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Crash fix: Fixed some typos in abilities and move effects.
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2 changed files with 9 additions and 9 deletions
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@ -359,7 +359,7 @@ Other multiple-hit moves, such as [Triple Kick]{move}, are unaffected.",Extends
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Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased.",Heightens [Speed]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
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96,Normalize,4,"This Pokémon's moves all act as if they were [Normal]{type}-type.
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Moves that inflict [typeless damage]{mechanic} do so as usual. Moves of variable type, such as [Hidden Power]{move} and [Judgement]{move}, are affected. They otherwise work as usual, however; for example, [Weather Ball]{move} has doubled power and looks different during [weather]{mechanic}, but is always Normal.
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Moves that inflict [typeless damage]{mechanic} do so as usual. Moves of variable type, such as [Hidden Power]{move} and [Judgment]{move}, are affected. They otherwise work as usual, however; for example, [Weather Ball]{move} has doubled power and looks different during [weather]{mechanic}, but is always Normal.
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A [Will-O-Wisp]{move} turned Normal by this ability can affect [Ghost]{type}-type Pokémon, despite otherwise acting like a Normal move. (This is specific to Will-O-Wisp; no other moves have this quirk.)",Makes the Pokémon's moves act [Normal]{type}-type.
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97,Sniper,4,"This Pokémon inflicts triple damage with [critical hits]{mechanic}, rather than the usual double damage.",Strengthens the Pokémon's [critical hits]{mechanic} to inflict 3× damage rather than 2×.
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@ -210,7 +210,7 @@ This move cannot be selected by [Assist]{move} or [Metronome]{move}."
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[Skill Link]{ability} does not apply."
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106,0,Takes the target's item.,"Inflicts [regular damage]{mechanic}. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.
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Pokémon with [Sticky Hold]{ability} or [Multi-type]{ability} are immune to the item theft effect.
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Pokémon with [Sticky Hold]{ability} or [Multitype]{ability} are immune to the item theft effect.
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The target cannot recover its item with [Recycle]{move}.
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@ -453,7 +453,7 @@ During [Sunny Day]{move}, this move has 50% accuracy."
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155,0,Hits once for every conscious Pokémon the trainer has.,"Inflicts [typeless]{mechanic} [regular damage]{mechanic}. Every Pokémon in the user's party, excepting those that have fainted or have a [major status effect]{mechanic}, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. [Dark]{type} Pokémon still get [STAB]{mechanic}.
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This effect breaks through [Wonder Guard]{ability}."
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156,0,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
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156,0,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
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During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
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@ -658,7 +658,7 @@ Waterfall | Puts target to [sleep]{mechanic}
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199,0,User receives 1/3 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil.
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200,0,Confuses the target.,[Confuse]{mechanic}s all targets.
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201,0,Has an increased chance for a critical hit and a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. [Critical hit chance]{mechanic} is one level higher than normal. Has a $effect_chance% chance to [burn]{mechanic} the target.
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202,0,All damage from Electric moves is halved until the end of the battle.,"[Electic]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
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202,0,All damage from Electric moves is halved until the end of the battle.,"[Electric]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
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203,0,Has a $effect_chance% chance to badly poison the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [badly poison]{mechanic} the target.
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204,0,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move."
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205,0,Lowers the user's Special Attack by two levels after inflicting damage.,"Inflicts [regular damage]{mechanic}, then [lowers]{mechanic} the user's [Special Attack]{mechanic} by two levels."
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@ -705,7 +705,7 @@ Waterfall | [Grass]{type}
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215,0,Heals the user by half its max HP.,"Heals the user for half its max [HP]{mechanic}. If the user is [Flying]{type}, its [Flying]{type} type is ignored until the end of this turn."
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216,0,Disables moves and immunities that involve flying or levitating for five turns.,"For the next five turns, all immunities to [Ground]{type} moves are disabled. For the duration of this effect, the [evasion]{mechanic} of every Pokémon on the field is [lower]{mechanic}ed by two levels.
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Specifically, [Flying]{type} Pokémon and those with [Levitate]{ability} or that have used [Magnet Rise]{move} are no longer immune to [Ground]{type} attacks, [Arena Trap]{move}, [Spikes]{move}, or [Toxic Spikes]{move}.
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Specifically, [Flying]{type} Pokémon and those with [Levitate]{ability} or that have used [Magnet Rise]{move} are no longer immune to [Ground]{type} attacks, [Arena Trap]{ability}, [Spikes]{move}, or [Toxic Spikes]{move}.
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[Bounce]{move}, [Fly]{move}, [Hi Jump Kick]{move}, [Jump Kick]{move}, and [Splash]{move} cannot be used while this move is in effect."
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217,0,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's [evasion]{mechanic} to normal and prevents any further boosting until the target leaves the [field]{mechanic}. A [Dark]{type} Pokémon under this effect takes normal damage from [Psychic]{type} moves. This move itself ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
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@ -815,14 +815,14 @@ This effect is passed on by [Baton Pass]{move}."
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This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic} remaining or being under the effect of both [Encore]{move} and [Torment]{move} at the same time
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This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}."
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256,0,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
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256,0,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
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During the immune turn, [Low Kick]{move}, [Surf]{move}, and [Whirlpool]{move} still hit the user normally. [Surf]{move} and [Whirlpool]{move} also have double power against the user.
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The user may be hit during its immune turn if under the effect of [Lock-On]{move}, [Mind Reader]{move}, or [No Guard]{ability}.
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This move cannot be selected by [Sleep Talk]{move}."
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257,0,"User digs underground, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User digs underground for one turn, becoming immune to attack, and hits on the second turn.
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257,0,"User digs underground, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User digs underground for one turn, becoming immune to attack, and hits on the second turn.
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During the immune turn, [Earthquake]{move}, [Fissure]{move}, and [Magnitude]{move} still hit the user normally, and their power is doubled if appropriate.
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@ -847,7 +847,7 @@ Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 t
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If the target is in the first turn of [Dive]{move}, this move will hit with double power."
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263,0,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
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264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
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264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
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During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
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@ -869,7 +869,7 @@ This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{mo
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270,0,User receives 1/2 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 the damage it inflicts in recoil.
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271,0,"User faints, and its replacement is fully healed.","User [faint]{mechanic}s. Its replacement's [HP]{mechanic} and [PP]{mechanic} are fully restored, and any [major status effect]{mechanic} is removed."
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272,0,Has a $effect_chance% chance to lower the target's Special Defense by two levels.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Special Defense]{mechanic} by two levels.
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273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{move}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
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273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{mechanic}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
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This move breaks through [Detect]{move} and [Protect]{move}.
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