,Meditates in a peaceful fashion to raise ATTACK.
96,4,The user meditates to awaken the power deep within its body and raise its Attack stat.
97,3,Relaxes the body to sharply boost SPEED.
97,4,The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
98,3,An extremely fast attack that always strikes first.
98,4,The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
99,3,Raises the user's ATTACK every time it is hit.
99,4,"While this move is in use, it gains attack power each time the user is hit in battle."
100,3,A psychic move for fleeing from battle instantly.
100,4,Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
101,3,Inflicts damage identical to the user's level.
101,4,The user makes the foe see a mirage. It inflicts damage matching the user's level.
102,3,Copies a move used by the foe during one battle.
102,4,The user copies the move last used by the foe. The move can be used for the rest of the battle.
103,3,Emits a screech to sharply reduce the foe's DEFENSE.
103,4,An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
104,3,Creates illusory copies to raise evasiveness.
104,4,"By moving rapidly, the user makes illusory copies of itself to raise its evasiveness."
105,3,Recovers up to half the user's maximum HP.
105,4,A self-healing move. The user restores its own HP by up to half of its max HP.
106,3,Stiffens the body's muscles to raise DEFENSE.
106,4,The user stiffens all the muscles in its body to raise its Defense stat.
107,3,Minimizes the user's size to raise evasiveness.
107,4,The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
108,3,"Lowers the foe's accuracy using smoke, ink, etc."
108,4,The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
109,3,A sinister ray that confuses the foe.
109,4,The foe is exposed to a sinister ray that triggers confusion.
110,3,Withdraws the body into its hard shell to raise DEFENSE.
110,4,"The user withdraws its body into its hard shell, raising its Defense stat."
111,3,Curls up to conceal weak spots and raise DEFENSE.
111,4,The user curls up to conceal weak spots and raise its Defense stat.
112,3,Creates a barrier that sharply raises DEFENSE.
112,4,The user throws up a sturdy wall that sharply raises its Defense stat.
113,3,Creates a wall of light that lowers SP. ATK damage.
113,4,A wondrous wall of light is put up to suppress damage from special attacks for five turns.
114,3,Creates a black haze that eliminates all stat changes.
114,4,The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
115,3,Creates a wall of light that weakens physical attacks.
115,4,A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
116,3,Focuses power to raise the critical-hit ratio.
116,4,The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
117,3,Endures attack for 2 turns to retaliate double.
117,4,"The user endures attacks for two turns, then strikes back to cause double the damage taken."
118,3,Waggles a finger to use any Pokemon move at random.
118,4,The user waggles a finger and stimulates the brain into randomly using nearly any move.
119,3,Counters the foe's attack with the same move.
119,4,The user counters the foe by mimicking the move last used by the foe.
120,3,Inflicts severe damage but makes the user faint.
120,4,The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
121,3,An egg is forcibly hurled at the foe.
121,4,A large egg is hurled with maximum force at the foe to inflict damage.
122,3,Licks with a long tongue to injure. May also paralyze.
122,4,"The foe is licked with a long tongue, causing damage. It may also paralyze the target."
123,3,An exhaust-gas attack that may also poison.
123,4,The foe is attacked with a discharge of filthy gases. It may also poison the target.
124,3,Sludge is hurled to inflict damage. May also poison.
124,4,Unsanitary sludge is hurled at the foe. It may also poison the target.
125,3,Clubs the foe with a bone. May cause flinching.
125,4,The user clubs the foe with a bone. It may also make the target flinch.
126,3,A fiery blast that scorches all. May cause a burn.
126,4,The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
127,3,Charges the foe with speed to climb waterfalls.
127,4,The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
128,3,Traps and squeezes the foe for 2 to 5 turns.
128,4,The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
129,3,Sprays star-shaped rays that never miss.
129,4,Star-shaped rays are shot at the foe. This attack never misses.
130,3,"Tucks in the head, then attacks on the next turn."
130,4,"The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn."
131,3,Launches sharp spikes that strike 2 to 5 times.
131,4,Sharp spikes are fired at the foe to strike two to five times in rapid succession.
132,3,Constricts to inflict pain. May lower SPEED.
132,4,"The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed."
133,3,Forgets about something and sharply raises SP. DEF.
133,4,The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
134,3,Distracts the foe. May lower accuracy.
134,4,The user distracts the foe by bending a spoon. It may lower the target's accuracy.
135,3,Recovers up to half the user's maximum HP.
135,4,The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
136,3,"A jumping knee kick. If it misses, the user is hurt."
136,4,"The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead."
137,3,Intimidates and frightens the foe into paralysis.
137,4,The user intimidates the foe with the pattern on its belly to cause paralysis.
138,3,Takes one half the damage inflicted on a sleeping foe.
138,4,An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
139,3,Envelops the foe in a toxic gas that may poison.
139,4,A cloud of poison gas is sprayed in the foe's face. It may poison the target.
140,3,Hurls round objects at the foe 2 to 5 times.
140,4,Round objects are hurled at the foe to strike two to five times in a row.
141,3,An attack that steals half the damage inflicted.
141,4,A blood-draining attack. The user's HP is restored by half the damage taken by the target.
142,3,Demands a kiss with a scary face that induces sleep.
142,4,"With a scary face, the user forces a kiss on the foe. It may make the target fall asleep."
143,3,"Searches out weak spots, then strikes the next turn."
143,4,A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
144,3,Alters the user's cells to become a copy of the foe.
144,4,The user transforms into a copy of the foe right down to having the same move set.
145,3,An attack using bubbles. May lower the foe's SPEED.
145,4,A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
146,3,A rhythmic punch that may confuse the foe.
146,4,The foe is hit with a rhythmically launched punch that may also leave it confused.
147,3,Scatters a cloud of spores that always induce sleep.
147,4,The user scatters bursts of spores that induce sleep.
148,3,Looses a powerful blast of light that cuts accuracy.
148,4,The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
149,3,Attacks with a psychic wave of varying intensity.
149,4,"The foe is attacked with an odd, hot energy wave. The attack varies in intensity."
150,3,It's just a splash... Has no effect whatsoever.
150,4,The user just flops and splashes around to no effect at all...
151,3,Liquifies the user's body to sharply raise DEFENSE.
151,4,"The user alters its cellular structure to liquefy itself, sharply raising its Defense stat."
152,3,Hammers with a pincer. Has a high critical-hit ratio.
152,4,The foe is hammered with a large pincer. This move has a high critical-hit ratio.
153,3,Inflicts severe damage but makes the user faint.
153,4,The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
154,3,"Rakes the foe with sharp claws, etc., 2 to 5 times."
154,4,The foe is raked with sharp claws or scythes for two to five times in quick succession.
155,3,Throws a bone boomerang that strikes twice.
155,4,"The user throws the bone it holds. The bone loops to hit the foe twice, coming and going."
156,3,"The user sleeps for 2 turns, restoring HP and status."
156,4,The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
157,3,Large boulders are hurled. May cause flinching.
157,4,Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
158,3,Attacks with sharp fangs. May cause flinching.
158,4,The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
159,3,Reduces the polygon count and raises ATTACK.
159,4,"The user reduces its polygon count to make itself more jagged, raising the Attack stat."
160,3,Changes the user's type into an own move's type.
160,4,The user changes its type to become the same type as one of its moves.
161,3,Fires three types of beams at the same time.
161,4,"The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target."
162,3,Attacks with sharp fangs and cuts half the foe's HP.
162,4,The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
163,3,"Slashes with claws, etc. Has a high critical-hit ratio."
163,4,"The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio."
164,3,Creates a decoy using 14 of the user's maximum HP.
164,4,The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
165,3,Used only if all PP are gone. Also hurts the user a little.
165,4,An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
166,3,Copies the foe's last move permanently.
166,4,"It enables the user to learn a move used by the foe. Once used, the move Sketch disappears."
167,3,Kicks the foe 3 times in a row with rising intensity.
167,4,A consecutive three-kick attack that becomes more powerful with each successive hit.
168,3,"While attacking, it may steal the foe's held item."
168,4,The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
169,3,Ensnares the foe to stop it from fleeing or switching.
169,4,"The user ensnares the foe with a thin, gooey silk so it can't flee from battle."
170,3,Senses the foe's action to ensure the next move's hit.
170,4,The user senses the foe's movements with its mind to ensure its next attack does not miss.
171,3,Inflicts 14 damage on a sleeping foe every turn.
171,4,A sleeping foe is shown a nightmare that inflicts some damage every turn.
172,3,A fiery charge attack that may inflict a burn.
172,4,The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
173,3,A loud attack that can be used only while asleep.
173,4,An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
174,3,A move that functions differently for GHOSTS.
174,4,A move that works differently for the Ghost type than for all the other types.
175,3,Inflicts more damage when the user's HP is down.
175,4,The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
176,3,Makes the user resistant to the last attack's type.
176,4,The user changes its type to make itself resistant to the type of the attack it last took.
177,3,Launches a vacuumed blast. High critical-hit ratio.
177,4,A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
178,3,"Spores cling to the foe, sharply reducing SPEED."
178,4,"The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat."
179,3,Inflicts more damage when the user's HP is down.
179,4,An all-out attack that becomes more powerful the less HP the user has.
180,3,Spitefully cuts the PP of the foe's last move.
180,4,The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
181,3,Blasts the foe with a snowy gust. May cause freezing.
181,4,The user attacks with a chilling gust of powdery snow. It may also freeze the target.
182,3,"Evades attack, but may fail if used in succession."
182,4,It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
183,3,A punch is thrown at wicked speed to strike first.
183,4,The user throws a punch at blinding speed. It is certain to strike first.
184,3,Frightens with a scary face to sharply reduce SPEED.
184,4,The user frightens the foe with a scary face to sharply reduce its Speed stat.
