Update identifiers in prose.

This commit is contained in:
Lynn "Zhorken" Vaughan 2013-11-09 03:25:34 -05:00
parent 225d8c7225
commit 7f22ad2c86
3 changed files with 19 additions and 19 deletions

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@ -14,7 +14,7 @@ This ability functions identically to []{ability:shell-armor}.",Protects against
5,9,"When this Pokémon is at full [HP]{mechanic:hp}, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: []{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}.
If this Pokémon is holding a []{item:focus-sash}, this ability takes precedence and the item will not be consumed.","Prevents being KOed from full [HP]{mechanic:hp}, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP."
6,9,"While this Pokémon is in battle, []{move:selfdestruct} and []{move:explosion} will fail and []{ability:aftermath} will not take effect.","Prevents []{move:selfdestruct}, []{move:explosion}, and []{ability:aftermath} from working while the Pokémon is in battle."
6,9,"While this Pokémon is in battle, []{move:self-destruct} and []{move:explosion} will fail and []{ability:aftermath} will not take effect.","Prevents []{move:self-destruct}, []{move:explosion}, and []{ability:aftermath} from working while the Pokémon is in battle."
7,9,"This Pokémon cannot be [paralyzed]{mechanic:paralysis}.
If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.",Prevents [paralysis]{mechanic:paralysis}.
@ -67,7 +67,7 @@ If a Pokémon is poisoned and acquires this ability, its poison is healed; this
This ability has no effect while the Pokémon is [frozen]{mechanic:freezing}. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's []{move:substitute}. This ability takes effect even on non-damaging moves, i.e. []{move:will-o-wisp}.","Protects against []{type:fire} moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle."
19,9,"This Pokémon is immune to the extra effects of moves used against it.
An extra effect is a move's chance, listed as an ""effect chance"", to inflict a [status ailment]{mechanic:status-ailment}, cause a [stat change]{mechanic:stat-modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, []{move:thundershock}'s [paralysis]{mechanic:paralysis} is an extra effect, but []{move:thunder-wave}'s is not, nor are []{move:knock-off}'s item removal and []{move:air-cutter}'s increased [critical hit]{mechanic:critial-hit} rate.",Protects against incoming moves' extra effects.
An extra effect is a move's chance, listed as an ""effect chance"", to inflict a [status ailment]{mechanic:status-ailment}, cause a [stat change]{mechanic:stat-modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, []{move:thunder-shock}'s [paralysis]{mechanic:paralysis} is an extra effect, but []{move:thunder-wave}'s is not, nor are []{move:knock-off}'s item removal and []{move:air-cutter}'s increased [critical hit]{mechanic:critial-hit} rate.",Protects against incoming moves' extra effects.
20,9,"This Pokémon cannot be [confused]{mechanic:confusion}.
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.",Prevents [confusion]{mechanic:confusion}.
@ -161,7 +161,7 @@ Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a hig
[]{move:heal-bell} is unaffected. []{move:uproar} still prevents this Pokémon from [sleeping]{mechanic:sleep}. This Pokémon can still receive a Perish Song counter through []{move:baton-pass}, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.
[]{move:howl}, []{move:roar-of-time}, []{move:sonicboom}, and []{move:yawn} are not flagged as sound-based.",Protects against sound-based moves.
[]{move:howl}, []{move:roar-of-time}, []{move:sonic-boom}, and []{move:yawn} are not flagged as sound-based.",Protects against sound-based moves.
44,9,This Pokémon heals for 1/16 of its maximum [HP]{mechanic:hp} after each turn during [rain]{mechanic:rain}.,Heals for 1/16 max [HP]{mechanic:hp} after each turn during [rain]{mechanic:rain}.
45,9,"The [weather]{mechanic:weather} changes to a [sandstorm]{mechanic:sandstorm} when this Pokémon enters battle and does not end unless cancelled by another weather condition.
@ -198,7 +198,7 @@ The []{item:air-balloon} and []{item:eject-button} cannot be picked up.
The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.",Picks up other Pokémon's used and [Flung]{move:fling} held items. May also pick up an item after battle.
54,9,"Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing (""loaf around"").
Loafing around interrupts moves that take multiple turns the same way [paralysis]{mechanic:paralysis}, [flinching]{mechanic:flinching}, etc do. Most such moves, for example []{move:bide} or []{move:rollout}, are simply cut off upon loafing around. Attacks with a recharge turn, such as []{move:hyper-beam}, do not have to recharge; attacks with a preparation turn, such as []{move:fly}, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as []{move:outrage}, []{move:uproar}, or any move forced by []{move:encore}, keep going as usual.
Loafing around interrupts moves that take multiple turns the same way [paralysis]{mechanic:paralysis}, [flinching]{mechanic:flinching}, etc do. Most such moves, for example []{move:bide} or []{move:roll-out}, are simply cut off upon loafing around. Attacks with a recharge turn, such as []{move:hyper-beam}, do not have to recharge; attacks with a preparation turn, such as []{move:fly}, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as []{move:outrage}, []{move:uproar}, or any move forced by []{move:encore}, keep going as usual.
If this Pokémon is [confused]{mechanic:confusion}, its confusion is not checked when loafing around; the Pokémon cannot hurt itself, and its confusion does not end or come closer to ending.
