Fix Rough Skin, Roost, and formatting of Detect.

This commit is contained in:
Eevee 2010-03-14 23:46:44 -07:00
parent 3fc6883486
commit 23f2a99be6
2 changed files with 3 additions and 2 deletions

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@ -22,7 +22,7 @@ id,name,flavor_text,effect
21,Suction Cups,Negates moves that force switching out.,This Pokemon cannot be switched with Roar or Whirlwind. 21,Suction Cups,Negates moves that force switching out.,This Pokemon cannot be switched with Roar or Whirlwind.
22,Intimidate,Lowers the foe's Attack stat.,This Pokemon lowers the enemy's Attack one level when it enters battle. 22,Intimidate,Lowers the foe's Attack stat.,This Pokemon lowers the enemy's Attack one level when it enters battle.
23,Shadow Tag,Prevents the foe from escaping.,Enemy Pokemon cannot run or be switched out. 23,Shadow Tag,Prevents the foe from escaping.,Enemy Pokemon cannot run or be switched out.
24,Rough Skin,Inflicts damage to the foe on contact.,Enemy Pokemon receive 1/8 of the damage they inflict as recoil every time they touch this Pokemon. 24,Rough Skin,Inflicts damage to the foe on contact.,Enemy Pokemon receive 1/8 their max HP in damage every time they touch this Pokemon.
25,Wonder Guard,Only supereffective moves will hit.,This Pokemon can only be damaged by moves of types it is weak to. 25,Wonder Guard,Only supereffective moves will hit.,This Pokemon can only be damaged by moves of types it is weak to.
26,Levitate,Gives full immunity to all Ground-type moves.,This Pokemon does not take damage from Ground moves. 26,Levitate,Gives full immunity to all Ground-type moves.,This Pokemon does not take damage from Ground moves.
27,Effect Spore,"Contact may paralyze, poison, or cause sleep.","Enemy Pokemon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokemon." 27,Effect Spore,"Contact may paralyze, poison, or cause sleep.","Enemy Pokemon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokemon."

1 id name flavor_text effect
22 21 Suction Cups Negates moves that force switching out. This Pokemon cannot be switched with Roar or Whirlwind.
23 22 Intimidate Lowers the foe's Attack stat. This Pokemon lowers the enemy's Attack one level when it enters battle.
24 23 Shadow Tag Prevents the foe from escaping. Enemy Pokemon cannot run or be switched out.
25 24 Rough Skin Inflicts damage to the foe on contact. Enemy Pokemon receive 1/8 of the damage they inflict as recoil every time they touch this Pokemon. Enemy Pokemon receive 1/8 their max HP in damage every time they touch this Pokemon.
26 25 Wonder Guard Only supereffective moves will hit. This Pokemon can only be damaged by moves of types it is weak to.
27 26 Levitate Gives full immunity to all Ground-type moves. This Pokemon does not take damage from Ground moves.
28 27 Effect Spore Contact may paralyze, poison, or cause sleep. Enemy Pokemon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokemon.

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@ -241,6 +241,7 @@ If the user successfully used :move:`Detect`, :move:`Endure`, or :move:`Protect`
:move:`Thunder` during :move:`Rain Dance` and :move:`Blizzard` during :move:`Hail` have a 30% chance to break through this move. :move:`Thunder` during :move:`Rain Dance` and :move:`Blizzard` during :move:`Hail` have a 30% chance to break through this move.
The following effects are not prevented by this move: The following effects are not prevented by this move:
* :move:`Acupressure` from an ally * :move:`Acupressure` from an ally
* :move:`Curse`'s curse effect * :move:`Curse`'s curse effect
* Delayed damage from :move:`Doom Desire` and :move:`Future Sight`; however, these moves will be prevented if they are used this turn * Delayed damage from :move:`Doom Desire` and :move:`Future Sight`; however, these moves will be prevented if they are used this turn
@ -705,7 +706,7 @@ Sunset :type:`Ground`
Waterfall :type:`Grass` Waterfall :type:`Grass`
============== ============== ============== ==============
" "
215,0,Heals the user by half its max HP.,"Heals the user for half its max :mechanic:`HP`. Cancels the effect of :move:`Levitate` on the user. If the user is :type:`Flying`, its :type:`Flying` type is ignored until the end of this turn." 215,0,Heals the user by half its max HP.,"Heals the user for half its max :mechanic:`HP`. If the user is :type:`Flying`, its :type:`Flying` type is ignored until the end of this turn."
216,0,Disables moves and immunities that involve flying or levitating for five turns.,"For the next five turns, all immunities to :type:`Ground` moves are disabled. For the duration of this effect, the :mechanic:`evasion` of every Pokémon on the field is :mechanic:`lower`\ ed by two levels. 216,0,Disables moves and immunities that involve flying or levitating for five turns.,"For the next five turns, all immunities to :type:`Ground` moves are disabled. For the duration of this effect, the :mechanic:`evasion` of every Pokémon on the field is :mechanic:`lower`\ ed by two levels.
Specifically, :type:`Flying` Pokémon and those with :ability:`Levitate` or that have used :move:`Magnet Rise` are no longer immune to :type:`Ground` attacks, :move:`Arena Trap`, :move:`Spikes`, or :move:`Toxic Spikes`. Specifically, :type:`Flying` Pokémon and those with :ability:`Levitate` or that have used :move:`Magnet Rise` are no longer immune to :type:`Ground` attacks, :move:`Arena Trap`, :move:`Spikes`, or :move:`Toxic Spikes`.

