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Support null PP for Struggle and Shadow moves. #190
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92084b28b3
2 changed files with 21 additions and 21 deletions
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@ -163,7 +163,7 @@ id,name,generation_id,type_id,power,pp,accuracy,priority,target_id,damage_class_
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162,Super Fang,1,1,1,10,90,0,10,2,41,,5,14,5
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163,Slash,1,1,70,20,100,0,10,2,44,,1,2,5
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164,Substitute,1,1,0,10,,0,7,1,80,,4,16,23
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165,Struggle,1,1,50,1,,0,10,2,255,,1,1,5
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165,Struggle,1,1,50,,,0,10,2,255,,1,1,5
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166,Sketch,2,1,0,1,,0,10,1,96,,4,19,23
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167,Triple Kick,2,2,10,10,90,0,10,2,105,,1,1,7
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168,Thief,2,17,40,10,100,0,10,2,106,,5,20,12
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@ -558,21 +558,21 @@ id,name,generation_id,type_id,power,pp,accuracy,priority,target_id,damage_class_
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557,v-generate,5,10,180,5,95,0,10,2,335,,,,
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558,cross flame,5,10,100,5,100,0,10,3,336,,,,
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559,cross thunder,5,13,100,5,100,0,10,2,337,,,,
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10001,Shadow Rush,3,10002,55,1,100,0,2,2,10001,,,,
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10002,Shadow Blast,3,10002,80,1,100,0,2,3,44,,,,
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10003,Shadow Blitz,3,10002,40,1,100,0,2,2,1,,,,
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10004,Shadow Bolt,3,10002,75,1,100,0,2,3,7,10,,,
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10005,Shadow Break,3,10002,75,1,100,0,2,2,1,,,,
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10006,Shadow Chill,3,10002,75,1,100,0,2,3,6,10,,,
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10007,Shadow End,3,10002,120,1,60,0,2,2,10002,,,,
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10008,Shadow Fire,3,10002,75,1,100,0,2,3,5,10,,,
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10009,Shadow Rave,3,10002,70,1,100,0,6,3,1,,,,
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10010,Shadow Storm,3,10002,95,1,100,0,6,3,1,,,,
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10011,Shadow Wave,3,10002,50,1,100,0,6,3,1,,,,
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10012,Shadow Down,3,10002,0,1,100,0,6,1,60,,,,
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10013,Shadow Half,3,10002,1,1,100,0,12,3,10003,,,,
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10014,Shadow Hold,3,10002,0,1,,0,6,1,107,,,,
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10015,Shadow Mist,3,10002,0,1,100,0,6,1,10004,,,,
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10016,Shadow Panic,3,10002,0,1,90,0,6,1,50,,,,
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10017,Shadow Shed,3,10002,0,1,,0,12,1,10005,,,,
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10018,Shadow Sky,3,10002,0,1,,0,12,1,10006,,,,
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10001,Shadow Rush,3,10002,55,,100,0,2,2,10001,,,,
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10002,Shadow Blast,3,10002,80,,100,0,2,3,44,,,,
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10003,Shadow Blitz,3,10002,40,,100,0,2,2,1,,,,
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10004,Shadow Bolt,3,10002,75,,100,0,2,3,7,10,,,
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10005,Shadow Break,3,10002,75,,100,0,2,2,1,,,,
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10006,Shadow Chill,3,10002,75,,100,0,2,3,6,10,,,
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10007,Shadow End,3,10002,120,,60,0,2,2,10002,,,,
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10008,Shadow Fire,3,10002,75,,100,0,2,3,5,10,,,
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10009,Shadow Rave,3,10002,70,,100,0,6,3,1,,,,
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10010,Shadow Storm,3,10002,95,,100,0,6,3,1,,,,
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10011,Shadow Wave,3,10002,50,,100,0,6,3,1,,,,
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10012,Shadow Down,3,10002,0,,100,0,6,1,60,,,,
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10013,Shadow Half,3,10002,1,,100,0,12,3,10003,,,,
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10014,Shadow Hold,3,10002,0,,,0,6,1,107,,,,
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10015,Shadow Mist,3,10002,0,,100,0,6,1,10004,,,,
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10016,Shadow Panic,3,10002,0,,90,0,6,1,50,,,,
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10017,Shadow Shed,3,10002,0,,,0,12,1,10005,,,,
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10018,Shadow Sky,3,10002,0,,,0,12,1,10006,,,,
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@ -665,8 +665,8 @@ class Move(TableBase):
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info=dict(description="ID of the move's elemental type"))
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power = Column(SmallInteger, nullable=False,
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info=dict(description="Base power of the move"))
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pp = Column(SmallInteger, nullable=False,
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info=dict(description="Base PP (Power Points) of the move"))
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pp = Column(SmallInteger, nullable=True,
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info=dict(description="Base PP (Power Points) of the move, nullable if not applicable (e.g. Struggle and Shadow moves)."))
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accuracy = Column(SmallInteger, nullable=True,
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info=dict(description="Accuracy of the move; NULL means it never misses"))
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priority = Column(SmallInteger, nullable=False,
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