Move effect text: never capitalize accuracy/evasion. #353

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Eevee 2010-12-03 22:24:14 -08:00
parent f518625941
commit 40d94a3ed0

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@ -18,14 +18,14 @@ This move cannot be selected by [Assist]{move}, [Metronome]{move}, or [Sleep Tal
11,Raises the user's Attack by one stage.,Raises the user's [Attack]{mechanic} by one [stage]{mechanic}. 11,Raises the user's Attack by one stage.,Raises the user's [Attack]{mechanic} by one [stage]{mechanic}.
12,Raises the user's Defense by one stage.,Raises the user's [Defense]{mechanic} by one [stage]{mechanic}. 12,Raises the user's Defense by one stage.,Raises the user's [Defense]{mechanic} by one [stage]{mechanic}.
14,Raises the user's Special Attack by one stage.,Raises the user's [Special Attack]{mechanic} by one [stage]{mechanic}. 14,Raises the user's Special Attack by one stage.,Raises the user's [Special Attack]{mechanic} by one [stage]{mechanic}.
17,Raises the user's Evasion by one stage.,Raises the user's [evasion]{mechanic} by one [stage]{mechanic}. 17,Raises the user's evasion by one stage.,Raises the user's [evasion]{mechanic} by one [stage]{mechanic}.
18,Never misses.,Inflicts [regular damage]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. 18,Never misses.,Inflicts [regular damage]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
19,Lowers the target's Attack by one stage.,Lowers the target's [Attack]{mechanic} by one [stage]{mechanic}. 19,Lowers the target's Attack by one stage.,Lowers the target's [Attack]{mechanic} by one [stage]{mechanic}.
20,Lowers the target's Defense by one stage.,Lowers the target's [Defense]{mechanic} by one [stage]{mechanic}. 20,Lowers the target's Defense by one stage.,Lowers the target's [Defense]{mechanic} by one [stage]{mechanic}.
21,Lowers the target's Speed by one stage.,Lowers the target's [Speed]{mechanic} by one [stage]{mechanic}. 21,Lowers the target's Speed by one stage.,Lowers the target's [Speed]{mechanic} by one [stage]{mechanic}.
24,Lowers the target's Accuracy by one stage.,Lowers the target's [accuracy]{mechanic} by one [stage]{mechanic}. 24,Lowers the target's accuracy by one stage.,Lowers the target's [accuracy]{mechanic} by one [stage]{mechanic}.
25,Lowers the target's Evasion by one stage.,Lowers the target's [evasion]{mechanic} by one [stage]{mechanic}. 25,Lowers the target's evasion by one stage.,Lowers the target's [evasion]{mechanic} by one [stage]{mechanic}.
26,"Resets all Pokémon's stats, Accuracy, and Evasion.","Removes [stat]{mechanic}, [accuracy]{mechanic}, and [evasion]{mechanic} modifiers from every Pokémon on the [field]{mechanic}. 26,"Resets all Pokémon's stats, accuracy, and evasion.","Removes [stat]{mechanic}, [accuracy]{mechanic}, and [evasion]{mechanic} modifiers from every Pokémon on the [field]{mechanic}.
This does not count as a stat reduction for the purposes of [Clear Body]{ability} or [White Smoke]{ability}." This does not count as a stat reduction for the purposes of [Clear Body]{ability} or [White Smoke]{ability}."
27,"User waits for 2-3 turns, then hits back for twice the damage it took.","User waits for two turns. On the third turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is [typeless]{mechanic}. 27,"User waits for 2-3 turns, then hits back for twice the damage it took.","User waits for two turns. On the third turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is [typeless]{mechanic}.
@ -110,7 +110,7 @@ If the user is holding [Light Clay]{item}, the barrier lasts for eight turns.
71,Has a $effect_chance% chance to lower the target's Speed by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic} by one [stage]{mechanic}. 71,Has a $effect_chance% chance to lower the target's Speed by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic} by one [stage]{mechanic}.
72,Has a $effect_chance% chance to lower the target's Special Attack by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic} by one [stage]{mechanic}. 72,Has a $effect_chance% chance to lower the target's Special Attack by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic} by one [stage]{mechanic}.
73,Has a $effect_chance% chance to lower the target's Special Defense by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic} by one [stage]{mechanic}. 73,Has a $effect_chance% chance to lower the target's Special Defense by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic} by one [stage]{mechanic}.
74,Has a $effect_chance% chance to lower the target's Accuracy by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic} by one [stage]{mechanic}. 74,Has a $effect_chance% chance to lower the target's accuracy by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic} by one [stage]{mechanic}.
76,User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. User charges for one turn before attacking. [Critical hit chance]{mechanic} is one level higher than normal. Has a $effect_chance% chance to make the target [flinch]{mechanic}. 76,User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. User charges for one turn before attacking. [Critical hit chance]{mechanic} is one level higher than normal. Has a $effect_chance% chance to make the target [flinch]{mechanic}.
This move cannot be selected by [Sleep Talk]{move}." This move cannot be selected by [Sleep Talk]{move}."

