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MrSoup678 2018-03-29 17:34:28 +02:00
parent 9cd40dcfe7
commit 50bb7d479d

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@ -717,7 +717,7 @@ Specifically, []{type:flying} Pokémon and those with []{ability:levitate} or th
[]{move:bounce}, []{move:fly}, []{move:sky-drop}, []{move:high-jump-kick}, []{move:jump-kick}, and []{move:splash} cannot be used while this move is in effect. []{move:bounce}, []{move:fly}, []{move:sky-drop}, []{move:high-jump-kick}, []{move:jump-kick}, and []{move:splash} cannot be used while this move is in effect.
*Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of []{move:sky-drop}, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it." *Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of []{move:sky-drop}, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it."
217,9,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.","Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:dark} Pokémon under this effect takes normal damage from []{type:psychic} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers." 217,9,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:dark} Pokémon under this effect takes normal damage from []{type:psychic} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
218,9,"If the target is asleep, has double power and wakes it up.","Inflicts [regular damage]{mechanic:regular-damage}. If the target is [sleep]{mechanic:sleep}ing, this move has double power, and the target wakes up." 218,9,"If the target is asleep, has double power and wakes it up.","Inflicts [regular damage]{mechanic:regular-damage}. If the target is [sleep]{mechanic:sleep}ing, this move has double power, and the target wakes up."
219,9,Lowers user's Speed by one stage.,"Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}." 219,9,Lowers user's Speed by one stage.,"Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}."
220,9,"Power raises when the user has lower Speed, up to a maximum of 150.","Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the target's current [Speed]{mechanic:speed} compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150." 220,9,"Power raises when the user has lower Speed, up to a maximum of 150.","Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the target's current [Speed]{mechanic:speed} compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150."
@ -1112,8 +1112,8 @@ Any [regular damage]{mechanic:regular-damage} dealt to an affected Pokémon is r
415,9,Changes the terrain to Psychic Terrain after inflicting damage.,"Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) changes the terrain to []{move:psychic-terrain}." 415,9,Changes the terrain to Psychic Terrain after inflicting damage.,"Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) changes the terrain to []{move:psychic-terrain}."
416,9,"Is physical or special, whichever stat is higher for the user. Ignores ability.","Is physical or special, whichever stat is higher for the user. Ignores targets ability, users Huge Power or Pure Power." 416,9,"Is physical or special, whichever stat is higher for the user. Ignores ability.","Is physical or special, whichever stat is higher for the user. Ignores targets ability, users Huge Power or Pure Power."
417,9,Inflicts regular damage with no additional effect.,Inflicts [regular damage]{mechanic:regular-damage}. 417,9,Inflicts regular damage with no additional effect.,Inflicts [regular damage]{mechanic:regular-damage}.
418,9,"Inflicts [regular damage]{mechanic:regular-damage}, then removes any terrain","Inflicts [regular damage]{mechanic:regular-damage}, then removes any terrain". 418,9,"Inflicts [regular damage]{mechanic:regular-damage}, then removes any terrain","Inflicts [regular damage]{mechanic:regular-damage}, then removes any terrain"".
419,9,"Inflicts [regular damage]{mechanic:regular-damage}, then raises user's Attack, Defense, Sp.Atk, Sp.Def and Speed by 1.","Inflicts [regular damage]{mechanic:regular-damage}, then raises user's [Attack]{mechanic:attack}, [Defense]{mechanic:defense}, [Special Attack]{mechanic:special-attack}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each." 419,9,""Inflicts [regular damage]{mechanic:regular-damage}, then raises user's Attack, Defense, Sp.Atk, Sp.Def and Speed by 1.","Inflicts [regular damage]{mechanic:regular-damage}, then raises user's [Attack]{mechanic:attack}, [Defense]{mechanic:defense}, [Special Attack]{mechanic:special-attack}, [Special Defense]{mechanic:special-defense}, and [Speed]{mechanic:speed} by one [stage]{mechanic:stage} each."
420,9,User receives 1/2 its total HP in recoil.,Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 of its total [HP]{mechanic:hp} in recoil. 420,9,User receives 1/2 its total HP in recoil.,Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 of its total [HP]{mechanic:hp} in recoil.
10001,9,Has an increased chance for a critical hit in Hyper Mode.,Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move while in [hyper mode]{mechanic:hyper-mode}. 10001,9,Has an increased chance for a critical hit in Hyper Mode.,Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move while in [hyper mode]{mechanic:hyper-mode}.
10002,9,User receives 1/2 its HP in recoil.,Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 of its current [HP]{mechanic:hp} in recoil. 10002,9,User receives 1/2 its HP in recoil.,Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 of its current [HP]{mechanic:hp} in recoil.

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