sphinx build 2015-06-17 16:48:18-07:00

This commit is contained in:
Andrew Ekstedt 2015-06-17 16:48:18 -07:00
parent 61ad858e90
commit 3df51394db
2 changed files with 23 additions and 6 deletions

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@ -88,6 +88,7 @@ access individual items.</li>
<dt id="pokedex.db.tables.PokemonSpecies">
<code class="descclassname">pokedex.db.tables.</code><code class="descname">PokemonSpecies</code><a class="headerlink" href="#pokedex.db.tables.PokemonSpecies" title="Permalink to this definition"></a></dt>
<dd><p>A Pokémon species: the standard 1151. Or 649. Whatever.</p>
<p>ID matches the National Pokédex number of the species.</p>
<p>Table name: <em>pokemon_species</em>
(single: <em>pokemon_species</em>)</p>
<p>Primary key: <strong>id</strong>.</p>
@ -228,6 +229,8 @@ access individual items.</li>
different types, moves, or other game-changing properties counts as a
different Pokémon. For example, this table contains four rows for Deoxys,
but only one for Unown.</p>
<p>Non-default forms have IDs above 10000.
IDs below 10000 match the species_id column, for convenience.</p>
<p>Table name: <em>pokemon</em>
(single: <em>pokemon</em>)</p>
<p>Primary key: <strong>id</strong>.</p>
@ -350,6 +353,10 @@ effectively cached.</p>
color differences) of every Pokémon, regardless of how the games treat
them. Even Pokémon with no alternate forms have one row in this table, to
represent their lone &#8220;normal&#8221; form.</p>
<p>Forms which are not the default for their species have IDs above 10000.
IDs below 10000 correspond to ID of the species for convenience,
but this should not be relied upon.
To get the species ID of a form, join with the pokemon table.</p>
<p>Table name: <em>pokemon_forms</em>
(single: <em>pokemon_form</em>)</p>
<p>Primary key: <strong>id</strong>.</p>
@ -521,6 +528,8 @@ must occur to cause a Pokémon to evolve.</p>
<dt id="pokedex.db.tables.Move">
<code class="descclassname">pokedex.db.tables.</code><code class="descname">Move</code><a class="headerlink" href="#pokedex.db.tables.Move" title="Permalink to this definition"></a></dt>
<dd><p>A Move: technique or attack a Pokémon can learn to use.</p>
<p>IDs below 10000 match the internal IDs used in the games.
IDs above 10000 are reserved for Shadow moves from Colosseum and XD.</p>
<p>Table name: <em>moves</em>
(single: <em>move</em>)</p>
<p>Primary key: <strong>id</strong>.</p>
@ -712,7 +721,7 @@ must occur to cause a Pokémon to evolve.</p>
(→ <a class="reference internal" href="#pokedex.db.tables.MoveMetaCategory" title="pokedex.db.tables.MoveMetaCategory"><code class="xref py py-class docutils literal"><span class="pre">MoveMetaCategory</span></code></a>)</p>
<hr><dl class="attribute">
<dt id="pokedex.db.tables.MoveMeta.recoil">
<code class="descname">recoil</code><em class="property"> = &lt;sqlalchemy.sql.elements.UnaryExpression object at 0x9385410&gt;</em><a class="headerlink" href="#pokedex.db.tables.MoveMeta.recoil" title="Permalink to this definition"></a></dt>
<code class="descname">recoil</code><em class="property"> = &lt;sqlalchemy.sql.elements.UnaryExpression object at 0x8e55250&gt;</em><a class="headerlink" href="#pokedex.db.tables.MoveMeta.recoil" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -727,6 +736,7 @@ must occur to cause a Pokémon to evolve.</p>
<dt id="pokedex.db.tables.Item">
<code class="descclassname">pokedex.db.tables.</code><code class="descname">Item</code><a class="headerlink" href="#pokedex.db.tables.Item" title="Permalink to this definition"></a></dt>
<dd><p>An Item from the games, like &#8220;Poké Ball&#8221; or &#8220;Bicycle&#8221;.</p>
<p>IDs do not mean anything; see ItemGameIndex for the IDs used in the games.</p>
<p>Table name: <em>items</em>