1 id short_effect effect
18 20 Lowers the target's Defense by one stage. Lowers the target's [Defense]{mechanic} by one [stage]{mechanic}.
19 21 Lowers the target's Speed by one stage. Lowers the target's [Speed]{mechanic} by one [stage]{mechanic}.
20 24 Lowers the target's Accuracy by one stage. Lowers the target's accuracy by one stage. Lowers the target's [accuracy]{mechanic} by one [stage]{mechanic}.
21 25 Lowers the target's Evasion by one stage. Lowers the target's evasion by one stage. Lowers the target's [evasion]{mechanic} by one [stage]{mechanic}.
22 26 Resets all Pokémon's stats, Accuracy, and Evasion. Resets all Pokémon's stats, accuracy, and evasion. Removes [stat]{mechanic}, [accuracy]{mechanic}, and [evasion]{mechanic} modifiers from every Pokémon on the [field]{mechanic}. This does not count as a stat reduction for the purposes of [Clear Body]{ability} or [White Smoke]{ability}.
23 27 User waits for 2-3 turns, then hits back for twice the damage it took. User waits for two turns. On the third turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is [typeless]{mechanic}. This move cannot be selected by [Sleep Talk]{move}.
24 28 Hits every turn for 2-3 turns, then confuses the user. Inflicts [regular damage]{mechanic}. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes [confused]{mechanic}. [Safeguard]{move} does not protect against the [confusion]{move} from this move.
25 29 Immediately ends wild battles. Forces trainers to switch Pokémon. [Switch]{mechanic}es the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately. Doesn't affect Pokémon with [Suction Cups]{ability} or under the effect of [Ingrain]{move}.
26 30 Hits 2-5 times in one turn. Inflicts [regular damage]{mechanic}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
27 31 User's type changes to the type of one of its moves at random. User's [type]{mechanic} changes to the [type]{mechanic} of one of its moves, selected at random. [Hidden Power]{move} and [Weather Ball]{move} are treated as [Normal]{type}. Only moves with a different [type]{mechanic} are eligible, and [Curse]{move} is never eligible. If the user has no suitable moves, this move will fail.
28 32 Has a $effect_chance% chance to make the target flinch. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to make the target flinch.
29 33 Heals the user by half its max HP. Heals the user for half its max [HP]{mechanic}.
30 34 Badly poisons the target, inflicting more damage every turn. [Badly poisons]{mechanic} the target.
31 35 Scatters money on the ground worth five times the user's level. Inflicts [regular damage]{mechanic}. After the battle ends, the winner receives five times the user's level in extra money for each time this move was used.
110 122 Power increases with happiness, up to a maximum of 102. Inflicts [regular damage]{mechanic}. Power increases with [happiness]{mechanic}, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
111 123 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. Randomly uses one of the following effects. Effect | Chance -------------------------------------------------- | -----: Inflicts [regular damage]{mechanic} with 40 power | 40% Inflicts [regular damage]{mechanic} with 80 power | 30% Inflicts [regular damage]{mechanic} with 120 power | 10% Heals the target for 1/4 its max [HP]{mechanic} | 20% On average, this move inflicts [regular damage]{mechanic} with 52 power and heals the target for 1/20 its max [HP]{mechanic}.
112 124 Power increases as happiness decreases, up to a maximum of 102. Inflicts [regular damage]{mechanic}. Power increases inversely with [happiness]{mechanic}, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
113 125 Protects the user's field from major status ailments and confusion for five turns. Protects Pokémon on the user's side of the [field]{mechanic} from [major status]{mechanic} effects and [confusion]{mechanic} for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the [field]{mechanic}. If [Yawn]{move} is used while this move is in effect, it will immediately fail. [Defog]{move} used by an opponent will end this effect. This effect does not prevent the [confusion]{mechanic} caused by [Outrage]{move}, [Petal Dance]{move}, or [Thrash]{move}.
114 126 Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target. [Frozen]{mechanic} Pokémon may use this move, in which case they will thaw.
115 127 Power varies randomly from 10 to 150. Inflicts [regular damage]{mechanic}. Power is selected at random between 10 and 150, with an average of 64: Magnitude | Power | Chance --------: | ----: | -----: 4 | 10 | 5% 5 | 30 | 10% 6 | 50 | 20% 7 | 70 | 20% 8 | 90 | 20% 9 | 110 | 10% 10 | 150 | 5% This move has double power against Pokémon currently underground due to [Dig]{move}.
116 128 Allows the trainer to switch out the user and pass effects along to its replacement. User [switches out]{mechanic}, and the trainer selects a replacement Pokémon from the party. [Stat]{mechanic} changes, [confusion]{mechanic}, and persistent move effects are passed along to the replacement Pokémon. The following move effects are passed: * [Aqua Ring]{move} * both the user's and target's effect of [Block]{move}, [Mean Look]{move}, and [Spider Web]{move} * the curse effect of [Curse]{move} * [Embargo]{move} * [Focus Energy]{move} or an activated [Lansat Berry]{item} * [Gastro Acid]{move} * [Ingrain]{move} * being sapped by [Leech Seed]{move} * being targeted by [Lock-On]{move} or [Mind Reader]{move} * [Magnet Rise]{move} * [Perish Song]{move}'s counter * [Power Trick]{move} * [Substitute]{move}; the doll's HP is unchanged The replacement Pokémon does not trigger effects that respond to Pokémon switching in.