@ -247,7 +247,7 @@ This bonus does not count as a [stat modifier]{mechanic:stat-modifier}.",Increas
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.",Strengthens []{type:bug} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic:hp} or less.
69,9,"This Pokémon does not receive recoil damage from its recoil moves.
[]{move:struggle}'s recoil is unaffected. This ability does not prevent crash damage from missing with []{move:jump-kick} or []{move:hi-jump-kick}.",Protects against recoil damage.
[]{move:struggle}'s recoil is unaffected. This ability does not prevent crash damage from missing with []{move:jump-kick} or []{move:high-jump-kick}.",Protects against recoil damage.
70,9,"The [weather]{mechanic:weather} changes to [strong sunlight]{mechanic:strong-sunlight} when this Pokémon enters battle and does not end unless cancelled by another weather condition.
If multiple Pokémon with this ability, []{ability:drizzle}, []{ability:sand-stream}, or []{ability:snow-warning} are sent out at the same time, the abilities will activate in order of [Speed]{mechanic:speed}, respecting []{move:trick-room}. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.",Summons [strong sunlight]{mechanic:strong-sunlight} that lasts indefinitely upon entering battle.
@ -351,7 +351,7 @@ The []{item:full-incense} and []{item:lagging-tail} take precedence over this ab
This ability works as usual during []{move:trick-room}: Pokémon with this ability will move in reverse order of Speed after Pokémon without it.",Makes the Pokémon move last within its move's priority bracket.
101,9,"This Pokémon's moves have 1.5× their power if their base power is 60 or less.
This includes moves of variable power, such as []{move:hidden-power} and []{move:magnitude}, when their power is 60 or less. []{move:helping-hand}'s power boost is taken into account for any move, as is []{move:defense-curl}'s power boost for []{move:rollout}.",Strengthens moves of 60 base power or less to 1.5× their power.
This includes moves of variable power, such as []{move:hidden-power} and []{move:magnitude}, when their power is 60 or less. []{move:helping-hand}'s power boost is taken into account for any move, as is []{move:defense-curl}'s power boost for []{move:roll-out}.",Strengthens moves of 60 base power or less to 1.5× their power.
102,9,"This Pokémon cannot be given a [major status ailment]{mechanic:major-status-ailment} during [strong sunlight]{mechanic:strong-sunlight}.
This ability does not heal prior status ailments. []{move:rest} will fail altogether with this ability in effect. []{move:yawn} will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.",Protects against [major status ailments]{mechanic:major-status-ailments} during [strong sunlight]{mechanic:strong-sunlight}.
@ -373,9 +373,9 @@ When this Pokémon enters battle, all participating trainers are notified that i
This ability functions identically to []{ability:teravolt} and []{ability:turboblaze}.",Bypasses targets' abilities if they could hinder or prevent a move.
105,9,This Pokémon's moves have [critical hit]{mechanic:critical-hit} rates one stage higher than normal.,Raises moves' [critical hit]{mechanic:critical-hit} rates one stage.
106,9,"When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum [HP]{mechanic:hp} in damage.",Damages the attacker for 1/4 its max [HP]{mechanic:hp} when knocked out by a contact move.
107,9,"When this Pokémon enters battle, if one of its opponents has a move that is [super effective]{mechanic:super-effective} against it, []{move:selfdestruct}, []{move:explosion}, or a one-hit knockout move, all participating trainers are notified.
107,9,"When this Pokémon enters battle, if one of its opponents has a move that is [super effective]{mechanic:super-effective} against it, []{move:self-destruct}, []{move:explosion}, or a one-hit knockout move, all participating trainers are notified.
The move itself is not revealed; only that there is such a move. Moves that inflict [typeless damage]{mechanic:typeless-damage}, such as []{move:future-sight}, and moves of variable type, such as []{move:hidden-power}, count as their listed types. []{move:counter}, []{move:metal-burst}, []{move:mirror-coat}, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.","Notifies all trainers upon entering battle if an opponent has a [super-effective]{mechanic:super-effective} move, []{move:selfdestruct}, []{move:explosion}, or a one-hit KO move."
The move itself is not revealed; only that there is such a move. Moves that inflict [typeless damage]{mechanic:typeless-damage}, such as []{move:future-sight}, and moves of variable type, such as []{move:hidden-power}, count as their listed types. []{move:counter}, []{move:metal-burst}, []{move:mirror-coat}, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.","Notifies all trainers upon entering battle if an opponent has a [super-effective]{mechanic:super-effective} move, []{move:self-destruct}, []{move:explosion}, or a one-hit KO move."
108,9,"When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.
In the event of a tie, one is chosen at random.