(single: <em>item</em>)</p>
<p>Primary key: <strong>id</strong>.</p>
@ -801,6 +811,7 @@ must occur to cause a Pokémon to evolve.</p>
<code class="descclassname">pokedex.db.tables.</code><code class="descname">Berry</code><a class="headerlink" href="#pokedex.db.tables.Berry" title="Permalink to this definition"></a></dt>
<dd><p>A Berry, consumable item that grows on trees.</p>
<p>For data common to all items, such as the name, see the corresponding item entry.</p>
<p>ID matches the in-game berry number.</p>
<p>Table name: <em>berries</em></p>
<p>Primary key: <strong>id</strong>.</p>
<p>Has
@ -903,6 +914,8 @@ must occur to cause a Pokémon to evolve.</p>
<dt id="pokedex.db.tables.Ability">
<code class="descclassname">pokedex.db.tables.</code><code class="descname">Ability</code><a class="headerlink" href="#pokedex.db.tables.Ability" title="Permalink to this definition"></a></dt>
<dd><p>An ability a Pokémon can have, such as Static or Pressure.</p>
<p>IDs below 10000 match the internal ID in the games.
IDs above 10000 are reserved for Conquest-only abilities.</p>
<p>Table name: <em>abilities</em>
(single: <em>ability</em>)</p>
<p>Primary key: <strong>id</strong>.</p>
@ -1560,7 +1573,11 @@ swarm) are thus enough to define a specific encounter.</p>
<dt id="pokedex.db.tables.EggGroup">
<code class="descclassname">pokedex.db.tables.</code><code class="descname">EggGroup</code><a class="headerlink" href="#pokedex.db.tables.EggGroup" title="Permalink to this definition"></a></dt>
<dd><p>An Egg group. Usually, two Pokémon can breed if they share an Egg Group.</p>
<p>(exceptions are the Ditto and No Eggs groups)</p>
<p>Exceptions:</p>
<p>Pokémon in the No Eggs group cannot breed.</p>
<p>Pokemon in the Ditto group can breed with any pokemon
except those in the Ditto or No Eggs groups.</p>
<p>ID matches to the internal ID used in the games.</p>
<p>Table name: <em>egg_groups</em>
(single: <em>egg_group</em>)</p>
<p>Primary key: <strong>id</strong>.</p>
@ -1645,7 +1662,7 @@ swarm) are thus enough to define a specific encounter.</p>
<dl class="dex-table">
<dt id="pokedex.db.tables.ItemCategory">
<code class="descclassname">pokedex.db.tables.</code><code class="descname">ItemCategory</code><a class="headerlink" href="#pokedex.db.tables.ItemCategory" title="Permalink to this definition"></a></dt>
<dd><p>An item category. Not official.</p>
<dd><p>An item category. Not official.</p>
<p>Table name: <em>item_categories</em>
(single: <em>item_category</em>)</p>
<p>Primary key: <strong>id</strong>.</p>
@ -1689,7 +1706,7 @@ swarm) are thus enough to define a specific encounter.</p>
<dl class="dex-table">
<dt id="pokedex.db.tables.ItemPocket">
<code class="descclassname">pokedex.db.tables.</code><code class="descname">ItemPocket</code><a class="headerlink" href="#pokedex.db.tables.ItemPocket" title="Permalink to this definition"></a></dt>
<dd><p>A pocket that categorizes items.</p>
<dd><p>A pocket that categorizes items. Semi-offical.</p>
<p>Table name: <em>item_pockets</em>
(single: <em>item_pocket</em>)</p>
<p>Primary key: <strong>id</strong>.</p>
@ -2216,7 +2233,7 @@ bestow taste preferences, etc.</p>
<dl class="dex-table">
<dt id="pokedex.db.tables.ItemFlag">
<code class="descclassname">pokedex.db.tables.</code><code class="descname">ItemFlag</code><a class="headerlink" href="#pokedex.db.tables.ItemFlag" title="Permalink to this definition"></a></dt>
<dd><p>An item attribute such as &#8220;consumable&#8221; or &#8220;holdable&#8221;.</p>
<dd><p>An item attribute such as &#8220;consumable&#8221; or &#8220;holdable&#8221;. Not official.</p>
<p>Table name: <em>item_flags</em>
(single: <em>item_flag</em>)</p>
<p>Primary key: <strong>id</strong>.</p>

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