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sphinx build 2015-06-17 16:48:18-07:00
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2 changed files with 23 additions and 6 deletions
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@ -88,6 +88,7 @@ access individual items.</li>
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<dt id="pokedex.db.tables.PokemonSpecies">
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<code class="descclassname">pokedex.db.tables.</code><code class="descname">PokemonSpecies</code><a class="headerlink" href="#pokedex.db.tables.PokemonSpecies" title="Permalink to this definition">¶</a></dt>
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<dd><p>A Pokémon species: the standard 1–151. Or 649. Whatever.</p>
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<p>ID matches the National Pokédex number of the species.</p>
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<p>Table name: <em>pokemon_species</em>
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(single: <em>pokemon_species</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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@ -228,6 +229,8 @@ access individual items.</li>
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different types, moves, or other game-changing properties counts as a
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different Pokémon. For example, this table contains four rows for Deoxys,
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but only one for Unown.</p>
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<p>Non-default forms have IDs above 10000.
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IDs below 10000 match the species_id column, for convenience.</p>
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<p>Table name: <em>pokemon</em>
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(single: <em>pokemon</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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@ -350,6 +353,10 @@ effectively cached.</p>
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color differences) of every Pokémon, regardless of how the games treat
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them. Even Pokémon with no alternate forms have one row in this table, to
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represent their lone “normal” form.</p>
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<p>Forms which are not the default for their species have IDs above 10000.
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IDs below 10000 correspond to ID of the species for convenience,
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but this should not be relied upon.
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To get the species ID of a form, join with the pokemon table.</p>
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<p>Table name: <em>pokemon_forms</em>
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(single: <em>pokemon_form</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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@ -521,6 +528,8 @@ must occur to cause a Pokémon to evolve.</p>
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<dt id="pokedex.db.tables.Move">
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<code class="descclassname">pokedex.db.tables.</code><code class="descname">Move</code><a class="headerlink" href="#pokedex.db.tables.Move" title="Permalink to this definition">¶</a></dt>
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<dd><p>A Move: technique or attack a Pokémon can learn to use.</p>
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<p>IDs below 10000 match the internal IDs used in the games.
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IDs above 10000 are reserved for Shadow moves from Colosseum and XD.</p>
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<p>Table name: <em>moves</em>
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(single: <em>move</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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@ -712,7 +721,7 @@ must occur to cause a Pokémon to evolve.</p>
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(→ <a class="reference internal" href="#pokedex.db.tables.MoveMetaCategory" title="pokedex.db.tables.MoveMetaCategory"><code class="xref py py-class docutils literal"><span class="pre">MoveMetaCategory</span></code></a>)</p>
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<hr><dl class="attribute">
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<dt id="pokedex.db.tables.MoveMeta.recoil">
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<code class="descname">recoil</code><em class="property"> = <sqlalchemy.sql.elements.UnaryExpression object at 0x9385410></em><a class="headerlink" href="#pokedex.db.tables.MoveMeta.recoil" title="Permalink to this definition">¶</a></dt>
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<code class="descname">recoil</code><em class="property"> = <sqlalchemy.sql.elements.UnaryExpression object at 0x8e55250></em><a class="headerlink" href="#pokedex.db.tables.MoveMeta.recoil" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -727,6 +736,7 @@ must occur to cause a Pokémon to evolve.</p>
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<dt id="pokedex.db.tables.Item">
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<code class="descclassname">pokedex.db.tables.</code><code class="descname">Item</code><a class="headerlink" href="#pokedex.db.tables.Item" title="Permalink to this definition">¶</a></dt>
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<dd><p>An Item from the games, like “Poké Ball” or “Bicycle”.</p>
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<p>IDs do not mean anything; see ItemGameIndex for the IDs used in the games.</p>
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<p>Table name: <em>items</em>
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(single: <em>item</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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@ -801,6 +811,7 @@ must occur to cause a Pokémon to evolve.</p>
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<code class="descclassname">pokedex.db.tables.</code><code class="descname">Berry</code><a class="headerlink" href="#pokedex.db.tables.Berry" title="Permalink to this definition">¶</a></dt>
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<dd><p>A Berry, consumable item that grows on trees.</p>
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<p>For data common to all items, such as the name, see the corresponding item entry.</p>
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<p>ID matches the in-game berry number.</p>
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<p>Table name: <em>berries</em></p>
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<p>Primary key: <strong>id</strong>.</p>
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<p>Has
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@ -903,6 +914,8 @@ must occur to cause a Pokémon to evolve.</p>
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<dt id="pokedex.db.tables.Ability">
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<code class="descclassname">pokedex.db.tables.</code><code class="descname">Ability</code><a class="headerlink" href="#pokedex.db.tables.Ability" title="Permalink to this definition">¶</a></dt>
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<dd><p>An ability a Pokémon can have, such as Static or Pressure.</p>
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<p>IDs below 10000 match the internal ID in the games.