185,3,"Draws the foe close, then strikes without fail."
185,4,"The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail."
186,3,Demands a kiss with a cute look. May cause confusion.
186,4,"The user kisses the foe with a sweet, angelic cuteness that causes confusion."
187,3,Maximizes ATTACK while sacrificing HP.
187,4,The user maximizes its Attack stat in exchange for HP equal to half its max HP.
188,3,Sludge is hurled to inflict damage. May also poison.
188,4,The user attacks by hurling filthy sludge at the foe. It may also poison the target.
189,3,Hurls mud in the foe's face to reduce its accuracy.
189,4,The user hurls mud in the foe's face to inflict damage and lower its accuracy.
190,3,Fires a lump of ink to damage and cut accuracy.
190,4,The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
191,3,Sets spikes that hurt a foe switching out.
191,4,The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
192,3,"Powerful and sure to cause paralysis, but inaccurate."
192,4,The user fires an electric blast like a cannon to inflict damage and cause paralysis.
193,3,Negates the foe's efforts to heighten evasiveness.
193,4,Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
194,3,"If the user faints, the foe is also made to faint."
194,4,"When this move is used, if the user faints, the foe that landed the knockout hit also faints."
195,3,Any Pokemon hearing this song faints in 3 turns.
195,4,Any Pokémon that hears this song faints in three turns unless it switches out of battle.
196,3,A chilling attack that lowers the foe's SPEED.
196,4,The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
197,3,"Evades attack, but may fail if used in succession."
197,4,It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
198,3,Strikes the foe with a bone in hand 2 to 5 times.
198,4,The user strikes at the foe with a hard bone two to five times in a row.
199,3,Locks on to the foe to ensure the next move hits.
199,4,The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
200,3,A rampage of 2 to 3 turns that confuses the user.
200,4,"The user rampages and attacks for two to three turns. However, it then becomes confused."
201,3,Causes a sandstorm that rages for several turns.
201,4,"A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel."
202,3,An attack that steals half the damage inflicted.
202,4,A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
203,3,"Endures any attack for 1 turn, leaving at least 1HP."
203,4,"The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession."
204,3,Charms the foe and sharply reduces its ATTACK.
204,4,"The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered."
205,3,An attack lasting 5 turns with rising intensity.
205,4,The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
206,3,An attack that leaves the foe with at least 1 HP.
206,4,A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
207,3,"Confuses the foe, but also sharply raises ATTACK."
207,4,"The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat."
208,3,Recovers up to half the user's maximum HP.
208,4,The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
209,3,An electrified tackle that may paralyze the foe.
209,4,The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
210,3,An attack that intensifies on each successive hit.
210,4,The foe is slashed with scythes or claws. Its power increases if it hits in succession.
211,3,Strikes the foe with hard wings spread wide.
211,4,The foe is hit with wings of steel. It may also raise the user's Defense stat.
212,3,Fixes the foe with a mean look that prevents escape.
212,4,"The user affixes the foe with a dark, arresting look. The target becomes unable to flee."
213,3,Makes the opposite gender less likely to attack.
213,4,"If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack."
214,3,Uses an own move randomly while asleep.
214,4,"While it is asleep, the user randomly uses one of the moves it knows."
215,3,Chimes soothingly to heal all status abnormalities.
215,4,The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
216,3,An attack that increases in power with friendship.
216,4,A full-power attack that grows more powerful the more the user likes its Trainer.
217,3,A gift in the form of a bomb. May restore HP.
217,4,"The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however."
218,3,An attack that is stronger if the TRAINER is disliked.
218,4,A full-power attack that grows more powerful the less the user likes its Trainer.
219,3,A mystical force prevents all status problems.
219,4,The user creates a protective field that prevents status problems for five turns.
220,3,"Adds the user and foe's HP, then shares them equally."
220,4,"The user adds its HP to the foe's HP, then equally shares the combined HP with the foe."
221,3,A mystical fire attack that may inflict a burn.
221,4,The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
222,3,A ground-shaking attack of random intensity.
222,4,The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
223,3,"Powerful and sure to cause confusion, but inaccurate."
223,4,"The foe is punched with the user's full, concentrated power. It confuses the foe if it hits."
224,3,A brutal ramming attack using out-thrust horns.
224,4,"Utilizing its tough and impressive horn, the user rams into the foe with no letup."
225,3,Strikes the foe with an incredible blast of breath.
225,4,The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
226,3,Switches out the user while keeping effects in play.
226,4,"The user switches places with a party Pokémon in waiting, passing along any stat changes."
227,3,Makes the foe repeat its last move over 2 to 6 turns.
227,4,The user compels the foe to keep using only the move it last used for two to six turns.
228,3,Inflicts bad damage if used on a foe switching out.
228,4,An attack move that inflicts double damage if used on a foe that is switching out of battle.
229,3,Spins the body at high speed to strike the foe.
229,4,"A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes."
230,3,Allures the foe to reduce evasiveness.
230,4,"A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc."
231,3,Attacks with a rock-hard tail. May lower DEFENSE.
231,4,The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
232,3,A claw attack that may raise the user's ATTACK.
232,4,The foe is raked with steel claws. It may also raise the user's Attack stat.
233,3,"Makes the user's move last, but it never misses."
233,4,"The user allows the foe to attack first. In return, this throw move is guaranteed not to miss."
234,3,Restores HP. The amount varies with the weather.
234,4,The user restores its own HP. The amount of HP regained varies with the weather.
235,3,Restores HP. The amount varies with the weather.
235,4,The user restores its own HP. The amount of HP regained varies with the weather.
236,3,Restores HP. The amount varies with the weather.
236,4,The user restores its own HP. The amount of HP regained varies with the weather.
237,3,The effectiveness varies with the user.
237,4,A unique attack that varies in type and intensity depending on the Pokémon using it.
238,3,A double-chopping attack. High critical-hit ratio.
238,4,The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
239,3,Whips up a vicious twister to tear at the foe.
239,4,The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
240,3,Boosts the power of WATERtype moves for 5 turns.
240,4,"The user summons a heavy rain that falls for five turns, powering up Water-type moves."
241,3,Boosts the power of FIREtype moves for 5 turns.
241,4,"The user intensifies the sun for five turns, powering up Fire-type moves."
242,3,Crunches with sharp fangs. May lower SP. DEF.
242,4,The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
243,3,Counters the foe's special attack at double the power.
243,4,"A retaliation move that counters any special attack, inflicting double the damage taken."
244,3,"Copies the foe's effect""s"" and gives to the user."
244,4,The user hypnotizes itself into copying any stat change made by the foe.
245,3,An extremely fast and powerful attack.
245,4,The user charges the foe at blinding speed. This attack always goes before any other move.
246,3,An attack that may raise all stats.
246,4,The user attacks with a prehistoric power. It may also raise all the user's stats at once.
247,3,Hurls a black blob that may lower the foe's SP. DEF.
247,4,The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
248,3,Heightens inner power to strike 2 turns later.
248,4,"Two turns after this move is used, the foe is attacked with a hunk of psychic energy."
249,3,A rock-crushing attack that may lower DEFENSE.
249,4,The user slugs the foe with a shattering punch. It can also smash cracked boulders.
250,3,Traps and hurts the foe in a whirlpool for 2 to 5 turns.
250,4,"The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns."
251,3,Summons party Pokemon to join in the attack.
251,4,"The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage."
252,3,"A 1st-turn, 1st-strike move that causes flinching."
252,4,An attack that hits first and makes the target flinch. This move works only on the first turn.
253,3,Causes an uproar for 2 to 5 turns and prevents sleep.
253,4,"The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep."
254,3,Charges up power for up to 3 turns.
254,4,"The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times."
255,3,"Releases stockpiled power ""the more the better""."
255,4,The power stored using the move Stockpile is released at once in an attack.
256,3,Absorbs stockpiled power and restores HP.
256,4,The power stored using the move Stockpile is absorbed by the user to heal its HP.
257,3,Exhales a hot breath on the foe. May inflict a burn.
257,4,The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
258,3,Summons a hailstorm that strikes every turn.
258,4,The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
259,3,Torments the foe and stops successive use of a move.
259,4,"The user torments and enrages the foe, making it incapable of using the same move twice in a row."
260,3,"Confuses the foe, but raises its SP. ATK."
260,4,"Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat."
261,3,Inflicts a burn on the foe with intense fire.
261,4,"The user shoots a sinister, bluish white flame at the foe to inflict a burn."
262,3,The user faints and lowers the foe's abilities.
262,4,"The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk."
263,3,"Boosts ATTACK when burned, paralyzed, or poisoned."
263,4,"An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn."
264,3,A powerful loyalty attack. The user flinches if hit.
264,4,The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
265,3,"Powerful against paralyzed foes, but also heals them."
265,4,"This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however."
266,3,Draws attention to make foes attack only the user.
266,4,"The user draws attention to itself, making all foes take aim only at the user."
267,3,The type of attack varies depending on the location.
267,4,An attack that makes use of nature's power. Its effects vary depending on the user's environment.
268,3,Charges power to boost the electric move used next.
268,4,The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
269,3,Taunts the foe into only using attack moves.
269,4,The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
270,3,Boosts the power of the recipient's moves.
270,4,A move that boosts the power of the ally's attack in a Double Battle.
271,3,Tricks the foe into trading held items.
271,4,The user catches the foe off guard and swaps the foe's held item with its own.
272,3,Mimics the target and copies its special ability.
272,4,"The user mimics the foe completely, copying the foe's natural ability."
273,3,A wish that restores HP. It takes time to work.
273,4,A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
274,3,Attacks randomly with one of the partner's moves.
274,4,The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
275,3,Lays roots that restore HP. The user can't switch out.
275,4,"The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out."
276,3,"Boosts strength sharply, but lowers abilities."
