Typo fix in Light Screen effect

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Petr Viktorin 2011-09-07 04:24:31 +03:00
parent c9ae5f9688
commit 2a73d371f7

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@ -45,7 +45,7 @@ Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 t
33,9,Heals the user by half its max HP.,Heals the user for half its max [HP]{mechanic:hp}. 33,9,Heals the user by half its max HP.,Heals the user for half its max [HP]{mechanic:hp}.
34,9,"Badly poisons the target, inflicting more damage every turn.",[Badly poisons]{mechanic:badly-poisons} the target. 34,9,"Badly poisons the target, inflicting more damage every turn.",[Badly poisons]{mechanic:badly-poisons} the target.
35,9,Scatters money on the ground worth five times the user's level.,"Inflicts [regular damage]{mechanic:regular-damage}. After the battle ends, the winner receives five times the user's level in extra money for each time this move was used." 35,9,Scatters money on the ground worth five times the user's level.,"Inflicts [regular damage]{mechanic:regular-damage}. After the battle ends, the winner receives five times the user's level in extra money for each time this move was used."
36,9,Reduces damage from special attacks by 50% for five turns..,"Erects a barrier around the user's side of the field that reduces damage from [special]{mechanic:special} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic:critical-hit}s are not affected by the barrier. 36,9,Reduces damage from special attacks by 50% for five turns.,"Erects a barrier around the user's side of the field that reduces damage from [special]{mechanic:special} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic:critical-hit}s are not affected by the barrier.
If the user is holding []{item:light-clay}, the barrier lasts for eight turns. If the user is holding []{item:light-clay}, the barrier lasts for eight turns.

1 move_effect_id local_language_id short_effect effect
45 49 9 User receives 1/4 the damage it inflicts in recoil. Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/4 the damage it inflicts in recoil.
46 50 9 Confuses the target. [Confuse]{mechanic:confuse}s the target.
47 51 9 Raises the user's Attack by two stages. Raises the user's [Attack]{mechanic:attack} by two [stages]{mechanic:stage}.
48 52 9 Raises the user's Defense by two stages. Raises the user's [Defense]{mechanic:defense} by two [stages]{mechanic:stage}.
49 53 9 Raises the user's Speed by two stages. Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}.
50 54 9 Raises the user's Special Attack by two stages. Raises the user's [Special Attack]{mechanic:special-attack} by two [stages]{mechanic:stage}.
51 55 9 Raises the user's Special Defense by two stages. Raises the user's [Special Defense]{mechanic:special-defense} by two [stages]{mechanic:stage}.