@ -386,7 +386,7 @@ Power | Moves
----: | -----
160 | One-hit KO moves: []{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}
120 | Counter moves: []{move:counter}, []{move:metal-burst}, and []{move:mirror-coat}
80 | Variable power or set damage: []{move:crush-grip}, []{move:dragon-rage}, []{move:electro-ball}, []{move:endeavor}, []{move:final-gambit}, []{move:flail}, []{move:frustration}, []{move:grass-knot}, []{move:gyro-ball}, []{move:heat-crash}, []{move:heavy-slam}, []{move:hidden-power}, []{move:low-kick}, []{move:natural-gift}, []{move:night-shade}, []{move:psywave}, []{move:return}, []{move:reversal}, []{move:seismic-toss}, []{move:sonicboom}, []{move:trump-card}, and []{move:wring-out}
80 | Variable power or set damage: []{move:crush-grip}, []{move:dragon-rage}, []{move:electro-ball}, []{move:endeavor}, []{move:final-gambit}, []{move:flail}, []{move:frustration}, []{move:grass-knot}, []{move:gyro-ball}, []{move:heat-crash}, []{move:heavy-slam}, []{move:hidden-power}, []{move:low-kick}, []{move:natural-gift}, []{move:night-shade}, []{move:psywave}, []{move:return}, []{move:reversal}, []{move:seismic-toss}, []{move:sonic-boom}, []{move:trump-card}, and []{move:wring-out}
0 | Any such move not listed
",Reveals the opponents' strongest move upon entering battle.
109,9,"This Pokémon ignores other Pokémon's [stat modifiers]{mechanic:stat-modifiers} for the purposes of damage and accuracy calculation.
@ -424,7 +424,7 @@ In a double battle, if one opponent has an item, this Pokémon will Frisk that P
[]{move:struggle} is unaffected.
The ""crash moves"" are the moves that damage the user upon missing: []{move:jump-kick} and []{move:hi-jump-kick}.",Strengthens recoil moves to 1.2× their power.
The ""crash moves"" are the moves that damage the user upon missing: []{move:jump-kick} and []{move:high-jump-kick}.",Strengthens recoil moves to 1.2× their power.
121,9,"If this Pokémon is holding an elemental Plate, its type and form change to match the Plate.
This Pokémon's held item, whether or not it is a Plate, cannot be taken by []{move:covet} or []{move:thief}, nor removed by []{move:knock-off}, nor traded by []{move:switcheroo} or []{move:trick}. Covet, Thief, and Knock Off still inflict damage against this Pokémon. Unlike with []{ability:sticky-hold}, this Pokémon cannot use []{move:fling}, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one.
@ -441,7 +441,7 @@ Unlike []{ability:forecast}, []{ability:multitype}, and []{ability:zen-mode}, th
This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a []{move:substitute}, but cannot steal when its own Substitute is hit. If a move hits multiple times, only the last hit triggers this ability. If this Pokémon is wild, it cannot steal from a trained Pokémon.",Steals attacking Pokémon's held items on contact.
125,9,"This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.
An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, []{move:thundershock}'s paralysis is an extra effect, but []{move:thunder-wave}'s is not, nor are []{move:knock-off}'s item removal and []{move:air-cutter}'s increased [critical hit]{mechanic:critical-hit} rate.
An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, []{move:thunder-shock}'s paralysis is an extra effect, but []{move:thunder-wave}'s is not, nor are []{move:knock-off}'s item removal and []{move:air-cutter}'s increased [critical hit]{mechanic:critical-hit} rate.
Moves that lower the user's stats are unaffected.","Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects."
126,9,"Whenever this Pokémon's stats would be [raised]{mechanic:stat-modifiers}, they are instead lowered by the same amount, and vice versa.",Inverts [stat changes]{mechanic:stat-modifiers}.

1 ability_id local_language_id effect short_effect
14 13 9 While this Pokémon is in battle, [weather]{mechanic:weather} can still be in play, but will not have any of its effects. This ability functions identically to []{ability:air-lock}. Negates all effects of [weather]{mechanic:weather}, but does not prevent the weather itself.
15 14 9 This Pokémon's moves have 1.3× their [accuracy]{mechanic:accuracy}. This ability has no effect on the one-hit KO moves ([]{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}). Overworld: If the first Pokémon in the party has this ability, the chance of a wild Pokémon holding a particular item is raised from 50%, 5%, or 1% to 60%, 20%, or 5%, respectively. Increases moves' [accuracy]{mechanic:accuracy} to 1.3×.
16 15 9 This Pokémon cannot be [asleep]{mechanic:sleep}. This causes []{move:rest} to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to []{ability:vital-spirit} in battle. Prevents [sleep]{mechanic:sleep}.
17 16 9 Whenever this Pokémon takes damage from a move, the Pokémon's type changes to match the move. If the Pokémon has two types, both are overridden. The Pokémon must directly take damage; for example, moves blocked by a []{move:substitute} will not trigger this ability, nor will moves that deal damage indirectly, such as []{move:spikes}. This ability takes effect on only the last hit of a multiple-hit attack. In Pokémon Colosseum and XD: Gale of Darkness, this ability does not take effect on Shadow-type moves. Changes type to match when hit by a damaging move.
18 17 9 This Pokémon cannot be [poisoned]{mechanic:poison}. This includes bad poison. If a Pokémon is poisoned and acquires this ability, its poison is healed; this includes when regaining a lost ability upon leaving battle. Prevents [poison]{mechanic:poison}.