276,4,"The user attacks the foe with great power. However, it also lowers the user's Attack and Defense."
277,3,Reflects special effects back to the attacker.
277,4,A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
278,3,Recycles a used item for one more use.
278,4,The user recycles a single-use item that has been used in battle so it can be used again.
279,3,An attack that gains power if injured by the foe.
279,4,An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
280,3,Destroys barriers such as REFLECT and causes damage.
280,4,"The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect."
281,3,"Lulls the foe into yawning, then sleeping next turn."
281,4,The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
282,3,Knocks down the foe's held item to prevent its use.
282,4,"The user slaps down the foe's held item, preventing the item from being used during the battle."
283,3,Gains power if the user's HP is lower than the foe's HP.
283,4,An attack move that cuts down the foe's HP to equal the user's HP.
284,3,"The higher the user's HP, the more damage caused."
284,4,"The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes."
285,3,The user swaps special abilities with the target.
285,4,The user employs its psychic power to exchange abilities with the foe.
286,3,Prevents foes from using moves known by the user.
286,4,"If the foe knows any move also known by the user, the foe is prevented from using it."
287,3,"Heals poisoning, paralysis, or a burn."
287,4,"The user rests to cure itself of a poisoning, burn, or paralysis."
288,3,"If the user faints, deletes the PP of the final move."
288,4,"If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out."
289,3,Steals the effects of the move the foe uses next.
289,4,The user steals the effects of any healing or status-changing move the foe attempts to use.
290,3,An attack with effects that vary by location.
290,4,The user attacks with a secret power. Its added effects vary depending on the user's environment.
291,3,Dives underwater the first turn and strikes next turn.
291,4,"A two-turn attack. The user dives underwater on the first turn, then hits on the next turn."
292,3,Straight-arm punches that strike the foe 2 to 5 times.
292,4,The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
293,3,Alters the Pokemon's type depending on the location.
293,4,"The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave."
294,3,Flashes a light that sharply raises SP. ATK.
294,4,"The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat."
295,3,Attacks with a burst of light. May lower SP. DEF.
295,4,The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
296,3,Attacks with a flurry of down. May lower SP. ATK.
296,4,A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
297,3,Envelops the foe with down to sharply reduce ATTACK.
297,4,The user covers the foe with a mass of down that sharply lowers the Attack stat.
298,3,Confuses all Pokemon on the scene.
298,4,The user performs a wobbly dance that confuses all the Pokémon in battle.
299,3,A kick with a high criticalhit ratio. May cause a burn.
299,4,The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
300,3,Covers the user in mud to raise electrical resistance.
300,4,The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
301,3,A 5-turn attack that gains power on successive hits.
301,4,The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
302,3,Attacks with thorny arms. May cause flinching.
302,4,The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
303,3,Slacks off and restores half the maximum HP.
303,4,"The user slacks off, restoring its own HP by up to half of its maximum HP."
304,3,A loud attack that uses sound waves to injure.
304,4,The user lets loose a horribly echoing shout with the power to inflict damage.
305,3,A sharp-fanged attack. May badly poison the foe.
305,4,The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
306,3,Tears at the foe with sharp claws. May lower DEFENSE.
306,4,The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
307,3,"Powerful, but leaves the user immobile the next turn."
307,4,"The foe is razed by a fiery explosion. The user must rest on the next turn, however."
308,3,"Powerful, but leaves the user immobile the next turn."
308,4,"The foe is hit with a watery blast. The user must rest on the next turn, however."
309,3,Fires a meteor-like punch. May raise ATTACK.
309,4,The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
310,3,An attack that may shock the foe into flinching.
310,4,The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
311,3,The move's type and power change with the weather.
311,4,An attack move that varies in power and type depending on the weather.
312,3,Heals all status problems with a soothing scent.
312,4,The user releases a soothing scent that heals all status problems affecting the user's party.
313,3,Feigns crying to sharply lower the foe's SP. DEF.
313,4,"The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat."
314,3,Hacks with razorlike wind. High critical-hit ratio.
314,4,The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
315,3,"Allows a full-power attack, but sharply lowers SP. ATK."
315,4,The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
316,3,Negates the foe's efforts to heighten evasiveness.
316,4,Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
317,3,Stops the foe from moving with rocks and cuts SPEED.
317,4,Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
318,3,A powdery attack that may raise abilities.
318,4,The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
319,3,Emits a horrible screech that sharply lowers SP. DEF.
319,4,A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
320,3,Lulls the foe into sleep with a pleasant melody.
320,4,The user plays a pleasant melody that lulls the foe into a deep sleep.
321,3,Makes the foe laugh to lower ATTACK and DEFENSE.
321,4,"The user tickles the foe into laughing, reducing its Attack and Defense stats."
322,3,Raises DEFENSE and SP. DEF with a mystic power.
322,4,The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
323,3,Inflicts more damage if the user's HP is high.
323,4,"The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes."
324,3,A strange beam attack that may confuse the foe.
324,4,The user attacks with a sinister beam of light. It may also confuse the target.
325,3,An unavoidable punch that is thrown from shadows.
325,4,The user throws a punch at the foe from the shadows. The punch lands without fail.
326,3,Attacks with a peculiar power. May cause flinching.
326,4,"The user attacks with an odd, unseeable power. It may also make the foe flinch."
327,3,An uppercut thrown as if leaping into the sky.
327,4,The user attacks the foe with an uppercut thrown skyward with force.
328,3,Traps and hurts the foe in quicksand for 2 to 5 turns.
328,4,The user traps the foe inside a harshly raging sandstorm for two to five turns.
329,3,A chilling attack that causes fainting if it hits.
329,4,The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
330,3,Attacks with muddy water. May lower accuracy.
330,4,The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
331,3,Shoots 2 to 5 seeds in a row to strike the foe.
331,4,The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
332,3,An extremely speedy and unavoidable attack.
332,4,"The user confounds the foe with speed, then slashes. The attack lands without fail."
333,3,Attacks the foe by firing 2 to 5 icicles in a row.
333,4,The user launches sharp icicles at the foe. It strikes two to five times in a row.
334,3,Hardens the body's surface to sharply raise DEFENSE.
334,4,"The user hardens its body's surface like iron, sharply raising its Defense stat."
335,3,Blocks the foe's way to prevent escape.
335,4,The user blocks the foe's way with arms spread wide to prevent escape.
336,3,Howls to raise the spirit and boosts ATTACK.
336,4,"The user howls loudly to raise its spirit, boosting its Attack stat."
337,3,Slashes the foe with sharp claws.
337,4,"The user slashes the foe with huge, sharp claws."
338,3,"Powerful, but leaves the user immobile the next turn."
338,4,The foe is slammed with an enormous tree. The user can't move on the next turn.
339,3,Bulks up the body to boost both ATTACK and DEFENSE.
339,4,"The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats."
340,3,"Bounces up, then down the next turn. May paralyze."
340,4,"The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe."
341,3,Hurls mud at the foe and reduces SPEED.
341,4,The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
342,3,Has a high critical-hit ratio. May also poison.
342,4,An attack with a high critical-hit ratio. This tail attack may also poison the foe.
343,3,Cutely begs to obtain an item held by the foe.
343,4,"The user endearingly approaches the foe, then steals the item the foe is holding."
344,3,A life-risking tackle that slightly hurts the user.
344,4,"The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well."
345,3,Attacks with a strange leaf that cannot be evaded.
345,4,The user scatters curious leaves that chase the foe. This attack will not miss.
346,3,The user becomes soaked to raise resistance to fire.
346,4,The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
347,3,Raises SP. ATK and SP. DEF by focusing the mind.
347,4,The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
348,3,Slashes with a sharp leaf. High critical-hit ratio.
348,4,The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
349,3,A mystical dance that ups ATTACK and SPEED.
349,4,"The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats."
350,3,Hurls boulders at the foe 2 to 5 times in a row.
350,4,The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
351,3,A fast and unavoidable electric attack.
351,4,The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
352,3,Attacks with ultrasonic waves. May confuse the foe.
352,4,The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
353,3,Summons strong sunlight to attack 2 turns later.
353,4,"Two turns after this move is used, the user blasts the foe with a concentrated bundle of light."
354,3,"Allows a full-power attack, but sharply lowers SP. ATK."
354,4,The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
355,4,The user lands and rests its body. It restores the user's HP by up to half of its max HP.
356,4,"Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation."
357,4,Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
358,4,"This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however."
359,4,"The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however."
360,4,"The user tackles the foe with a high-speed spin. The slower the user, the greater the damage."
361,4,"The user faints. In return, the Pokémon taking its place will have its HP restored and status cured."
362,4,"If the foe's HP is down to about half, this attack will hit with double the power."
363,4,The user draws power to attack by using its held Berry. The Berry determines its type and power.
364,4,An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
365,4,"The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect."
366,4,The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
367,4,"The user applies pressure to stress points, sharply boosting one of its stats."
368,4,The user retaliates against the foe that last inflicted damage on it with much greater power.
369,4,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting."
370,4,The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
371,4,"If the user can use this attack after the foe attacks, its power is doubled."
372,4,"If the foe has already taken some damage in the same turn, this attack's power is doubled."
373,4,It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
374,4,The user flings its held item at the foe to attack. Its power and effects depend on the item.
375,4,"Using its psychic power of suggestion, the user transfers its status problems to the target."
376,4,"The fewer PP this move has, the more power it has for attack."
377,4,The user prevents the foe from using any HP-recovery moves for five turns.
378,4,"The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power."
379,4,The user employs its psychic power to switch its Attack with its Defense stat.
380,4,The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
381,4,"The user chants an incantation toward the sky, preventing the foe from landing critical hits."
382,4,The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
383,4,The user mimics the move used immediately before it. The move fails if no other move has been used yet.