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IDs above 10000 are reserved for Conquest-only abilities.</p>
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<p>Table name: <em>abilities</em>
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(single: <em>ability</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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@ -1560,7 +1573,11 @@ swarm) are thus enough to define a specific encounter.</p>
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<dt id="pokedex.db.tables.EggGroup">
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<code class="descclassname">pokedex.db.tables.</code><code class="descname">EggGroup</code><a class="headerlink" href="#pokedex.db.tables.EggGroup" title="Permalink to this definition">¶</a></dt>
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<dd><p>An Egg group. Usually, two Pokémon can breed if they share an Egg Group.</p>
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<p>(exceptions are the Ditto and No Eggs groups)</p>
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<p>Exceptions:</p>
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<p>Pokémon in the No Eggs group cannot breed.</p>
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<p>Pokemon in the Ditto group can breed with any pokemon
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except those in the Ditto or No Eggs groups.</p>
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<p>ID matches to the internal ID used in the games.</p>
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<p>Table name: <em>egg_groups</em>
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(single: <em>egg_group</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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@ -1645,7 +1662,7 @@ swarm) are thus enough to define a specific encounter.</p>
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<dl class="dex-table">
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<dt id="pokedex.db.tables.ItemCategory">
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<code class="descclassname">pokedex.db.tables.</code><code class="descname">ItemCategory</code><a class="headerlink" href="#pokedex.db.tables.ItemCategory" title="Permalink to this definition">¶</a></dt>
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<dd><p>An item category. Not official.</p>
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<dd><p>An item category. Not official.</p>
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<p>Table name: <em>item_categories</em>
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(single: <em>item_category</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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@ -1689,7 +1706,7 @@ swarm) are thus enough to define a specific encounter.</p>
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<dl class="dex-table">
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<dt id="pokedex.db.tables.ItemPocket">
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<code class="descclassname">pokedex.db.tables.</code><code class="descname">ItemPocket</code><a class="headerlink" href="#pokedex.db.tables.ItemPocket" title="Permalink to this definition">¶</a></dt>
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<dd><p>A pocket that categorizes items.</p>
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<dd><p>A pocket that categorizes items. Semi-offical.</p>
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<p>Table name: <em>item_pockets</em>
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(single: <em>item_pocket</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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@ -2216,7 +2233,7 @@ bestow taste preferences, etc.</p>
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<dl class="dex-table">
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<dt id="pokedex.db.tables.ItemFlag">
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<code class="descclassname">pokedex.db.tables.</code><code class="descname">ItemFlag</code><a class="headerlink" href="#pokedex.db.tables.ItemFlag" title="Permalink to this definition">¶</a></dt>
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<dd><p>An item attribute such as “consumable” or “holdable”.</p>
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<dd><p>An item attribute such as “consumable” or “holdable”. Not official.</p>
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<p>Table name: <em>item_flags</em>
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(single: <em>item_flag</em>)</p>
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<p>Primary key: <strong>id</strong>.</p>
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