19 18 9 This Pokémon is immune to []{type:fire}-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle. This ability has no effect while the Pokémon is [frozen]{mechanic:freezing}. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's []{move:substitute}. This ability takes effect even on non-damaging moves, i.e. []{move:will-o-wisp}. Protects against []{type:fire} moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
20 19 9 This Pokémon is immune to the extra effects of moves used against it. An extra effect is a move's chance, listed as an "effect chance", to inflict a [status ailment]{mechanic:status-ailment}, cause a [stat change]{mechanic:stat-modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, []{move:thundershock}'s [paralysis]{mechanic:paralysis} is an extra effect, but []{move:thunder-wave}'s is not, nor are []{move:knock-off}'s item removal and []{move:air-cutter}'s increased [critical hit]{mechanic:critial-hit} rate. This Pokémon is immune to the extra effects of moves used against it. An extra effect is a move's chance, listed as an "effect chance", to inflict a [status ailment]{mechanic:status-ailment}, cause a [stat change]{mechanic:stat-modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, []{move:thunder-shock}'s [paralysis]{mechanic:paralysis} is an extra effect, but []{move:thunder-wave}'s is not, nor are []{move:knock-off}'s item removal and []{move:air-cutter}'s increased [critical hit]{mechanic:critial-hit} rate. Protects against incoming moves' extra effects.
67 66 9 When this Pokémon has 1/3 or less of its [HP]{mechanic:hp} remaining, its []{type:fire}-type moves inflict 1.5× as much [regular damage]{mechanic:regular-damage}. Strengthens []{type:fire} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic:hp} or less.
68 67 9 When this Pokémon has 1/3 or less of its [HP]{mechanic:hp} remaining, its []{type:water}-type moves inflict 1.5× as much [regular damage]{mechanic:regular-damage}. Strengthens []{type:water} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic:hp} or less.
69 68 9 When this Pokémon has 1/3 or less of its [HP]{mechanic:hp} remaining, its []{type:bug}-type moves inflict 1.5× as much [regular damage]{mechanic:regular-damage}. Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased. Strengthens []{type:bug} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic:hp} or less.
70 69 9 This Pokémon does not receive recoil damage from its recoil moves. []{move:struggle}'s recoil is unaffected. This ability does not prevent crash damage from missing with []{move:jump-kick} or []{move:hi-jump-kick}. This Pokémon does not receive recoil damage from its recoil moves. []{move:struggle}'s recoil is unaffected. This ability does not prevent crash damage from missing with []{move:jump-kick} or []{move:high-jump-kick}. Protects against recoil damage.
71 70 9 The [weather]{mechanic:weather} changes to [strong sunlight]{mechanic:strong-sunlight} when this Pokémon enters battle and does not end unless cancelled by another weather condition. If multiple Pokémon with this ability, []{ability:drizzle}, []{ability:sand-stream}, or []{ability:snow-warning} are sent out at the same time, the abilities will activate in order of [Speed]{mechanic:speed}, respecting []{move:trick-room}. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay. Summons [strong sunlight]{mechanic:strong-sunlight} that lasts indefinitely upon entering battle.
72 71 9 While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. []{type:flying}-type Pokémon and Pokémon in the air, e.g. due to []{ability:levitate} or []{move:magnet-rise}, are unaffected. Pokémon with []{ability:run-away} can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. Prevents opponents from fleeing or switching out. Eluded by []{type:flying}-types and Pokémon in the air.
73 72 9 This Pokémon cannot be [asleep]{mechanic:sleep}. This causes []{move:rest} to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to []{ability:insomnia} in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased. Prevents [sleep]{mechanic:sleep}.
161 160 9 Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic:hp} in damage. This ability functions identically to []{ability:rough-skin}. Damages attacking Pokémon for 1/8 their max [HP]{mechanic:hp} on contact.
162 161 9 This Pokémon switches between Standard Mode and Zen Mode after each turn depending on its [HP]{mechanic:hp}. Below 50% of its maximum HP, it switches to Zen Mode, and at 50% or above, it switches to Standard Mode. This Pokémon returns to Standard Mode upon leaving battle or losing this ability. This ability has no effect if this Pokémon is not a []{pokemon:darmanitan}. Changes []{pokemon:darmanitan}'s form after each turn depending on its [HP]{mechanic:hp}: Zen Mode below 50% max HP, and Standard Mode otherwise.
163 162 9 All friendly Pokémon's moves, including this Pokémon's own moves, have 1.1× their usual accuracy while this Pokémon is in battle. Increases moves' accuracy to 1.1× for friendly Pokémon.
164 163 9 This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as []{ability:water-absorb}; abilities that would prevent any of their effects, such as []{ability:clear-body}, []{ability:shell-armor}, or []{ability:sticky-hold}; and abilities that grant any general protective benefit, such as []{ability:simple}, []{ability:snow-cloak}, or []{ability:thick-fat}. If an ability could either hinder or help this Pokémon's moves, e.g. []{ability:dry-skin} or []{ability:unaware}, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, []{ability:cursed-body} only affects potential future uses of the move, while []{ability:liquid-ooze} and []{ability:shadow-tag} can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example []{ability:color-change} or []{ability:forecast}; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from []{ability:drizzle}. This ability cannot ignore []{ability:multitype} at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can [paralyze]{mechanic:paralysis} a Pokémon with []{ability:limber}, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's []{move:spikes} are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to []{ability:mold-breaker} and []{ability:teravolt}. Bypasses targets' abilities if they could hinder or prevent moves.
