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Renumbered ???, added Shadow type and moves
TODO: Shadow Rush version changes, move foreign names
This commit is contained in:
parent
535b6cfa73
commit
7886c8188e
7 changed files with 105 additions and 45 deletions
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@ -43,7 +43,7 @@ move_id,changed_in_version_group_id,type_id,power,pp,accuracy,effect_id,effect_c
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157,3,,,,,1,0
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161,3,,,,,1,0
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170,11,,,40,,,
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174,11,18,,,,,
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174,11,10001,,,,,
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178,11,,,,85,,
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202,11,,60,,,,
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210,11,,10,,,,
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@ -261,7 +261,7 @@ This move cannot be selected by [Assist]{move} or [Metronome]{move}."
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This effect is passed on by [Baton Pass]{move}.
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This move cannot be copied by [Mirror Move]{move}."
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116,Changes the weather to a sandstorm for five turns.,"Changes the weather to a sandstorm for five turns. Pokémon that are not [Ground]{type}, [Rock]{type}, or [Steel]{type} take 1/8 their max [HP]{mechanic} at the end of every turn. Every [Rock]{type} Pokémon's original [Special Defense]{mechanic} is raised by 50% for the duration of this effect.
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116,Changes the weather to a sandstorm for five turns.,"Changes the weather to a sandstorm for five turns. Pokémon that are not [Ground]{type}, [Rock]{type}, or [Steel]{type} take 1/16 their max [HP]{mechanic} at the end of every turn. Every [Rock]{type} Pokémon's original [Special Defense]{mechanic} is raised by 50% for the duration of this effect.
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[SolarBeam]{move}'s power is halved.
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@ -662,7 +662,7 @@ Waterfall | Puts target to [sleep]{mechanic}
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201,Has an increased chance for a critical hit and a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. Has a $effect_chance% chance to [burn]{mechanic} the target.
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202,All damage from Electric moves is halved until the end of the battle.,"[Electric]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
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203,Has a $effect_chance% chance to badly poison the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [badly poison]{mechanic} the target.
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204,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move."
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204,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move. [Shadow Sky]{move} counts as [???]{type} for the purposes of this move."
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205,Lowers the user's Special Attack by two stages after inflicting damage.,"Inflicts [regular damage]{mechanic}, then lowers the user's [Special Attack]{mechanic} by two [stages]{mechanic:stage}."
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206,Lowers the target's Attack and Defense by one stage.,Lowers the target's [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic}.
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207,Raises the user's Defense and Special Defense by one stage.,Raises the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic}.
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@ -998,3 +998,9 @@ If the user is a [meroetta]{pokemon}, it will toggle between Voice and Step form
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This move can hit Pokémon under the effect of [Bounce]{move}, [Fly]{move}, or [freefall]{move}.
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During [Rain Dance]{move}, this move has 100% accuracy. During [Sunny Day]{move}, this move has 50% accuracy."
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10001,Has an increased chance for a critical hit in Hyper Mode.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move while in [hyper mode]{mechanic}.
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10002,User receives 1/2 its HP in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 of its current [HP]{mechanic} in recoil.
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10003,Halves HP of all Pokémon on the field. Must recharge,"Halves [HP]{mechanic} of all Pokémon on the field. User loses its next turn to ""recharge"", and cannot attack or [switch]{mechanic} out during that turn."
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10004,Lowers the target's evasion by two stages.,Lowers the target's [evasion]{mechanic} by two [stages]{mechanic:stage}.
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10005,"Removes [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}.","Removes the effects of [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}."
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10006,Changes the weather to Shadow Sky for five turns.,"Changes the weather to Shadow Sky for five turns. Pokémon other than [Shadow]{type} Pokémon take 1/16 their max [HP]{mechanic} at the end of every turn. This move counts as [???]{type}-type for the purposes of [Weather Ball]{move}."