384,4,The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
385,4,The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
386,4,This attack's power increases the more the foe has powered up with stat changes.
387,4,This move can be used only after the user has used all the other moves it knows in the battle.
388,4,A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
389,4,"This move enables the user to attack first. It fails if the foe is not readying an attack, however."
390,4,The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
391,4,The user employs its psychic power to switch stat changes with the foe.
392,4,The user envelops itself in a veil made of water. It regains some HP on every turn.
393,4,The user levitates using electrically generated magnetism for five turns.
394,4,"The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too."
395,4,The foe is attacked with a shock wave. It may also leave the target paralyzed.
396,4,The user looses a blast of aura power from deep within its body. This move is certain to hit.
397,4,The user polishes its body to reduce drag. It can sharply raise the Speed stat.
398,4,The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
399,4,The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
400,4,The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
401,4,The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
402,4,The user slams a barrage of hard-shelled seeds down on the foe from above.
403,4,The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
404,4,The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
405,4,The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
406,4,The foe is attacked with a shock wave generated by the user's gaping mouth.
407,4,The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
408,4,The user attacks with a ray of light that sparkles as if it were made of gemstones.
409,4,An energy-draining punch. The user's HP is restored by half the damage taken by the target.
410,4,The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
411,4,The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
412,4,The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
413,4,The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
414,4,The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
415,4,The user trades held items with the foe faster than the eye can follow.
416,4,The user charges at the foe using every bit of its power. The user must rest on the next turn.
417,4,The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
418,4,The user strikes with a tough punch as fast as a bullet. This move always goes first.
419,4,An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
420,4,The user flash freezes chunks of ice and hurls them. This move always goes first.
421,4,The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
422,4,The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
423,4,The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
424,4,The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
425,4,The user extends its shadow and attacks the foe from behind. This move always goes first.
426,4,The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
427,4,The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
428,4,The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
429,4,The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
430,4,The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
431,4,A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
432,4,"Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc."
433,4,The user creates a bizarre area in which slower Pokémon get to move first for five turns.
434,4,Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
435,4,A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
436,4,An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
437,4,A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
438,4,The user violently whirls its vines or tentacles to harshly lash the foe.
439,4,"The user launches a huge boulder at the foe to attack. It must rest on the next turn, however."
440,4,A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
441,4,The user shoots filthy garbage at the foe to attack. It may also poison the target.
442,4,The foe slams the target with its steel-hard head. It may also make the target flinch.
443,4,The user launches a steel bomb that sticks to the target. This attack will not miss.
444,4,The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
445,4,"If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat."
446,4,The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
447,4,"The user snares the foe with grass and trips it. The heavier the foe, the greater the damage."
448,4,The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
449,4,The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
450,4,"The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect."
451,4,The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
452,4,The user slams its rugged body into the foe to attack. The user also sustains serious damage.
453,4,The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
454,4,The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
455,4,"The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats."
456,4,The user calls out its underlings to heal it. The user regains up to half of its max HP.
457,4,The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
458,4,"The user slams the foe with a tail, etc. The target is hit twice in a row."
459,4,The user blasts the foe with power that distorts even time. The user must rest on the next turn.
460,4,The user tears the foe along with the space around it. This move has a high critical-hit ratio.
461,4,"The user faints. In return, the Pokémon taking its place will have its status and HP fully restored."
462,4,The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
463,4,The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
464,4,The foe is dragged into a world of total darkness that puts it to sleep.
465,4,The user generates a shock wave from within its body. It may also lower the target's Sp. Def.
466,4,The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
467,4,"The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect."
1 move_id generation_id flavor_text
2 1 3 Pounds the foe with forelegs or tail.
3 1 4 The foe is physically pounded with a long tail or a foreleg, etc.
4 2 3 A chopping attack with a high critical-hit ratio.
5 2 4 The foe is attacked with a sharp chop. It has a high critical-hit ratio.
6 3 3 Repeatedly slaps the foe 2 to 5 times.
7 3 4 The foe is slapped repeatedly, back and forth, two to five times in a row.
8 4 3 Repeatedly punches the foe 2 to 5 times.
9 4 4 The foe is hit with a flurry of punches that strike two to five times in a row.
10 5 3 A strong punch thrown with incredible power.
11 5 4 The foe is slugged by a punch thrown with muscle-packed power.
12 6 3 Throws coins at the foe. Money is recovered after.
13 6 4 Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
14 7 3 A fiery punch that may burn the foe.
15 7 4 The foe is punched with a fiery fist. It may leave the target with a burn.
16 8 3 An icy punch that may freeze the foe.
17 8 4 The foe is punched with an icy fist. It may leave the target frozen.
18 9 3 An electrified punch that may paralyze the foe.
19 9 4 The foe is punched with an electrified fist. It may leave the target with paralysis.
20 10 3 Scratches the foe with sharp claws.
21 10 4 Hard, pointed, and sharp claws rake the foe to inflict damage.
22 11 3 Grips the foe with large and powerful pincers.
23 11 4 Huge, impressive pincers grip and squeeze the foe.
24 12 3 A powerful pincer attack that may cause fainting.
25 12 4 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
26 13 3 A 2-turn move that strikes the foe on the 2nd turn.
27 13 4 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
28 14 3 A fighting dance that sharply raises ATTACK.
29 14 4 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
30 15 3 Cuts the foe with sharp scythes, claws, etc.
31 15 4 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
32 16 3 Strikes the foe with a gust of wind whipped up by wings.
33 16 4 A gust of wind is whipped up by wings and launched at the foe to inflict damage.
34 17 3 Strikes the foe with wings spread wide.
35 17 4 The foe is struck with large, imposing wings spread wide to inflict damage.
36 18 3 Blows away the foe with wind and ends the battle.
37 18 4 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
38 19 3 Flies up on the first turn, then strikes the next turn.
39 19 4 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
40 20 3 Binds and squeezes the foe for 2 to 5 turns.
41 20 4 A long body or tentacles are used to bind and squeeze the foe for two to five turns.
42 21 3 Slams the foe with a long tail, vine, etc.
43 21 4 The foe is slammed with a long tail, vines, etc., to inflict damage.
44 22 3 Strikes the foe with slender, whiplike vines.
45 22 4 The foe is struck with slender, whiplike vines to inflict damage.
46 23 3 Stomps the enemy with a big foot. May cause flinching.
47 23 4 The foe is stomped with a big foot. It may also make the target flinch.
48 24 3 A double-kicking attack that strikes the foe twice.
49 24 4 The foe is quickly kicked twice in succession using both feet.
50 25 3 An extremely powerful kick with intense force.
51 25 4 The foe is attacked by a kick launched with muscle-packed power.
52 26 3 A strong jumping kick. May miss and hurt the kicker.
53 26 4 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
54 27 3 A fast kick delivered from a rapid spin.
55 27 4 The user cuts a quick spin and lashes out with a sharp kick.
56 28 3 Reduces the foe's accuracy by hurling sand in its face.
57 28 4 Sand is hurled in the foe's face, reducing its accuracy.
58 29 3 A ramming attack that may cause flinching.
59 29 4 The user sticks its head out and rams straight forward. It may make the foe flinch.
60 30 3 Jabs the foe with sharp horns.
61 30 4 The foe is jabbed with a sharply pointed horn to inflict damage.
62 31 3 Jabs the foe 2 to 5 times with sharp horns, etc.
63 31 4 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
64 32 3 A one-hit KO attack that uses a horn like a drill.
65 32 4 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
66 33 3 Charges the foe with a fullbody tackle.
67 33 4 A physical attack in which the user charges and slams into the foe with its whole body.
68 34 3 A full-body slam that may cause paralysis.
69 34 4 The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
70 35 3 Wraps and squeezes the foe 2 to 5 times with vines, etc.
71 35 4 A long body or vines are used to wrap and squeeze the foe for two to five turns.
72 36 3 A reckless charge attack that also hurts the user.
73 36 4 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
74 37 3 A rampage of 2 to 3 turns that confuses the user.
75 37 4 The user rampages and attacks for two to three turns. It then becomes confused, however.
76 38 3 A life-risking tackle that also hurts the user.
77 38 4 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
78 39 3 Wags the tail to lower the foe's DEFENSE.
79 39 4 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
80 40 3 A toxic attack with barbs, etc., that may poison.
81 40 4 The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
82 41 3 Stingers on the forelegs jab the foe twice.
83 41 4 The foe is stabbed twice by a pair of stingers. It may also poison the target.
84 42 3 Sharp pins are fired to strike 2 to 5 times.
85 42 4 Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
86 43 3 Frightens the foe with a leer to lower DEFENSE.
87 43 4 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
88 44 3 Bites with vicious fangs. May cause flinching.
89 44 4 The foe is bitten with viciously sharp fangs. It may make the target flinch.
90 45 3 Growls cutely to reduce the foe's ATTACK.
91 45 4 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
92 46 3 Makes the foe flee to end the battle.
93 46 4 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
94 47 3 A soothing song lulls the foe into a deep slumber.
95 47 4 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
96 48 3 Emits bizarre sound waves that may confuse the foe.
97 48 4 The user generates odd sound waves from its body. It may confuse the target.
98 49 3 Launches shock waves that always inflict 20 HP damage.
99 49 4 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
100 50 3 Psychically disables one of the foe's moves.
101 50 4 For several turns, this move prevents the foe from using the move it last used.
102 51 3 Sprays a hide-melting acid. May lower DEFENSE.
103 51 4 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
104 52 3 A weak fire attack that may inflict a burn.
105 52 4 The foe is attacked with small flames. The target may also be left with a burn.
106 53 3 A powerful fire attack that may inflict a burn.
107 53 4 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
108 54 3 Creates a mist that stops reduction of abilities.
109 54 4 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
110 55 3 Squirts water to attack the foe.