165 164 9 This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as []{ability:water-absorb}; abilities that would prevent any of their effects, such as []{ability:clear-body}, []{ability:shell-armor}, or []{ability:sticky-hold}; and abilities that grant any general protective benefit, such as []{ability:simple}, []{ability:snow-cloak}, or []{ability:thick-fat}. If an ability could either hinder or help this Pokémon's moves, e.g. []{ability:dry-skin} or []{ability:unaware}, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, []{ability:cursed-body} only affects potential future uses of the move, while []{ability:liquid-ooze} and []{ability:shadow-tag} can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example []{ability:color-change} or []{ability:forecast}; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from []{ability:drizzle}. This ability cannot ignore []{ability:multitype} at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can [paralyze]{mechanic:paralysis} a Pokémon with []{ability:limber}, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's []{move:spikes} are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to []{ability:mold-breaker} and []{ability:turboblaze}. Bypasses targets' abilities if they could hinder or prevent moves.
166 165 9 Protects allies against moves that affect their mental state. Protects allies against moves that affect their mental state.
167 166 9 Protects []{type:grass}-type allies from having their stats lowered by other Pokémon. Protects []{type:grass}-type allies from having their stats lowered by other Pokémon.
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@ -121,7 +121,7 @@ This move cannot be selected by []{move:sleep-talk}."
The doll takes damage as normal, using the user's stats and types, and will break when its [HP]{mechanic:hp} reaches zero. Self-inflicted damage from [confusion]{mechanic:confusion} or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's [HP]{mechanic:hp} still do so; the doll's [HP]{mechanic:hp} does not influence any move.
The doll will block [major status effect]{mechanic:major-status-effect}s, [confusion]{mechanic:confusion}, and [flinch]{mechanic:flinch}ing. The effects of []{move:smellingsalt} and []{move:wake-up-slap} do not trigger against a doll, even if the Pokémon behind the doll has the appropriate [major status effect]{mechanic:major-status-effect}. Multi-turn trapping moves like []{move:wrap} will hit the doll for their [regular damage]{mechanic:regular-damage}, but the multi-turn trapping and damage effects will not activate.
The doll will block [major status effect]{mechanic:major-status-effect}s, [confusion]{mechanic:confusion}, and [flinch]{mechanic:flinch}ing. The effects of []{move:smelling-salts} and []{move:wake-up-slap} do not trigger against a doll, even if the Pokémon behind the doll has the appropriate [major status effect]{mechanic:major-status-effect}. Multi-turn trapping moves like []{move:wrap} will hit the doll for their [regular damage]{mechanic:regular-damage}, but the multi-turn trapping and damage effects will not activate.
Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., []{move:avalanche}, []{move:counter}, or a []{item:rowap-berry}. []{move:magic-coat} still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like []{move:absorb} are healed as normal.
@ -182,7 +182,7 @@ This effect is passed on by []{move:baton-pass}."
This move cannot be copied by []{move:mimic} or []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}, nor forced by []{move:encore}."
98,9,Randomly uses one of the user's other three moves. Only works if the user is sleeping.,"Only usable if the user is [sleep]{mechanic:sleep}ing. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 [PP]{mechanic:pp}.
This move will not select []{move:assist}, []{move:bide}, []{move:bounce}, []{move:chatter}, []{move:copycat}, []{move:dig}, []{move:dive}, []{move:fly}, []{move:focus-punch}, []{move:me-first}, []{move:metronome}, []{move:mirror-move}, []{move:shadow-force}, []{move:skull-bash}, []{move:sky-attack}, []{move:sky-drop}, []{move:sleep-talk}, []{move:solarbeam}, []{move:razor-wind}, or []{move:uproar}.
This move will not select []{move:assist}, []{move:bide}, []{move:bounce}, []{move:chatter}, []{move:copycat}, []{move:dig}, []{move:dive}, []{move:fly}, []{move:focus-punch}, []{move:me-first}, []{move:metronome}, []{move:mirror-move}, []{move:shadow-force}, []{move:skull-bash}, []{move:sky-attack}, []{move:sky-drop}, []{move:sleep-talk}, []{move:solar-beam}, []{move:razor-wind}, or []{move:uproar}.
If the selected move requires a recharge turn—i.e., one of []{move:blast-burn}, []{move:frenzy-plant}, []{move:giga-impact}, []{move:hydro-cannon}, []{move:hyper-beam}, []{move:roar-of-time}, or []{move:rock-wrecker}—and the user is still [sleep]{mechanic:sleep}ing next turn, then it's forced to use this move again and pay another [PP]{mechanic:pp} for the recharge turn.
@ -263,7 +263,7 @@ This effect is passed on by []{move:baton-pass}.
This move cannot be copied by []{move:mirror-move}."
116,9,Changes the weather to a sandstorm for five turns.,"Changes the weather to a sandstorm for five turns. Pokémon that are not []{type:ground}, []{type:rock}, or []{type:steel} take 1/16 their max [HP]{mechanic:hp} at the end of every turn. Every []{type:rock} Pokémon's original [Special Defense]{mechanic:special-defense} is raised by 50% for the duration of this effect.