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@ -1324,3 +1324,37 @@ move_id,move_flag_type_id
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558,11
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559,4
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559,7
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10001,1
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10001,4
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10002,4
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10003,1
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10003,4
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10003,7
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10004,4
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10005,1
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10005,4
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10005,7
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10006,4
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10006,7
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10007,1
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10007,4
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10007,7
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10008,4
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10008,7
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10009,4
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10009,7
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10010,4
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10011,4
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10012,4
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10012,7
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10013,3
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10013,4
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10014,4
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10014,7
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10015,4
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10015,7
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10016,4
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10016,7
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10016,9
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10017,4
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10018,4
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@ -555,6 +555,24 @@ id,name,generation_id,type_id,power,pp,accuracy,priority,target_id,damage_class_
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554,cold flare,5,15,140,5,90,0,10,3,333,30,,,
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555,bark out,5,17,55,15,95,0,11,3,72,100,,,
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556,icicle drop,5,15,85,10,90,0,10,2,32,30,,,
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557,v-generate,5,10,180,5,95,0,10,2,335,100,,,
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557,v-generate,5,10,180,5,95,0,10,2,335,,,,
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558,cross flame,5,10,100,5,100,0,10,3,336,,,,
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559,cross thunder,5,13,100,5,100,0,10,2,337,,,,
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10001,Shadow Rush,3,10002,55,1,100,0,2,2,10001,,,,
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10002,Shadow Blast,3,10002,80,1,100,0,2,3,44,,,,
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10003,Shadow Blitz,3,10002,40,1,100,0,2,2,1,,,,
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10004,Shadow Bolt,3,10002,75,1,100,0,2,3,7,10,,,
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10005,Shadow Break,3,10002,75,1,100,0,2,2,1,,,,
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10006,Shadow Chill,3,10002,75,1,100,0,2,3,6,10,,,
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10007,Shadow End,3,10002,120,1,60,0,2,2,10002,,,,
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10008,Shadow Fire,3,10002,75,1,100,0,2,3,5,10,,,
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10009,Shadow Rave,3,10002,70,1,100,0,6,3,1,,,,
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10010,Shadow Storm,3,10002,95,1,100,0,6,3,1,,,,
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10011,Shadow Wave,3,10002,50,1,100,0,6,3,1,,,,
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10012,Shadow Down,3,10002,0,1,100,0,6,1,60,,,,
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10013,Shadow Half,3,10002,1,1,100,0,12,3,10003,,,,
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10014,Shadow Hold,3,10002,0,1,,0,6,1,107,,,,
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10015,Shadow Mist,3,10002,0,1,100,0,6,1,10004,,,,
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10016,Shadow Panic,3,10002,0,1,90,0,6,1,50,,,,
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10017,Shadow Shed,3,10002,0,1,,0,12,1,10005,,,,
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10018,Shadow Sky,3,10002,0,1,,0,12,1,10006,,,,
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@ -16,7 +16,7 @@ damage_type_id,target_type_id,damage_factor
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1,15,100
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1,16,100
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1,17,100
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1,18,100
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1,10001,100
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2,1,200
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2,2,100
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2,3,50
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@ -34,7 +34,7 @@ damage_type_id,target_type_id,damage_factor
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2,15,200
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2,16,100
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2,17,200
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2,18,100
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2,10001,100
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3,1,100
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3,2,200
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3,3,100
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@ -52,7 +52,7 @@ damage_type_id,target_type_id,damage_factor
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3,15,100
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3,16,100
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3,17,100
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3,18,100
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3,10001,100
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4,1,100
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4,2,100
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4,3,100
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@ -70,7 +70,7 @@ damage_type_id,target_type_id,damage_factor
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4,15,100
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4,16,100
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4,17,100
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4,18,100
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4,10001,100
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5,1,100
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5,2,100
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5,3,0
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@ -88,7 +88,7 @@ damage_type_id,target_type_id,damage_factor
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5,15,100
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5,16,100
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5,17,100
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5,18,100
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5,10001,100
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6,1,100
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6,2,50
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6,3,200
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@ -106,7 +106,7 @@ damage_type_id,target_type_id,damage_factor
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6,15,200
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6,16,100
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6,17,100
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6,18,100
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6,10001,100
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7,1,100
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7,2,50
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7,3,50
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@ -124,7 +124,7 @@ damage_type_id,target_type_id,damage_factor
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7,15,100
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7,16,100
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7,17,200
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7,18,100
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7,10001,100
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8,1,0
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8,2,100
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8,3,100
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@ -142,7 +142,7 @@ damage_type_id,target_type_id,damage_factor
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8,15,100
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8,16,100
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8,17,50
