1 |
move_effect_id |
local_language_id |
short_effect |
effect |
94 |
105 |
9 |
Hits three times, increasing power by 100% with each successful hit. |
Inflicts [regular damage]{mechanic:regular-damage}. Hits three times in the same turn. The second hit has double power, and the third hit has triple power. Each hit has a separate [accuracy]{mechanic:accuracy} check, and this move stops if a hit misses.
[]{ability:skill-link} does not apply. |
95 |
106 |
9 |
Takes the target's item. |
Inflicts [regular damage]{mechanic:regular-damage}. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.
Pokémon with []{ability:sticky-hold} or []{ability:multitype} are immune to the item theft effect.
The target cannot recover its item with []{move:recycle}.
This move cannot be selected by []{move:assist} or []{move:metronome}. |
96 |
107 |
9 |
Prevents the target from leaving battle. |
The target cannot [switch out]{mechanic:switch-out} normally. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. This effect ends when the user leaves the [field]{mechanic:field}.
The target may still escape by using []{move:baton-pass}, []{move:u-turn}, or a []{item:shed-shell}.
Both the user and the target pass on this effect with []{move:baton-pass}. |
97 |
108 |
9 |
Target loses 1/4 its max HP every turn as long as it's asleep. |
Only works on [sleep]{mechanic:sleep}ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max [HP]{mechanic:hp} every turn. If the target wakes up or leaves the [field]{mechanic:field}, this effect ends. |
98 |
109 |
9 |
Raises the user's evasion by two stages. |
Raises the user's [evasion]{mechanic:evasion} by two [stages]{mechanic:stage}.
[]{move:stomp} and []{move:steamroller} have double power against Pokémon that have used this move since entering the [field]{mechanic:field}. |
99 |
110 |
9 |
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
If the user is a []{type:ghost}: user pays half its max [HP]{mechanic:hp} to place a curse on the target, damaging it for 1/4 its max [HP]{mechanic:hp} every turn.
Otherwise: Lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}, and raises its [Attack]{mechanic:attack} and [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each.
The curse effect is passed on by []{move:baton-pass}.
This move cannot be copied by []{move:mirror-move}. |
100 |
112 |
9 |
Prevents any moves from hitting the user this turn. |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will [fail]{mechanic:fail}.
If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to [fail]{mechanic:fail}.
[]{move:lock-on}, []{move:mind-reader}, and []{ability:no-guard} provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([]{move:fissure}, []{move:guillotine}, []{move:horn-drill}, and []{move:sheer-cold}); those are always blocked by this move.
[]{move:thunder} during []{move:rain-dance} and []{move:blizzard} during []{move:hail} have a 30% chance to break through this move.
The following effects are not prevented by this move:
* []{move:acupressure} from an ally
* []{move:curse}'s curse effect
* Delayed damage from []{move:doom-desire} and []{move:future-sight}; however, these moves will be prevented if they are used this turn
* []{move:feint}, which will also end this move's protection after it hits
* []{move:imprison}
* []{move:perish-song}
* []{move:shadow-force}
* Moves that merely copy the user, such as []{move:transform} or []{move:psych-up}
This move cannot be selected by []{move:assist} or []{move:metronome}. |