111 55 4 The foe is blasted with a forceful shot of water.
112 56 3 Blasts water at high power to strike the foe.
113 56 4 The foe is blasted by a huge volume of water launched under great pressure.
114 57 3 Creates a huge wave, then crashes it down on the foe.
115 57 4 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
116 58 3 Blasts the foe with an icy beam that may freeze it.
117 58 4 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
118 59 3 Hits the foe with an icy storm that may freeze it.
119 59 4 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
120 60 3 Fires a peculiar ray that may confuse the foe.
121 60 4 The foe is attacked with a peculiar ray. It may also leave the target confused.
122 61 3 Forcefully sprays bubbles that may lower SPEED.
123 61 4 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
124 62 3 Fires a rainbow-colored beam that may lower ATTACK.
125 62 4 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
126 63 3 Powerful, but leaves the user immobile the next turn.
127 63 4 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
128 64 3 Attacks the foe with a jabbing beak, etc.
129 64 4 The foe is jabbed with a sharply pointed beak or horn.
130 65 3 A corkscrewing attack with the beak acting as a drill.
131 65 4 A corkscrewing attack with the sharp beak acting as a drill.
132 66 3 A reckless body slam that also hurts the user.
133 66 4 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
134 67 3 A kick that inflicts more damage on heavier foes.
135 67 4 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
136 68 3 Retaliates any physical hit with double the power.
137 68 4 A retaliation move that counters any physical attack, inflicting double the damage taken.
138 69 3 Inflicts damage identical to the user's level.
139 69 4 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
140 70 3 Builds enormous power, then slams the foe.
141 70 4 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
142 71 3 An attack that absorbs half the damage inflicted.
143 71 4 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
144 72 3 An attack that absorbs half the damage inflicted.
145 72 4 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
146 73 3 Plants a seed on the foe to steal HP on every turn.
147 73 4 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
148 74 3 Forces the body to grow and heightens SP. ATK.
149 74 4 The user's body is forced to grow all at once. It raises the Sp. Atk stat.
150 75 3 Cuts the enemy with leaves. High critical-hit ratio.
151 75 4 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
152 76 3 Absorbs light in one turn, then attacks next turn.
153 76 4 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
154 77 3 Scatters a toxic powder that may poison the foe.
155 77 4 A cloud of poisonous dust is scattered on the foe. It may poison the target.
156 78 3 Scatters a powder that may paralyze the foe.
157 78 4 The user scatters a cloud of paralyzing powder. It may paralyze the target.
158 79 3 Scatters a powder that may cause the foe to sleep.
159 79 4 The user scatters a big cloud of sleep-inducing dust around the foe.
160 80 3 A rampage of 2 to 3 turns that confuses the user.
161 80 4 The user attacks by scattering petals for two to three turns. The user then becomes confused.
162 81 3 Binds the foe with string to reduce its SPEED.
163 81 4 The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
164 82 3 Launches shock waves that always inflict 40 HP damage.
165 82 4 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
166 83 3 Traps the foe in a ring of fire for 2 to 5 turns.
167 83 4 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
168 84 3 An electrical attack that may paralyze the foe.
169 84 4 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
170 85 3 A strong electrical attack that may paralyze the foe.
171 85 4 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
172 86 3 A weak jolt of electricity that paralyzes the foe.
173 86 4 A weak electric charge is launched at the foe. It causes paralysis if it hits.
174 87 3 A lightning attack that may cause paralysis.
175 87 4 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
176 88 3 Throws small rocks to strike the foe.
177 88 4 The user picks up and throws a small rock at the foe to attack.
178 89 3 A powerful quake, but has no effect on flying foes.
179 89 4 The user sets off an earthquake that hits all the Pokémon in the battle.
180 90 3 A one-hit KO move that drops the foe in a fissure.
181 90 4 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
182 91 3 Digs underground the first turn and strikes next turn.
183 91 4 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
184 92 3 Poisons the foe with an intensifying toxin.
185 92 4 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
186 93 3 A psychic attack that may cause confusion.
187 93 4 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
188 94 3 A powerful psychic attack that may lower SP. DEF.
189 94 4 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
190 95 3 A hypnotizing move that may induce sleep.
191 95 4 The user employs hypnotic suggestion to make the target fall into a deep sleep.
192 96 3 Meditates in a peaceful fashion to raise ATTACK.
193 96 4 The user meditates to awaken the power deep within its body and raise its Attack stat.
194 97 3 Relaxes the body to sharply boost SPEED.
195 97 4 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
196 98 3 An extremely fast attack that always strikes first.
197 98 4 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
198 99 3 Raises the user's ATTACK every time it is hit.
199 99 4 While this move is in use, it gains attack power each time the user is hit in battle.
200 100 3 A psychic move for fleeing from battle instantly.
201 100 4 Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
202 101 3 Inflicts damage identical to the user's level.
203 101 4 The user makes the foe see a mirage. It inflicts damage matching the user's level.
204 102 3 Copies a move used by the foe during one battle.
205 102 4 The user copies the move last used by the foe. The move can be used for the rest of the battle.
206 103 3 Emits a screech to sharply reduce the foe's DEFENSE.
207 103 4 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
208 104 3 Creates illusory copies to raise evasiveness.
209 104 4 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
210 105 3 Recovers up to half the user's maximum HP.
211 105 4 A self-healing move. The user restores its own HP by up to half of its max HP.
212 106 3 Stiffens the body's muscles to raise DEFENSE.
213 106 4 The user stiffens all the muscles in its body to raise its Defense stat.
214 107 3 Minimizes the user's size to raise evasiveness.
215 107 4 The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
216 108 3 Lowers the foe's accuracy using smoke, ink, etc.
217 108 4 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
218 109 3 A sinister ray that confuses the foe.
219 109 4 The foe is exposed to a sinister ray that triggers confusion.
220 110 3 Withdraws the body into its hard shell to raise DEFENSE.
221 110 4 The user withdraws its body into its hard shell, raising its Defense stat.
222 111 3 Curls up to conceal weak spots and raise DEFENSE.
223 111 4 The user curls up to conceal weak spots and raise its Defense stat.
224 112 3 Creates a barrier that sharply raises DEFENSE.
225 112 4 The user throws up a sturdy wall that sharply raises its Defense stat.
226 113 3 Creates a wall of light that lowers SP. ATK damage.
227 113 4 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
228 114 3 Creates a black haze that eliminates all stat changes.
229 114 4 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
230 115 3 Creates a wall of light that weakens physical attacks.
231 115 4 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
232 116 3 Focuses power to raise the critical-hit ratio.
233 116 4 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
234 117 3 Endures attack for 2 turns to retaliate double.
235 117 4 The user endures attacks for two turns, then strikes back to cause double the damage taken.
236 118 3 Waggles a finger to use any Pokemon move at random.
237 118 4 The user waggles a finger and stimulates the brain into randomly using nearly any move.
238 119 3 Counters the foe's attack with the same move.
239 119 4 The user counters the foe by mimicking the move last used by the foe.
240 120 3 Inflicts severe damage but makes the user faint.
241 120 4 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
242 121 3 An egg is forcibly hurled at the foe.
243 121 4 A large egg is hurled with maximum force at the foe to inflict damage.
244 122 3 Licks with a long tongue to injure. May also paralyze.
245 122 4 The foe is licked with a long tongue, causing damage. It may also paralyze the target.
246 123 3 An exhaust-gas attack that may also poison.
247 123 4 The foe is attacked with a discharge of filthy gases. It may also poison the target.
248 124 3 Sludge is hurled to inflict damage. May also poison.
249 124 4 Unsanitary sludge is hurled at the foe. It may also poison the target.
250 125 3 Clubs the foe with a bone. May cause flinching.
251 125 4 The user clubs the foe with a bone. It may also make the target flinch.
252 126 3 A fiery blast that scorches all. May cause a burn.
253 126 4 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
254 127 3 Charges the foe with speed to climb waterfalls.
255 127 4 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
256 128 3 Traps and squeezes the foe for 2 to 5 turns.
257 128 4 The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
258 129 3 Sprays star-shaped rays that never miss.
259 129 4 Star-shaped rays are shot at the foe. This attack never misses.
260 130 3 Tucks in the head, then attacks on the next turn.
261 130 4 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
262 131 3 Launches sharp spikes that strike 2 to 5 times.
263 131 4 Sharp spikes are fired at the foe to strike two to five times in rapid succession.
264 132 3 Constricts to inflict pain. May lower SPEED.
265 132 4 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
266 133 3 Forgets about something and sharply raises SP. DEF.
267 133 4 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
268 134 3 Distracts the foe. May lower accuracy.
269 134 4 The user distracts the foe by bending a spoon. It may lower the target's accuracy.
270 135 3 Recovers up to half the user's maximum HP.
271 135 4 The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
272 136 3 A jumping knee kick. If it misses, the user is hurt.
273 136 4 The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
274 137 3 Intimidates and frightens the foe into paralysis.
275 137 4 The user intimidates the foe with the pattern on its belly to cause paralysis.
276 138 3 Takes one half the damage inflicted on a sleeping foe.
277 138 4 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
278 139 3 Envelops the foe in a toxic gas that may poison.
279 139 4 A cloud of poison gas is sprayed in the foe's face. It may poison the target.
280 140 3 Hurls round objects at the foe 2 to 5 times.
281 140 4 Round objects are hurled at the foe to strike two to five times in a row.
282 141 3 An attack that steals half the damage inflicted.
283 141 4 A blood-draining attack. The user's HP is restored by half the damage taken by the target.
284 142 3 Demands a kiss with a scary face that induces sleep.
285 142 4 With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
286 143 3 Searches out weak spots, then strikes the next turn.
287 143 4 A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
288 144 3 Alters the user's cells to become a copy of the foe.
289 144 4 The user transforms into a copy of the foe right down to having the same move set.