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8,18,100
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8,10001,100
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9,1,100
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9,2,100
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9,3,100
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@ -160,7 +160,7 @@ damage_type_id,target_type_id,damage_factor
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9,15,200
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9,16,100
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9,17,100
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9,18,100
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9,10001,100
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10,1,100
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10,2,100
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10,3,100
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@ -178,7 +178,7 @@ damage_type_id,target_type_id,damage_factor
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10,15,200
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10,16,50
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10,17,100
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10,18,100
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10,10001,100
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11,1,100
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11,2,100
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11,3,100
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@ -196,7 +196,7 @@ damage_type_id,target_type_id,damage_factor
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11,15,100
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11,16,50
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11,17,100
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11,18,100
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11,10001,100
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12,1,100
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12,2,100
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12,3,50
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@ -214,7 +214,7 @@ damage_type_id,target_type_id,damage_factor
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12,15,100
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12,16,50
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12,17,100
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12,18,100
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12,10001,100
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13,1,100
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13,2,100
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13,3,200
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@ -232,7 +232,7 @@ damage_type_id,target_type_id,damage_factor
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13,15,100
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13,16,50
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13,17,100
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13,18,100
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13,10001,100
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14,1,100
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14,2,200
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14,3,100
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@ -250,7 +250,7 @@ damage_type_id,target_type_id,damage_factor
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14,15,100
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14,16,100
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14,17,0
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14,18,100
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14,10001,100
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15,1,100
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15,2,100
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15,3,200
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@ -268,7 +268,7 @@ damage_type_id,target_type_id,damage_factor
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15,15,50
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15,16,200
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15,17,100
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15,18,100
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15,10001,100
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16,1,100
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16,2,100
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16,3,100
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@ -286,7 +286,7 @@ damage_type_id,target_type_id,damage_factor
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16,15,100
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16,16,200
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16,17,100
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16,18,100
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16,10001,100
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17,1,100
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17,2,50
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17,3,100
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@ -304,22 +304,22 @@ damage_type_id,target_type_id,damage_factor
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17,15,100
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17,16,100
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17,17,50
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17,18,100
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18,1,100
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18,2,100
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18,3,100
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18,4,100
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18,5,100
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18,6,100
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18,7,100
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18,8,100
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18,9,100
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18,10,100
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18,11,100
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18,12,100
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18,13,100
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18,14,100
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18,15,100
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18,16,100
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18,17,100
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18,18,100
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17,10001,100
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10001,1,100
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10001,2,100
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10001,3,100
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10001,4,100
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10001,5,100
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10001,6,100
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10001,7,100
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10001,8,100
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10001,9,100
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10001,10,100
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10001,11,100
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10001,12,100
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10001,13,100
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10001,14,100
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10001,15,100
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10001,16,100
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10001,17,100
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10001,10001,100
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@ -84,8 +84,9 @@ type_id,language_id,name
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17,6,Unlicht
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17,7,Siniestro
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17,8,Buio
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18,1,???
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18,5,???
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18,6,???
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18,7,???
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18,8,???
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10001,1,???
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10001,5,???
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10001,6,???
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10001,7,???
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10001,8,???
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10002,1,ダーク
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@ -16,4 +16,5 @@ id,name,abbreviation,generation_id,damage_class_id
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15,Ice,ICE,1,3
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16,Dragon,DRG,1,3
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17,Dark,DAR,2,3
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18,???,???,2,1
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10001,???,???,2,1
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10002,Shadow,SHA,3,1
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