[]{move:solarbeam}'s power is halved.
[]{move:solar-beam}'s power is halved.
[]{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} only heal 1/4 the user's max [HP]{mechanic:hp}."
117,9,Prevents the user's HP from lowering below 1 this turn.,"The user's [HP]{mechanic:hp} cannot be lowered below 1 by any means for the remainder of this turn.
@ -373,7 +373,7 @@ If the user is holding []{item:damp-rock}, this effect lasts for eight turns.
[]{move:thunder} has 100% accuracy. If the target has used []{move:detect} or []{move:protect}, []{move:thunder} has a (100 - accuracy)% chance to break through the protection.
[]{move:solarbeam} has half power.
[]{move:solar-beam} has half power.
[]{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal only 1/4 of the user's max [HP]{mechanic:hp}.
@ -390,7 +390,7 @@ Pokémon cannot become [frozen]{mechanic:frozen}.
[]{move:thunder} has 50% accuracy.
[]{move:solarbeam} skips its charge turn.
[]{move:solar-beam} skips its charge turn.
[]{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal 2/3 of the user's max [HP]{mechanic:hp}.
@ -468,7 +468,7 @@ This move cannot be used while []{move:gravity} is in effect.
This move cannot be selected by []{move:sleep-talk}."
157,9,Raises user's Defense by one stage.,"Raises user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
After this move is used, the power of []{move:ice-ball} and []{move:rollout} are doubled until the user leaves the [field]{mechanic:field}."
After this move is used, the power of []{move:ice-ball} and []{move:roll-out} are doubled until the user leaves the [field]{mechanic:field}."
159,9,Can only be used as the first move after the user enters battle. Causes the target to flinch.,Inflicts [regular damage]{mechanic:regular-damage}. Causes the target to []{mechanic:flinch}. Can only be used on the user's first turn after entering the [field]{mechanic:field}.
160,9,Forced to use this move for several turns. Pokémon cannot fall asleep in that time.,"Inflicts [regular damage]{mechanic:regular-damage}. User is forced to use this move for 25 turns, selected at random. All Pokémon on the [field]{mechanic:field} wake up, and none can fall to [sleep]{mechanic:sleep} until the lock-in ends.
@ -709,7 +709,7 @@ Waterfall | []{type:grass}
Specifically, []{type:flying} Pokémon and those with []{ability:levitate} or that have used []{move:magnet-rise} are no longer immune to []{type:ground} attacks, []{ability:arena-trap}, []{move:spikes}, or []{move:toxic-spikes}.
[]{move:bounce}, []{move:fly}, []{move:sky-drop}, []{move:hi-jump-kick}, []{move:jump-kick}, and []{move:splash} cannot be used while this move is in effect.
[]{move:bounce}, []{move:fly}, []{move:sky-drop}, []{move:high-jump-kick}, []{move:jump-kick}, and []{move:splash} cannot be used while this move is in effect.
*Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of []{move:sky-drop}, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it."
217,9,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:dark} Pokémon under this effect takes normal damage from []{type:psychic} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.

1 move_effect_id local_language_id short_effect effect
121 136 9 Power and type depend upon user's IVs. Power can range from 30 to 70. Inflicts [regular damage]{mechanic:regular-damage}. Power and type are determined by the user's [IV]{mechanic:iv}s. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the [IV]{mechanic:iv} for each of [Special Defense]{mechanic:special-defense}, [Special Attack]{mechanic:special-attack}, [Speed]{mechanic:speed}, [Defense]{mechanic:defense}, [Attack]{mechanic:attack}, and [HP]{mechanic:hp} in that order. (Bit 1 is 1 if the [IV]{mechanic:iv} is of the form `4n + 2` or `4n + 3`. `x` is then 64 * [Special Defense]{mechanic:special-defense} [IV]{mechanic:iv} bit 1, plus 32 * [Special Attack]{mechanic:special-attack} [IV]{mechanic:iv} bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the [IV]{mechanic:iv} is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | []{type:fighting} 1 | []{type:flying} 2 | []{type:poison} 3 | []{type:ground} 4 | []{type:rock} 5 | []{type:bug} 6 | []{type:ghost} 7 | []{type:steel} 8 | []{type:fire} 9 | []{type:water} 10 | []{type:grass} 11 | []{type:electric} 12 | []{type:psychic} 13 | []{type:ice} 14 | []{type:dragon} 15 | []{type:dark} This move thus cannot be []{type:normal}. Most other types have an equal 1/16 chance to be selected, given random [IV]{mechanic:iv}s. However, due to the flooring used here, []{type:bug}, []{type:fighting}, and []{type:grass} appear 5/64 of the time, and []{type:dark} only 1/64 of the time.