290 145 3 An attack using bubbles. May lower the foe's SPEED.
291 145 4 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
292 146 3 A rhythmic punch that may confuse the foe.
293 146 4 The foe is hit with a rhythmically launched punch that may also leave it confused.
294 147 3 Scatters a cloud of spores that always induce sleep.
295 147 4 The user scatters bursts of spores that induce sleep.
296 148 3 Looses a powerful blast of light that cuts accuracy.
297 148 4 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
298 149 3 Attacks with a psychic wave of varying intensity.
299 149 4 The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
300 150 3 It's just a splash... Has no effect whatsoever.
301 150 4 The user just flops and splashes around to no effect at all...
302 151 3 Liquifies the user's body to sharply raise DEFENSE.
303 151 4 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
304 152 3 Hammers with a pincer. Has a high critical-hit ratio.
305 152 4 The foe is hammered with a large pincer. This move has a high critical-hit ratio.
306 153 3 Inflicts severe damage but makes the user faint.
307 153 4 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
308 154 3 Rakes the foe with sharp claws, etc., 2 to 5 times.
309 154 4 The foe is raked with sharp claws or scythes for two to five times in quick succession.
310 155 3 Throws a bone boomerang that strikes twice.
311 155 4 The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
312 156 3 The user sleeps for 2 turns, restoring HP and status.
313 156 4 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
314 157 3 Large boulders are hurled. May cause flinching.
315 157 4 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
316 158 3 Attacks with sharp fangs. May cause flinching.
317 158 4 The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
318 159 3 Reduces the polygon count and raises ATTACK.
319 159 4 The user reduces its polygon count to make itself more jagged, raising the Attack stat.
320 160 3 Changes the user's type into an own move's type.
321 160 4 The user changes its type to become the same type as one of its moves.
322 161 3 Fires three types of beams at the same time.
323 161 4 The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
324 162 3 Attacks with sharp fangs and cuts half the foe's HP.
325 162 4 The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
326 163 3 Slashes with claws, etc. Has a high critical-hit ratio.
327 163 4 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
328 164 3 Creates a decoy using 14 of the user's maximum HP.
329 164 4 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
330 165 3 Used only if all PP are gone. Also hurts the user a little.
331 165 4 An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
332 166 3 Copies the foe's last move permanently.
333 166 4 It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
334 167 3 Kicks the foe 3 times in a row with rising intensity.
335 167 4 A consecutive three-kick attack that becomes more powerful with each successive hit.
336 168 3 While attacking, it may steal the foe's held item.
337 168 4 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
338 169 3 Ensnares the foe to stop it from fleeing or switching.
339 169 4 The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
340 170 3 Senses the foe's action to ensure the next move's hit.
341 170 4 The user senses the foe's movements with its mind to ensure its next attack does not miss.
342 171 3 Inflicts 14 damage on a sleeping foe every turn.
343 171 4 A sleeping foe is shown a nightmare that inflicts some damage every turn.
344 172 3 A fiery charge attack that may inflict a burn.
345 172 4 The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
346 173 3 A loud attack that can be used only while asleep.
347 173 4 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
348 174 3 A move that functions differently for GHOSTS.
349 174 4 A move that works differently for the Ghost type than for all the other types.
350 175 3 Inflicts more damage when the user's HP is down.
351 175 4 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
352 176 3 Makes the user resistant to the last attack's type.
353 176 4 The user changes its type to make itself resistant to the type of the attack it last took.
354 177 3 Launches a vacuumed blast. High critical-hit ratio.
355 177 4 A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
356 178 3 Spores cling to the foe, sharply reducing SPEED.
357 178 4 The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
358 179 3 Inflicts more damage when the user's HP is down.
359 179 4 An all-out attack that becomes more powerful the less HP the user has.
360 180 3 Spitefully cuts the PP of the foe's last move.
361 180 4 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
362 181 3 Blasts the foe with a snowy gust. May cause freezing.
363 181 4 The user attacks with a chilling gust of powdery snow. It may also freeze the target.
364 182 3 Evades attack, but may fail if used in succession.
365 182 4 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
366 183 3 A punch is thrown at wicked speed to strike first.
367 183 4 The user throws a punch at blinding speed. It is certain to strike first.
368 184 3 Frightens with a scary face to sharply reduce SPEED.
369 184 4 The user frightens the foe with a scary face to sharply reduce its Speed stat.
370 185 3 Draws the foe close, then strikes without fail.
371 185 4 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
372 186 3 Demands a kiss with a cute look. May cause confusion.
373 186 4 The user kisses the foe with a sweet, angelic cuteness that causes confusion.
374 187 3 Maximizes ATTACK while sacrificing HP.
375 187 4 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
376 188 3 Sludge is hurled to inflict damage. May also poison.
377 188 4 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
378 189 3 Hurls mud in the foe's face to reduce its accuracy.
379 189 4 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
380 190 3 Fires a lump of ink to damage and cut accuracy.
381 190 4 The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
382 191 3 Sets spikes that hurt a foe switching out.
383 191 4 The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
384 192 3 Powerful and sure to cause paralysis, but inaccurate.
385 192 4 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
386 193 3 Negates the foe's efforts to heighten evasiveness.
387 193 4 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
388 194 3 If the user faints, the foe is also made to faint.
389 194 4 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
390 195 3 Any Pokemon hearing this song faints in 3 turns.
391 195 4 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
392 196 3 A chilling attack that lowers the foe's SPEED.
393 196 4 The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
394 197 3 Evades attack, but may fail if used in succession.
395 197 4 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
396 198 3 Strikes the foe with a bone in hand 2 to 5 times.
397 198 4 The user strikes at the foe with a hard bone two to five times in a row.
398 199 3 Locks on to the foe to ensure the next move hits.
399 199 4 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
400 200 3 A rampage of 2 to 3 turns that confuses the user.
401 200 4 The user rampages and attacks for two to three turns. However, it then becomes confused.
402 201 3 Causes a sandstorm that rages for several turns.
403 201 4 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
404 202 3 An attack that steals half the damage inflicted.
405 202 4 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
406 203 3 Endures any attack for 1 turn, leaving at least 1HP.
407 203 4 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
408 204 3 Charms the foe and sharply reduces its ATTACK.
409 204 4 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
410 205 3 An attack lasting 5 turns with rising intensity.
411 205 4 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
412 206 3 An attack that leaves the foe with at least 1 HP.
413 206 4 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
414 207 3 Confuses the foe, but also sharply raises ATTACK.
415 207 4 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
416 208 3 Recovers up to half the user's maximum HP.
417 208 4 The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
418 209 3 An electrified tackle that may paralyze the foe.
419 209 4 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
420 210 3 An attack that intensifies on each successive hit.
421 210 4 The foe is slashed with scythes or claws. Its power increases if it hits in succession.
422 211 3 Strikes the foe with hard wings spread wide.
423 211 4 The foe is hit with wings of steel. It may also raise the user's Defense stat.
424 212 3 Fixes the foe with a mean look that prevents escape.
425 212 4 The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
426 213 3 Makes the opposite gender less likely to attack.
427 213 4 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
428 214 3 Uses an own move randomly while asleep.
429 214 4 While it is asleep, the user randomly uses one of the moves it knows.
430 215 3 Chimes soothingly to heal all status abnormalities.
431 215 4 The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
432 216 3 An attack that increases in power with friendship.
433 216 4 A full-power attack that grows more powerful the more the user likes its Trainer.
434 217 3 A gift in the form of a bomb. May restore HP.
435 217 4 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
436 218 3 An attack that is stronger if the TRAINER is disliked.
437 218 4 A full-power attack that grows more powerful the less the user likes its Trainer.
438 219 3 A mystical force prevents all status problems.
439 219 4 The user creates a protective field that prevents status problems for five turns.
440 220 3 Adds the user and foe's HP, then shares them equally.
441 220 4 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
442 221 3 A mystical fire attack that may inflict a burn.
443 221 4 The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
444 222 3 A ground-shaking attack of random intensity.
445 222 4 The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
446 223 3 Powerful and sure to cause confusion, but inaccurate.
447 223 4 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
448 224 3 A brutal ramming attack using out-thrust horns.
449 224 4 Utilizing its tough and impressive horn, the user rams into the foe with no letup.
450 225 3 Strikes the foe with an incredible blast of breath.
451 225 4 The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
452 226 3 Switches out the user while keeping effects in play.
453 226 4 The user switches places with a party Pokémon in waiting, passing along any stat changes.
454 227 3 Makes the foe repeat its last move over 2 to 6 turns.
455 227 4 The user compels the foe to keep using only the move it last used for two to six turns.
456 228 3 Inflicts bad damage if used on a foe switching out.
457 228 4 An attack move that inflicts double damage if used on a foe that is switching out of battle.
458 229 3 Spins the body at high speed to strike the foe.
459 229 4 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
460 230 3 Allures the foe to reduce evasiveness.
461 230 4 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
462 231 3 Attacks with a rock-hard tail. May lower DEFENSE.
463 231 4 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
464 232 3 A claw attack that may raise the user's ATTACK.
465 232 4 The foe is raked with steel claws. It may also raise the user's Attack stat.
466 233 3 Makes the user's move last, but it never misses.
467 233 4 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
468 234 3 Restores HP. The amount varies with the weather.
469 234 4 The user restores its own HP. The amount of HP regained varies with the weather.
470 235 3 Restores HP. The amount varies with the weather.
471 235 4 The user restores its own HP. The amount of HP regained varies with the weather.
472 236 3 Restores HP. The amount varies with the weather.
473 236 4 The user restores its own HP. The amount of HP regained varies with the weather.
474 237 3 The effectiveness varies with the user.
475 237 4 A unique attack that varies in type and intensity depending on the Pokémon using it.
