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Aaaand Rollout didn't actually change, either.
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4 changed files with 5 additions and 5 deletions
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@ -198,7 +198,7 @@ The []{item:air-balloon} and []{item:eject-button} cannot be picked up.
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The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.",Picks up other Pokémon's used and [Flung]{move:fling} held items. May also pick up an item after battle.
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54,9,"Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing (""loaf around"").
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Loafing around interrupts moves that take multiple turns the same way [paralysis]{mechanic:paralysis}, [flinching]{mechanic:flinching}, etc do. Most such moves, for example []{move:bide} or []{move:roll-out}, are simply cut off upon loafing around. Attacks with a recharge turn, such as []{move:hyper-beam}, do not have to recharge; attacks with a preparation turn, such as []{move:fly}, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as []{move:outrage}, []{move:uproar}, or any move forced by []{move:encore}, keep going as usual.
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Loafing around interrupts moves that take multiple turns the same way [paralysis]{mechanic:paralysis}, [flinching]{mechanic:flinching}, etc do. Most such moves, for example []{move:bide} or []{move:rollout}, are simply cut off upon loafing around. Attacks with a recharge turn, such as []{move:hyper-beam}, do not have to recharge; attacks with a preparation turn, such as []{move:fly}, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as []{move:outrage}, []{move:uproar}, or any move forced by []{move:encore}, keep going as usual.
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If this Pokémon is [confused]{mechanic:confusion}, its confusion is not checked when loafing around; the Pokémon cannot hurt itself, and its confusion does not end or come closer to ending.
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@ -351,7 +351,7 @@ The []{item:full-incense} and []{item:lagging-tail} take precedence over this ab
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This ability works as usual during []{move:trick-room}: Pokémon with this ability will move in reverse order of Speed after Pokémon without it.",Makes the Pokémon move last within its move's priority bracket.
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101,9,"This Pokémon's moves have 1.5× their power if their base power is 60 or less.
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This includes moves of variable power, such as []{move:hidden-power} and []{move:magnitude}, when their power is 60 or less. []{move:helping-hand}'s power boost is taken into account for any move, as is []{move:defense-curl}'s power boost for []{move:roll-out}.",Strengthens moves of 60 base power or less to 1.5× their power.
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This includes moves of variable power, such as []{move:hidden-power} and []{move:magnitude}, when their power is 60 or less. []{move:helping-hand}'s power boost is taken into account for any move, as is []{move:defense-curl}'s power boost for []{move:rollout}.",Strengthens moves of 60 base power or less to 1.5× their power.
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102,9,"This Pokémon cannot be given a [major status ailment]{mechanic:major-status-ailment} during [strong sunlight]{mechanic:strong-sunlight}.
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This ability does not heal prior status ailments. []{move:rest} will fail altogether with this ability in effect. []{move:yawn} will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.",Protects against [major status ailments]{mechanic:major-status-ailments} during [strong sunlight]{mechanic:strong-sunlight}.
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@ -468,7 +468,7 @@ This move cannot be used while []{move:gravity} is in effect.
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This move cannot be selected by []{move:sleep-talk}."
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157,9,Raises user's Defense by one stage.,"Raises user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
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After this move is used, the power of []{move:ice-ball} and []{move:roll-out} are doubled until the user leaves the [field]{mechanic:field}."
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After this move is used, the power of []{move:ice-ball} and []{move:rollout} are doubled until the user leaves the [field]{mechanic:field}."
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159,9,Can only be used as the first move after the user enters battle. Causes the target to flinch.,Inflicts [regular damage]{mechanic:regular-damage}. Causes the target to []{mechanic:flinch}. Can only be used on the user's first turn after entering the [field]{mechanic:field}.
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160,9,Forced to use this move for several turns. Pokémon cannot fall asleep in that time.,"Inflicts [regular damage]{mechanic:regular-damage}. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the [field]{mechanic:field} wake up, and none can fall to [sleep]{mechanic:sleep} until the lock-in ends.
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@ -1228,7 +1228,7 @@ move_id,local_language_id,name
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205,6,Walzer
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205,7,Desenrollar
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205,8,Rotolamento
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205,9,Roll Out
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205,9,Rollout
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206,1,みねうち
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206,5,Faux-Chage
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206,6,Trugschlag
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@ -203,7 +203,7 @@ id,identifier,generation_id,type_id,power,pp,accuracy,priority,target_id,damage_
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202,giga-drain,2,12,75,10,100,0,10,3,4,,4,10,20
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203,endure,2,1,0,10,,4,7,1,117,,5,16,13
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204,charm,2,1,0,20,100,0,10,1,59,,3,23,19
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205,roll-out,2,6,30,20,90,0,10,2,118,,5,24,7
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205,rollout,2,6,30,20,90,0,10,2,118,,5,24,7
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206,false-swipe,2,1,40,40,100,0,10,2,102,,1,5,16
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207,swagger,2,1,0,15,90,0,10,1,119,,3,27,19
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208,milk-drink,2,1,0,10,,0,7,1,33,,3,12,8
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