Added semi-magical reST parsing for move effects.

This commit is contained in:
Eevee 2009-08-31 21:37:29 -07:00
parent c545fbf764
commit 585cb31c0a
2 changed files with 168 additions and 2 deletions

160
pokedex/db/rst.py Normal file
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@ -0,0 +1,160 @@
# encoding: utf8
r"""Functionality for handling reStructuredText fields in the database.
This module defines the following extra text roles. By default, they merely
bold the contents of the tag. Calling code may redefine them with
`docutils.parsers.rst.roles.register_local_role`. Docutils role extensions
are, apparently, global.
`ability`
`item`
`move`
`pokemon`
These all wrap objects of the corresponding type. They're intended to be
used to link to these items.
`mechanic`
This is a general-purpose reference role. The Web Pokédex uses these to
link to pages on mechanics. Amongst the things tagged with this are:
* Stats, e.g., Attack, Speed
* Major status effects, e.g., paralysis, freezing
* Minor status effects not unique to a single move, e.g., confusion
* Battle mechanics, e.g., "regular damage", "lowers/raises" a stat
`data`
Depends on context. Created for move effect chances; some effects contain
text like "Has a \:data\:\`move.effect_chance\` chance to...". Here, the
enclosed text is taken as a reference to a column on the associated move.
Other contexts may someday invent their own constructs.
This is actually implemented by adding a `_pokedex_handle_data` attribute
to the reST document itself, which the `data` role handler attempts to
call. This function takes `rawtext` and `text` as arguments and should
return a reST node.
"""
from docutils.frontend import OptionParser
from docutils.io import Output
import docutils.nodes
from docutils.parsers.rst import Parser, roles
import docutils.utils
from docutils.writers.html4css1 import Writer as HTMLWriter
### Subclasses of bits of docutils, to munge it into doing what I want
class HTMLFragmentWriter(HTMLWriter):
"""Translates reST to HTML, but only as a fragment. Enclosing <body>,
<head>, and <html> tags are omitted.
"""
def apply_template(self):
subs = self.interpolation_dict()
return subs['body']
class UnicodeOutput(Output):
"""reST Unicode output. The distribution only has a StringOutput, and I
want me some Unicode.
"""
def write(self, data):
"""Returns data (a Unicode string) unaltered."""
return data
### Text roles
def generic_role(name, rawtext, text, lineno, inliner, options={}, content=[]):
node = docutils.nodes.strong(text, rawtext, **options)
return [node], []
roles.register_local_role('ability', generic_role)
roles.register_local_role('item', generic_role)
roles.register_local_role('move', generic_role)
roles.register_local_role('pokemon', generic_role)
roles.register_local_role('mechanic', generic_role)
def data_role(name, rawtext, text, lineno, inliner, options={}, content=[]):
document = inliner.document
node = document._pokedex_handle_data(rawtext, text)
return [node], []
roles.register_local_role('data', data_role)
### Public classes
class RstString(object):
"""Wraps a reStructuredText string. Stringifies to the original text, but
may be translated to HTML with .to_html().
"""
def __init__(self, source_text, document_properties={}):
"""
`document_properties`
List of extra properties to attach to the reST document object.
"""
self.source_text = source_text
self.document_properties = document_properties
self._rest_document = None
def __unicode__(self):
return self.source_text
@property
def rest_document(self):
"""reST parse tree of the source text.
This property is lazy-loaded.
"""
# Return it if we have it
if self._rest_document:
return self._rest_document
parser = Parser()
settings = OptionParser(components=(Parser,HTMLWriter)).get_default_values()
document = docutils.utils.new_document('pokedex', settings)
# Add properties (in this case, probably just the data role handler)
document.__dict__.update(self.document_properties)
# PARSE
parser.parse(self.source_text, document)
self._rest_document = document
return document
@property
def as_html(self):
"""Returns the string as HTML4."""
document = self.rest_document
destination = UnicodeOutput()
writer = HTMLFragmentWriter()
return writer.write(document, destination)
class MoveEffectProperty(object):
"""Property that wraps a move effect. Used like this:
MoveClass.effect = MoveEffectProperty()
some_move.effect # returns an RstString
some_move.effect.as_html # returns a chunk of HTML
This class also performs `%` substitution on the effect, replacing
`%(effect_chance)d` with the move's actual effect chance. Also this is a
lie and it doesn't yet.
"""
def __get__(self, move, move_class):
# Attach a function for handling the `data` role
# XXX make this a little more fault-tolerant.. maybe..
def data_role_func(rawtext, text):
assert text[0:5] == 'move.'
newtext = getattr(move, text[5:])
return docutils.nodes.Text(newtext, rawtext)
return RstString(move.move_effect.effect,
document_properties=dict(
_pokedex_handle_data=data_role_func))

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@ -7,6 +7,8 @@ from sqlalchemy.orm import backref, relation
from sqlalchemy.types import *
from sqlalchemy.databases.mysql import *
from pokedex.db import rst
metadata = MetaData()
TableBase = declarative_base(metadata=metadata)
@ -174,7 +176,7 @@ class MoveEffect(TableBase):
id = Column(Integer, primary_key=True, nullable=False)
priority = Column(SmallInteger, nullable=False)
short_effect = Column(Unicode(128), nullable=False)
effect = Column(Unicode(255), nullable=False)
effect = Column(Unicode(5120), nullable=False)
class MoveTarget(TableBase):
__tablename__ = 'move_targets'
@ -395,12 +397,16 @@ LocationArea.location = relation(Location, backref='areas')
Machine.generation = relation(Generation)
Move.damage_class = relation(MoveDamageClass, backref='moves')
Move.effect = relation(MoveEffect, backref='moves')
Move.move_effect = relation(MoveEffect, backref='moves')
Move.generation = relation(Generation, backref='moves')
Move.machines = relation(Machine, backref='move')
Move.target = relation(MoveTarget, backref='moves')
Move.type = relation(Type, backref='moves')
Move.effect = rst.MoveEffectProperty()
Move.priority = association_proxy('move_effect', 'priority')
Move.short_effect = association_proxy('move_effect', 'short_effect')
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,
backref='pokemon')