476 238 3 A double-chopping attack. High critical-hit ratio.
477 238 4 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
478 239 3 Whips up a vicious twister to tear at the foe.
479 239 4 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
480 240 3 Boosts the power of WATERtype moves for 5 turns.
481 240 4 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
482 241 3 Boosts the power of FIREtype moves for 5 turns.
483 241 4 The user intensifies the sun for five turns, powering up Fire-type moves.
484 242 3 Crunches with sharp fangs. May lower SP. DEF.
485 242 4 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
486 243 3 Counters the foe's special attack at double the power.
487 243 4 A retaliation move that counters any special attack, inflicting double the damage taken.
488 244 3 Copies the foe's effect"s" and gives to the user.
489 244 4 The user hypnotizes itself into copying any stat change made by the foe.
490 245 3 An extremely fast and powerful attack.
491 245 4 The user charges the foe at blinding speed. This attack always goes before any other move.
492 246 3 An attack that may raise all stats.
493 246 4 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
494 247 3 Hurls a black blob that may lower the foe's SP. DEF.
495 247 4 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
496 248 3 Heightens inner power to strike 2 turns later.
497 248 4 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
498 249 3 A rock-crushing attack that may lower DEFENSE.
499 249 4 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
500 250 3 Traps and hurts the foe in a whirlpool for 2 to 5 turns.
501 250 4 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
502 251 3 Summons party Pokemon to join in the attack.
503 251 4 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
504 252 3 A 1st-turn, 1st-strike move that causes flinching.
505 252 4 An attack that hits first and makes the target flinch. This move works only on the first turn.
506 253 3 Causes an uproar for 2 to 5 turns and prevents sleep.
507 253 4 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
508 254 3 Charges up power for up to 3 turns.
509 254 4 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
510 255 3 Releases stockpiled power "the more the better".
511 255 4 The power stored using the move Stockpile is released at once in an attack.
512 256 3 Absorbs stockpiled power and restores HP.
513 256 4 The power stored using the move Stockpile is absorbed by the user to heal its HP.
514 257 3 Exhales a hot breath on the foe. May inflict a burn.
515 257 4 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
516 258 3 Summons a hailstorm that strikes every turn.
517 258 4 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
518 259 3 Torments the foe and stops successive use of a move.
519 259 4 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
520 260 3 Confuses the foe, but raises its SP. ATK.
521 260 4 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
522 261 3 Inflicts a burn on the foe with intense fire.
523 261 4 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
524 262 3 The user faints and lowers the foe's abilities.
525 262 4 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
526 263 3 Boosts ATTACK when burned, paralyzed, or poisoned.
527 263 4 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
528 264 3 A powerful loyalty attack. The user flinches if hit.
529 264 4 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
530 265 3 Powerful against paralyzed foes, but also heals them.
531 265 4 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
532 266 3 Draws attention to make foes attack only the user.
533 266 4 The user draws attention to itself, making all foes take aim only at the user.
534 267 3 The type of attack varies depending on the location.
535 267 4 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
536 268 3 Charges power to boost the electric move used next.
537 268 4 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
538 269 3 Taunts the foe into only using attack moves.
539 269 4 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
540 270 3 Boosts the power of the recipient's moves.
541 270 4 A move that boosts the power of the ally's attack in a Double Battle.
542 271 3 Tricks the foe into trading held items.
543 271 4 The user catches the foe off guard and swaps the foe's held item with its own.
544 272 3 Mimics the target and copies its special ability.
545 272 4 The user mimics the foe completely, copying the foe's natural ability.
546 273 3 A wish that restores HP. It takes time to work.
547 273 4 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
548 274 3 Attacks randomly with one of the partner's moves.
549 274 4 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
550 275 3 Lays roots that restore HP. The user can't switch out.
551 275 4 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
552 276 3 Boosts strength sharply, but lowers abilities.
553 276 4 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
554 277 3 Reflects special effects back to the attacker.
555 277 4 A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
556 278 3 Recycles a used item for one more use.
557 278 4 The user recycles a single-use item that has been used in battle so it can be used again.
558 279 3 An attack that gains power if injured by the foe.
559 279 4 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
560 280 3 Destroys barriers such as REFLECT and causes damage.
561 280 4 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
562 281 3 Lulls the foe into yawning, then sleeping next turn.
563 281 4 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
564 282 3 Knocks down the foe's held item to prevent its use.
565 282 4 The user slaps down the foe's held item, preventing the item from being used during the battle.
566 283 3 Gains power if the user's HP is lower than the foe's HP.
567 283 4 An attack move that cuts down the foe's HP to equal the user's HP.
568 284 3 The higher the user's HP, the more damage caused.
569 284 4 The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
570 285 3 The user swaps special abilities with the target.
571 285 4 The user employs its psychic power to exchange abilities with the foe.
572 286 3 Prevents foes from using moves known by the user.
573 286 4 If the foe knows any move also known by the user, the foe is prevented from using it.
574 287 3 Heals poisoning, paralysis, or a burn.
575 287 4 The user rests to cure itself of a poisoning, burn, or paralysis.
576 288 3 If the user faints, deletes the PP of the final move.
577 288 4 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
578 289 3 Steals the effects of the move the foe uses next.
579 289 4 The user steals the effects of any healing or status-changing move the foe attempts to use.
580 290 3 An attack with effects that vary by location.
581 290 4 The user attacks with a secret power. Its added effects vary depending on the user's environment.
582 291 3 Dives underwater the first turn and strikes next turn.
583 291 4 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
584 292 3 Straight-arm punches that strike the foe 2 to 5 times.
585 292 4 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
586 293 3 Alters the Pokemon's type depending on the location.
587 293 4 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
588 294 3 Flashes a light that sharply raises SP. ATK.
589 294 4 The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
590 295 3 Attacks with a burst of light. May lower SP. DEF.
591 295 4 The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
592 296 3 Attacks with a flurry of down. May lower SP. ATK.
593 296 4 A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
594 297 3 Envelops the foe with down to sharply reduce ATTACK.
595 297 4 The user covers the foe with a mass of down that sharply lowers the Attack stat.
596 298 3 Confuses all Pokemon on the scene.
597 298 4 The user performs a wobbly dance that confuses all the Pokémon in battle.
598 299 3 A kick with a high criticalhit ratio. May cause a burn.
599 299 4 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
600 300 3 Covers the user in mud to raise electrical resistance.
601 300 4 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
602 301 3 A 5-turn attack that gains power on successive hits.
603 301 4 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
604 302 3 Attacks with thorny arms. May cause flinching.
605 302 4 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
606 303 3 Slacks off and restores half the maximum HP.
607 303 4 The user slacks off, restoring its own HP by up to half of its maximum HP.
608 304 3 A loud attack that uses sound waves to injure.
609 304 4 The user lets loose a horribly echoing shout with the power to inflict damage.
610 305 3 A sharp-fanged attack. May badly poison the foe.
611 305 4 The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
612 306 3 Tears at the foe with sharp claws. May lower DEFENSE.
613 306 4 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
614 307 3 Powerful, but leaves the user immobile the next turn.
615 307 4 The foe is razed by a fiery explosion. The user must rest on the next turn, however.
616 308 3 Powerful, but leaves the user immobile the next turn.
617 308 4 The foe is hit with a watery blast. The user must rest on the next turn, however.
618 309 3 Fires a meteor-like punch. May raise ATTACK.
619 309 4 The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
620 310 3 An attack that may shock the foe into flinching.
621 310 4 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
622 311 3 The move's type and power change with the weather.
623 311 4 An attack move that varies in power and type depending on the weather.
624 312 3 Heals all status problems with a soothing scent.
625 312 4 The user releases a soothing scent that heals all status problems affecting the user's party.
626 313 3 Feigns crying to sharply lower the foe's SP. DEF.
627 313 4 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
628 314 3 Hacks with razorlike wind. High critical-hit ratio.
629 314 4 The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
630 315 3 Allows a full-power attack, but sharply lowers SP. ATK.
631 315 4 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
632 316 3 Negates the foe's efforts to heighten evasiveness.
633 316 4 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
634 317 3 Stops the foe from moving with rocks and cuts SPEED.
635 317 4 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
636 318 3 A powdery attack that may raise abilities.
637 318 4 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
638 319 3 Emits a horrible screech that sharply lowers SP. DEF.
639 319 4 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
640 320 3 Lulls the foe into sleep with a pleasant melody.
641 320 4 The user plays a pleasant melody that lulls the foe into a deep sleep.
642 321 3 Makes the foe laugh to lower ATTACK and DEFENSE.
643 321 4 The user tickles the foe into laughing, reducing its Attack and Defense stats.
644 322 3 Raises DEFENSE and SP. DEF with a mystic power.
645 322 4 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
646 323 3 Inflicts more damage if the user's HP is high.
647 323 4 The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
648 324 3 A strange beam attack that may confuse the foe.
649 324 4 The user attacks with a sinister beam of light. It may also confuse the target.
650 325 3 An unavoidable punch that is thrown from shadows.
651 325 4 The user throws a punch at the foe from the shadows. The punch lands without fail.
652 326 3 Attacks with a peculiar power. May cause flinching.
653 326 4 The user attacks with an odd, unseeable power. It may also make the foe flinch.
654 327 3 An uppercut thrown as if leaping into the sky.
655 327 4 The user attacks the foe with an uppercut thrown skyward with force.
656 328 3 Traps and hurts the foe in quicksand for 2 to 5 turns.
657 328 4 The user traps the foe inside a harshly raging sandstorm for two to five turns.
658 329 3 A chilling attack that causes fainting if it hits.
659 329 4 The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
660 330 3 Attacks with muddy water. May lower accuracy.
661 330 4 The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
662 331 3 Shoots 2 to 5 seeds in a row to strike the foe.
