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2 changed files with 254 additions and 67 deletions
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105
scripts/gen_iv_tutors.py
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105
scripts/gen_iv_tutors.py
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from struct import Struct
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max_pokemon = 507
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# As usual, I'm just going to dump SQL
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print('begin;')
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# Delete the previous tutor data, except for the special tutors that aren't
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# stored as flags
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print("""delete from pokemon_moves where version_group_id in (9, 10)
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and pokemon_move_method_id=3
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and move_id not in (select id from moves where identifier in
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('blast-burn', 'hydro-cannon', 'frenzy-plant', 'draco-meteor'));
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""")
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# A template for inserting a pokemon_moves record. No internal Pokémon indices
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# change between Pt and HG/SS, so we'll just use Pt's.
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insert_template = """insert into pokemon_moves (pokemon_id, version_group_id,
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move_id, pokemon_move_method_id, level, "order")
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values (
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(select pokemon_id from pokemon_game_indices where game_index={pokemon}
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and version_id=14),
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{version_group}, {move}, 3, 0, null
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);
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"""
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# PLATINUM
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move_struct = Struct('<H10x') # We don't care about shard costs or anything
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move_count = 38
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moves = []
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with open('/tmp/pt/overlay9/overlay_00000005.bin', 'rb') as overlay:
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overlay.seek(0x2FF64)
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for move in range(move_count):
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move = overlay.read(move_struct.size)
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move, = move_struct.unpack(move)
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moves.append(move)
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# The Eggs don't get dummy flags; it goes straight to Attack Deoxys
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for pokemon in range(1, max_pokemon + 1 - 2):
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if pokemon > 493:
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pokemon += 2
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for n, move in enumerate(moves):
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if n % 8 == 0:
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flag_byte, = overlay.read(1)
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if flag_byte & 1:
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print(insert_template.format(
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pokemon=pokemon,
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version_group=9,
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move=move
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))
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flag_byte >>= 1
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# HEARTGOLD
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move_struct = Struct('<H2x') # Costs are just BP so there's less to skip
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move_count = 52
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moves = []
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# The move list for HG is in a compressed overlay, which I decompressed
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# beforehand with magical's lzss3.py -- https://github.com/magical/nlzss
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with open('/tmp/overlays/overlay_00000001.bin', 'rb') as overlay:
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overlay.seek(0x23AE0)
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for move in range(move_count):
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move = overlay.read(move_struct.size)
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move, = move_struct.unpack(move)
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moves.append(move)
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# And the flags are in their own file, padded to an easy length this time.
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# This seemed nice at first but it made it harder to find the move list...
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flag_struct = Struct('<Q')
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with open('/tmp/hg/fsroot/fielddata/wazaoshie/waza_oshie.bin', 'rb') as flagbin:
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for pokemon in range(1, max_pokemon + 1 - 2):
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if pokemon > 493:
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pokemon += 2
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flags, = flag_struct.unpack(flagbin.read(8))
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for n, move in enumerate(moves):
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if flags & 1:
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print(insert_template.format(
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pokemon=pokemon,
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version_group=10,
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move=move
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))
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flags >>= 1
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# Duplicate moves for the Castforms
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print("""
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insert into pokemon_moves (pokemon_id, version_group_id, move_id,
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pokemon_move_method_id, level, "order")
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select p.id, pm.version_group_id, pm.move_id, 3, 0, null
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from pokemon_moves pm
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join pokemon p on pm.pokemon_id=p.species_id and p.is_default=False
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where p.species_id=351 and pm.pokemon_move_method_id=3 and pm.version_group_id in
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(9, 10);
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""")
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print('commit;')
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