1 id priority short_effect effect
241 259 0 Lowers the target's evasion by one level. Removes field effects from the enemy field. :mechanic:`Lower`\ s the target's :mechanic:`evasion` by one level. Clears away fog. Removes the effects of :move:`Mist`, :move:`Light Screen`, :move:`Reflect`, :move:`Safeguard`, :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the target's side of the :mechanic:`field`. If the target is protected by :move:`Mist`, it will prevent the :mechanic:`evasion` change, then be removed by this move.
242 260 -7 For five turns, slower Pokémon will act before faster Pokemon. For five turns (including this one), slower Pokemon will act before faster Pokemon. Move priority is not affected. Using this move when its effect is already active will end the effect. Pokémon holding :item:`Full Incense`, :item:`Lagging Tail`, or :item:`Quick Claw` and Pokémon with :ability:`Stall` ignore this effect.
243 261 0 Has a :data:`move.effect_chance`\ % chance to freeze the target. Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`freeze` the target. During :move:`Hail`, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of :move:`Protect` and :move:`Detect`.
244 262 0 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. Inflicts :mechanic:`regular damage`. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the :mechanic:`field`, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of :move:`Dive`, this move will hit with double power.
245 262 263 0 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. User takes 1/3 the damage inflicted in recoil. Has a :data:`move.effect_chance`\ % chance to paralyze the target. Inflicts :mechanic:`regular damage`. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the :mechanic:`field`, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of :move:`Dive`, this move will hit with double power. Inflicts :mechanic:`regular damage`. User takes 1/3 the damage it inflicts in recoil. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target.
246 263 264 0 User takes 1/3 the damage inflicted in recoil. Has a :data:`move.effect_chance`\ % chance to paralyze the target. User bounces high into the air, dodging all attacks, and hits next turn. Inflicts :mechanic:`regular damage`. User takes 1/3 the damage it inflicts in recoil. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target. Inflicts :move:`regular damage`. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target. During the immune turn, :move:`Gust`, :move:`Sky Uppercut`, :move:`Thunder`, and :move:`Twister` still hit the user normally. :move:`Gust` and :move:`Twister` also have double power against the user. The damage from :move:`Hail` and :move:`Sandstorm` still applies during the immune turn. The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`. This move cannot be used while :move:`Gravity` is in effect. This move cannot be selected by :move:`Sleep Talk`.
247 264 266 0 User bounces high into the air, dodging all attacks, and hits next turn. Lowers the target's Special Attack by two levels if it's the opposite gender. Inflicts :move:`regular damage`. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a :data:`move.effect_chance`\ % chance to :mechanic:`paralyze` the target. During the immune turn, :move:`Gust`, :move:`Sky Uppercut`, :move:`Thunder`, and :move:`Twister` still hit the user normally. :move:`Gust` and :move:`Twister` also have double power against the user. The damage from :move:`Hail` and :move:`Sandstorm` still applies during the immune turn. The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`. This move cannot be used while :move:`Gravity` is in effect. This move cannot be selected by :move:`Sleep Talk`. :mechanic:`Lower`\ s the target's :mechanic:`Special Attack` by two levels. If the user and target are the same gender, or either is genderless, this move will fail.
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