122 137 9 Changes the weather to rain for five turns. Changes the weather to rain for five turns, during which []{type:water} moves inflict 50% extra damage, and []{type:fire} moves inflict half damage. If the user is holding []{item:damp-rock}, this effect lasts for eight turns. []{move:thunder} has 100% accuracy. If the target has used []{move:detect} or []{move:protect}, []{move:thunder} has a (100 - accuracy)% chance to break through the protection. []{move:solarbeam} has half power. []{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal only 1/4 of the user's max [HP]{mechanic:hp}. Pokémon with []{ability:swift-swim} have doubled original [Speed]{mechanic:speed}. Pokémon with []{ability:forecast} become []{type:water}. Pokémon with []{ability:dry-skin} heal 1/8 max [HP]{mechanic:hp}, Pokémon with []{ability:hydration} are cured of [major status effects]{mechanic:major-status-effects}, and Pokémon with []{ability:rain-dish} heal 1/16 max [HP]{mechanic:hp} at the end of each turn. Changes the weather to rain for five turns, during which []{type:water} moves inflict 50% extra damage, and []{type:fire} moves inflict half damage. If the user is holding []{item:damp-rock}, this effect lasts for eight turns. []{move:thunder} has 100% accuracy. If the target has used []{move:detect} or []{move:protect}, []{move:thunder} has a (100 - accuracy)% chance to break through the protection. []{move:solar-beam} has half power. []{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal only 1/4 of the user's max [HP]{mechanic:hp}. Pokémon with []{ability:swift-swim} have doubled original [Speed]{mechanic:speed}. Pokémon with []{ability:forecast} become []{type:water}. Pokémon with []{ability:dry-skin} heal 1/8 max [HP]{mechanic:hp}, Pokémon with []{ability:hydration} are cured of [major status effects]{mechanic:major-status-effects}, and Pokémon with []{ability:rain-dish} heal 1/16 max [HP]{mechanic:hp} at the end of each turn.
123 138 9 Changes the weather to sunny for five turns. Changes the weather to sunshine for five turns, during which []{type:fire} moves inflict 50% extra damage, and []{type:water} moves inflict half damage. If the user is holding []{item:heat-rock}, this effect lasts for eight turns. Pokémon cannot become [frozen]{mechanic:frozen}. []{move:thunder} has 50% accuracy. []{move:solarbeam} skips its charge turn. []{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal 2/3 of the user's max [HP]{mechanic:hp}. Pokémon with []{ability:chlorophyll} have doubled original [Speed]{mechanic:speed}. Pokémon with []{ability:forecast} become []{type:fire}. Pokémon with []{ability:leaf-guard} are not affected by [major status effects]{mechanic:major-status-effects}. Pokémon with []{ability:flower-gift} change form; every Pokémon on their side of the [field]{mechanic:field} have their original [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} increased by 50%. Pokémon with []{ability:dry-skin} lose 1/8 max [HP]{mechanic:hp} at the end of each turn. Pokémon with []{ability:solar-power} have their original [Special Attack]{mechanic:special-attack} raised by 50% but lose 1/8 their max [HP]{mechanic:hp} at the end of each turn. Changes the weather to sunshine for five turns, during which []{type:fire} moves inflict 50% extra damage, and []{type:water} moves inflict half damage. If the user is holding []{item:heat-rock}, this effect lasts for eight turns. Pokémon cannot become [frozen]{mechanic:frozen}. []{move:thunder} has 50% accuracy. []{move:solar-beam} skips its charge turn. []{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal 2/3 of the user's max [HP]{mechanic:hp}. Pokémon with []{ability:chlorophyll} have doubled original [Speed]{mechanic:speed}. Pokémon with []{ability:forecast} become []{type:fire}. Pokémon with []{ability:leaf-guard} are not affected by [major status effects]{mechanic:major-status-effects}. Pokémon with []{ability:flower-gift} change form; every Pokémon on their side of the [field]{mechanic:field} have their original [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} increased by 50%. Pokémon with []{ability:dry-skin} lose 1/8 max [HP]{mechanic:hp} at the end of each turn. Pokémon with []{ability:solar-power} have their original [Special Attack]{mechanic:special-attack} raised by 50% but lose 1/8 their max [HP]{mechanic:hp} at the end of each turn.
124 139 9 Has a $effect_chance% chance to raise the user's Defense by one stage. Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Defense]{mechanic:defense} one [stage]{mechanic:stage}.
125 140 9 Has a $effect_chance% chance to raise the user's Attack by one stage. Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Attack]{mechanic:attack} one [stage]{mechanic:stage}.
126 141 9 Has a $effect_chance% chance to raise all of the user's stats by one stage. Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}.
127 143 9 User pays half its max HP to max out its Attack. User pays half its max [HP]{mechanic:hp} to raise its [Attack]{mechanic:attack} to +6 [stages]{mechanic:stage}. If the user cannot pay the [HP]{mechanic:hp} cost, this move will [fail]{mechanic:fail}.
182 200 9 Confuses the target. [Confuse]{mechanic:confuse}s all targets.
183 201 9 Has an increased chance for a critical hit and a $effect_chance% chance to [burn]{mechanic:burn} the target. Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move. Has a $effect_chance% chance to [burn]{mechanic:burn} the target.
184 202 9 Halves all Electric-type damage. []{type:electric} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic:field}, this effect ends.
185 203 9 Has a $effect_chance% chance to badly poison the target. Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [badly poison]{mechanic:badly-poison} the target.