663 331 4 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
664 332 3 An extremely speedy and unavoidable attack.
665 332 4 The user confounds the foe with speed, then slashes. The attack lands without fail.
666 333 3 Attacks the foe by firing 2 to 5 icicles in a row.
667 333 4 The user launches sharp icicles at the foe. It strikes two to five times in a row.
668 334 3 Hardens the body's surface to sharply raise DEFENSE.
669 334 4 The user hardens its body's surface like iron, sharply raising its Defense stat.
670 335 3 Blocks the foe's way to prevent escape.
671 335 4 The user blocks the foe's way with arms spread wide to prevent escape.
672 336 3 Howls to raise the spirit and boosts ATTACK.
673 336 4 The user howls loudly to raise its spirit, boosting its Attack stat.
674 337 3 Slashes the foe with sharp claws.
675 337 4 The user slashes the foe with huge, sharp claws.
676 338 3 Powerful, but leaves the user immobile the next turn.
677 338 4 The foe is slammed with an enormous tree. The user can't move on the next turn.
678 339 3 Bulks up the body to boost both ATTACK and DEFENSE.
679 339 4 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
680 340 3 Bounces up, then down the next turn. May paralyze.
681 340 4 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
682 341 3 Hurls mud at the foe and reduces SPEED.
683 341 4 The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
684 342 3 Has a high critical-hit ratio. May also poison.
685 342 4 An attack with a high critical-hit ratio. This tail attack may also poison the foe.
686 343 3 Cutely begs to obtain an item held by the foe.
687 343 4 The user endearingly approaches the foe, then steals the item the foe is holding.
688 344 3 A life-risking tackle that slightly hurts the user.
689 344 4 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
690 345 3 Attacks with a strange leaf that cannot be evaded.
691 345 4 The user scatters curious leaves that chase the foe. This attack will not miss.
692 346 3 The user becomes soaked to raise resistance to fire.
693 346 4 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
694 347 3 Raises SP. ATK and SP. DEF by focusing the mind.
695 347 4 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
696 348 3 Slashes with a sharp leaf. High critical-hit ratio.
697 348 4 The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
698 349 3 A mystical dance that ups ATTACK and SPEED.
699 349 4 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
700 350 3 Hurls boulders at the foe 2 to 5 times in a row.
701 350 4 The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
702 351 3 A fast and unavoidable electric attack.
703 351 4 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
704 352 3 Attacks with ultrasonic waves. May confuse the foe.
705 352 4 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
706 353 3 Summons strong sunlight to attack 2 turns later.
707 353 4 Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
708 354 3 Allows a full-power attack, but sharply lowers SP. ATK.
709 354 4 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
710 355 4 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
711 356 4 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
712 357 4 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
713 358 4 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
714 359 4 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
715 360 4 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
716 361 4 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
717 362 4 If the foe's HP is down to about half, this attack will hit with double the power.
718 363 4 The user draws power to attack by using its held Berry. The Berry determines its type and power.
719 364 4 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
720 365 4 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
721 366 4 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
722 367 4 The user applies pressure to stress points, sharply boosting one of its stats.
723 368 4 The user retaliates against the foe that last inflicted damage on it with much greater power.
724 369 4 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
725 370 4 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
726 371 4 If the user can use this attack after the foe attacks, its power is doubled.
727 372 4 If the foe has already taken some damage in the same turn, this attack's power is doubled.
728 373 4 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
729 374 4 The user flings its held item at the foe to attack. Its power and effects depend on the item.
730 375 4 Using its psychic power of suggestion, the user transfers its status problems to the target.
731 376 4 The fewer PP this move has, the more power it has for attack.
732 377 4 The user prevents the foe from using any HP-recovery moves for five turns.
733 378 4 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
734 379 4 The user employs its psychic power to switch its Attack with its Defense stat.
735 380 4 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
736 381 4 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
737 382 4 The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
738 383 4 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
739 384 4 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
740 385 4 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
741 386 4 This attack's power increases the more the foe has powered up with stat changes.
742 387 4 This move can be used only after the user has used all the other moves it knows in the battle.
743 388 4 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
744 389 4 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
745 390 4 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
746 391 4 The user employs its psychic power to switch stat changes with the foe.
747 392 4 The user envelops itself in a veil made of water. It regains some HP on every turn.
748 393 4 The user levitates using electrically generated magnetism for five turns.
749 394 4 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
750 395 4 The foe is attacked with a shock wave. It may also leave the target paralyzed.
751 396 4 The user looses a blast of aura power from deep within its body. This move is certain to hit.
752 397 4 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
753 398 4 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
754 399 4 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
755 400 4 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
756 401 4 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
757 402 4 The user slams a barrage of hard-shelled seeds down on the foe from above.
758 403 4 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
759 404 4 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
760 405 4 The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
761 406 4 The foe is attacked with a shock wave generated by the user's gaping mouth.
762 407 4 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
763 408 4 The user attacks with a ray of light that sparkles as if it were made of gemstones.
764 409 4 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
765 410 4 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
766 411 4 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
767 412 4 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
768 413 4 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
769 414 4 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
770 415 4 The user trades held items with the foe faster than the eye can follow.
771 416 4 The user charges at the foe using every bit of its power. The user must rest on the next turn.
772 417 4 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
773 418 4 The user strikes with a tough punch as fast as a bullet. This move always goes first.
774 419 4 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
775 420 4 The user flash freezes chunks of ice and hurls them. This move always goes first.
776 421 4 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
777 422 4 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
778 423 4 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
779 424 4 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
780 425 4 The user extends its shadow and attacks the foe from behind. This move always goes first.
781 426 4 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
782 427 4 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
783 428 4 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
784 429 4 The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
785 430 4 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
786 431 4 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
787 432 4 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
788 433 4 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
789 434 4 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
790 435 4 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
791 436 4 An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
792 437 4 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
793 438 4 The user violently whirls its vines or tentacles to harshly lash the foe.
794 439 4 The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
795 440 4 A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
796 441 4 The user shoots filthy garbage at the foe to attack. It may also poison the target.
797 442 4 The foe slams the target with its steel-hard head. It may also make the target flinch.
798 443 4 The user launches a steel bomb that sticks to the target. This attack will not miss.
799 444 4 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
800 445 4 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
801 446 4 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
802 447 4 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
803 448 4 The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
804 449 4 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
805 450 4 The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
806 451 4 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
807 452 4 The user slams its rugged body into the foe to attack. The user also sustains serious damage.
808 453 4 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
809 454 4 The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
810 455 4 The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
811 456 4 The user calls out its underlings to heal it. The user regains up to half of its max HP.
812 457 4 The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
813 458 4 The user slams the foe with a tail, etc. The target is hit twice in a row.
814 459 4 The user blasts the foe with power that distorts even time. The user must rest on the next turn.
815 460 4 The user tears the foe along with the space around it. This move has a high critical-hit ratio.
816 461 4 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
817 462 4 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
818 463 4 The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
819 464 4 The foe is dragged into a world of total darkness that puts it to sleep.
820 465 4 The user generates a shock wave from within its body. It may also lower the target's Sp. Def.
821 466 4 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
822 467 4 The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.

View file

@ -198,6 +198,12 @@ class MoveFlagType(TableBase):
name = Column(Unicode(32), nullable=False) name = Column(Unicode(32), nullable=False)
description = Column(rst.RstTextColumn(128), nullable=False) description = Column(rst.RstTextColumn(128), nullable=False)
class MoveFlavorText(TableBase):
__tablename__ = 'move_flavor_text'
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False, autoincrement=False)
flavor_text = Column(Unicode(255), nullable=False)
class MoveName(TableBase): class MoveName(TableBase):
__tablename__ = 'move_names' __tablename__ = 'move_names'
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False) move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
@ -434,6 +440,7 @@ Machine.generation = relation(Generation)
Move.contest_effect = relation(ContestEffect, backref='moves') Move.contest_effect = relation(ContestEffect, backref='moves')
Move.damage_class = relation(MoveDamageClass, backref='moves') Move.damage_class = relation(MoveDamageClass, backref='moves')
Move.flags = association_proxy('move_flags', 'flag') Move.flags = association_proxy('move_flags', 'flag')
Move.flavor_text = relation(MoveFlavorText, order_by=MoveFlavorText.generation_id, backref='move')
Move.foreign_names = relation(MoveName, backref='pokemon') Move.foreign_names = relation(MoveName, backref='pokemon')
Move.generation = relation(Generation, backref='moves') Move.generation = relation(Generation, backref='moves')
Move.machines = relation(Machine, backref='move') Move.machines = relation(Machine, backref='move')
@ -449,6 +456,8 @@ Move.short_effect = rst.MoveEffectProperty('short_effect')
MoveFlag.flag = relation(MoveFlagType) MoveFlag.flag = relation(MoveFlagType)
MoveFlavorText.generation = relation(Generation)
MoveName.language = relation(Language) MoveName.language = relation(Language)
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__, Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
@ -466,7 +475,7 @@ Pokemon.evolution_method = relation(EvolutionMethod)
Pokemon.evolution_children = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.evolution_parent_pokemon_id, Pokemon.evolution_children = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.evolution_parent_pokemon_id,
backref=backref('evolution_parent', backref=backref('evolution_parent',
remote_side=[Pokemon.id])) remote_side=[Pokemon.id]))
Pokemon.flavor_text = relation(PokemonFlavorText, backref='pokemon') Pokemon.flavor_text = relation(PokemonFlavorText, order_by=PokemonFlavorText.pokemon_id, backref='pokemon')
Pokemon.foreign_names = relation(PokemonName, backref='pokemon') Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
Pokemon.items = relation(PokemonItem) Pokemon.items = relation(PokemonItem)
Pokemon.generation = relation(Generation, backref='pokemon') Pokemon.generation = relation(Generation, backref='pokemon')