Rename the "none" damage class to "non-damaging".

Also decapitalize the classes' names, because they make sense that way
and they're not among the things the games always capitalize.
This commit is contained in:
Lynn "Zhorken" Vaughan 2010-12-07 12:43:58 -05:00
parent 87f8278c0c
commit 2aa7848b62
2 changed files with 4 additions and 4 deletions

View file

@ -1,4 +1,4 @@
id,name,description id,name,description
1,None,No damage 1,non-damaging,No damage
2,Physical,"Physical damage, controlled by Attack and Defense" 2,physical,"Physical damage, controlled by Attack and Defense"
3,Special,"Special damage, controlled by Special Attack and Special Defense" 3,special,"Special damage, controlled by Special Attack and Special Defense"

1 id name description
2 1 None non-damaging No damage
3 2 Physical physical Physical damage, controlled by Attack and Defense
4 3 Special special Special damage, controlled by Special Attack and Special Defense

View file

@ -573,7 +573,7 @@ class MoveDamageClass(TableBase):
__tablename__ = 'move_damage_classes' __tablename__ = 'move_damage_classes'
id = Column(Integer, primary_key=True, nullable=False, id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID")) info=dict(description="A numeric ID"))
name = Column(Unicode(8), nullable=False, name = Column(Unicode(16), nullable=False,
info=dict(description="An English name of the class", format='plaintext')) info=dict(description="An English name of the class", format='plaintext'))
description = Column(Unicode(64), nullable=False, description = Column(Unicode(64), nullable=False,
info=dict(description="An English description of the class", format='plaintext')) info=dict(description="An English description of the class", format='plaintext'))