186 204 9 If there be weather, this move has doubled power and the weather's type. Inflicts [regular damage]{mechanic:regular-damage}. If a weather move is active, this move has double power, and its type becomes the type of the weather move. []{move:shadow-sky} is typeless for the purposes of this move.
187 205 9 Lowers the user's Special Attack by two stages after inflicting damage. Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}.
188 206 9 Lowers the target's Attack and Defense by one stage. Lowers the target's [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
263 282 9 All Pokémon's Defense and Special Defense are swapped for 5 turns. For five turns (including this one), every Pokémon's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} are swapped.
264 283 9 Inflicts damage based on the target's Defense, not Special Defense. Inflicts [regular damage]{mechanic:regular-damage}. Damage calculation always uses the target's [Defense]{mechanic:defense}, regardless of this move's damage class.
265 284 9 Inflicts double damage if the target is Poisoned. Inflicts [regular damage]{mechanic:regular-damage}. If the target is [poisoned]{mechanic:poisoned}, this move has double power.
266 285 9 Raises the user's Speed by two stages and halves the user's weight. Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}. Halves the user's weight; this effect does not stack.
267 286 9 Moves have 100% accuracy against the target for three turns. For three turns (including this one), moves used against the target have 100% [accuracy]{mechanic:accuracy}, but the target is immune to []{type:ground} damage. Accuracy of one-hit KO moves is exempt from this effect. This effect is removed by []{move:gravity}. If Gravity is already in effect, this move will [fail]{mechanic:fail}.
268 287 9 Negates held items for five turns. For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
269 288 9 Removes any immunity to Ground damage. Inflicts [regular damage]{mechanic:regular-damage}. Removes the target's [immunity]{mechanic:immune} to []{type:ground}-type damage. This effect removes any existing Ground immunity due to []{ability:levitate}, []{move:magnet-rise}, or []{move:telekinesis}, and causes the target's []{type:flying} type to be ignored when it takes Ground damage. If the target isn't immune to Ground damage, this move will [fail]{mechanic:fail}. This move can hit Pokémon under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}, and ends the effect of Bounce or Fly.
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@ -16,7 +16,7 @@ In Generation III, Deoxys's form depends on the game: Normal Forme in Ruby and S
423,9,Forms only affect appearance. A form is determined before a wild encounter based on whether the battle is in western or eastern Sinnoh and cannot be changed.
479,9,"Forms have different signature moves and types, and the appliance forms' stats are different from the normal form's. In Generation IV, all forms are Electric/Ghost type.
When switching forms, the old signature move (if any) is removed and the new one must be learned, overwriting another move if need be, or the switch will be cancelled; however, it can be forgotten while in the new form. If Rotom only knows its signature move upon reverting to its default form, it learns []{move:thundershock} to avoid having no moves.
When switching forms, the old signature move (if any) is removed and the new one must be learned, overwriting another move if need be, or the switch will be cancelled; however, it can be forgotten while in the new form. If Rotom only knows its signature move upon reverting to its default form, it learns []{move:thunder-shock} to avoid having no moves.
Appliances for switching Rotom's form can be found in the following locations, depending on the game:

1 pokemon_species_id local_language_id form_description
16 555 9 Forms have different stats and types. If Darmanitan's ability is []{ability:zen-mode}, it changes to Zen Mode in battle if it ends a turn below 50% HP, and back to Standard Mode if it ends a turn at 50% HP or above, leaves battle, or loses its ability.
17 585 9 Forms only affect appearance. Deerling switches forms to match the season if it is in the party upon loading the game. If the season has changed since the game was saved, and the game was saved indoors, the previous save's season will be displayed upon loading the game, and Deerling will change according to that season. Upon stepping outdoors, the change of season is displayed and Deerling will change again.
18 586 9 Forms only affect appearance. Sawsbuck switches forms to match the season if it is in the party upon loading the game. If the season has changed since the game was saved, and the game was saved indoors, the previous save's season will be displayed upon loading the game, and Sawsbuck will change according to that season. Upon stepping outdoors, the change of season is displayed and Deerling will change again.
19 641 9 Forms have different stats and abilities. Tornadus switches forms when the []{item:reveal-glass} is used on it. The Reveal Glass may be obtained by taking a Therian []{pokemon:landorus} to []{location:abundant-shrine}. (Landorus can be obtained in Therian Forme from the Dream Radar.)
20 642 9 Forms have different stats and abilities. Thundurus switches forms when the []{item:reveal-glass} is used on it. The Reveal Glass may be obtained by taking a Therian []{pokemon:landorus} to []{location:abundant-shrine}. (Landorus can be obtained in Therian Forme from the Dream Radar.)
21 645 9 Forms have different stats and abilities. Landorus switches forms when the []{item:reveal-glass} is used on it. The Reveal Glass may be obtained by taking a Therian Landorus to []{location:abundant-shrine}. (Landorus can be obtained in Therian Forme from the Dream Radar.)
22 646 9 Forms have different stats, abilities, and signature moves. Kyurem fuses with []{pokemon:reshiram} to become White Kyurem or []{pokemon:zekrom} to become Black Kyurem. The []{item:dna-splicers} are used to fuse Kyurem with another Pokémon or separate them again. While fused, the other Pokémon disappears. Signature moves are replaced by the equivalent moves when switching forms.