Update Mirror Move Effect ignored moves description to reflect data

This commit is contained in:
Bradley Jarvis 2015-04-11 09:23:25 +09:30
parent 339181032f
commit 1c6106e446

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@ -12,7 +12,7 @@ move_effect_id,local_language_id,short_effect,effect
Moves that [fail]{mechanic:fail}ed, [miss]{mechanic:miss}ed, had [no effect]{mechanic:no-effect}, or were [block]{mechanic:block}ed are still copied. Moves that [fail]{mechanic:fail}ed, [miss]{mechanic:miss}ed, had [no effect]{mechanic:no-effect}, or were [block]{mechanic:block}ed are still copied.
Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: []{move:acupressure}, []{move:assist}, []{move:chatter}, []{move:copycat}, []{move:counter}, []{move:curse}, []{move:doom-desire}, []{move:feint}, []{move:focus-punch}, []{move:future-sight}, []{move:helping-hand}, []{move:magic-coat}, []{move:me-first}, []{move:metronome}, []{move:mimic}, []{move:mirror-coat}, []{move:mirror-move}, []{move:nature-power}, []{move:perish-song}, []{move:psych-up}, []{move:role-play}, []{move:sketch}, []{move:sleep-talk}, []{move:snatch}, []{move:spit-up}, []{move:struggle}, and []{move:transform}. Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: []{move:acid-armor}, []{move:acupressure}, []{move:after-you}, []{move:agility}, []{move:ally-switch}, []{move:amnesia}, []{move:aqua-ring}, []{move:aromatherapy}, []{move:aromatic-mist}, []{move:assist}, []{move:autotomize}, []{move:barrier}, []{move:baton-pass}, []{move:belch}, []{move:belly-drum}, []{move:bide}, []{move:bulk-up}, []{move:calm-mind}, []{move:camouflage}, []{move:celebrate}, []{move:charge}, []{move:coil}, []{move:conversion}, []{move:conversion-2}, []{move:copycat}, []{move:cosmic-power}, []{move:cotton-guard}, []{move:counter}, []{move:crafty-shield}, []{move:curse}, []{move:defend-order}, []{move:defense-curl}, []{move:destiny-bond}, []{move:detect}, []{move:doom-desire}, []{move:double-team}, []{move:dragon-dance}, []{move:electric-terrain}, []{move:endure}, []{move:final-gambit}, []{move:flower-shield}, []{move:focus-energy}, []{move:focus-punch}, []{move:follow-me}, []{move:future-sight}, []{move:geomancy}, []{move:grassy-terrain}, []{move:gravity}, []{move:growth}, []{move:grudge}, []{move:guard-split}, []{move:hail}, []{move:happy-hour}, []{move:harden}, []{move:haze}, []{move:heal-bell}, []{move:heal-order}, []{move:heal-pulse}, []{move:healing-wish}, []{move:helping-hand}, []{move:hold-hands}, []{move:hone-claws}, []{move:howl}, []{move:imprison}, []{move:ingrain}, []{move:ion-deluge}, []{move:iron-defense}, []{move:kings-shield}, []{move:light-screen}, []{move:lucky-chant}, []{move:lunar-dance}, []{move:magic-coat}, []{move:magnet-rise}, []{move:magnetic-flux}, []{move:mat-block}, []{move:me-first}, []{move:meditate}, []{move:metronome}, []{move:milk-drink}, []{move:mimic}, []{move:minimize}, []{move:mirror-coat}, []{move:mirror-move}, []{move:mist}, []{move:misty-terrain}, []{move:moonlight}, []{move:morning-sun}, []{move:mud-sport}, []{move:nasty-plot}, []{move:nature-power}, []{move:perish-song}, []{move:power-split}, []{move:power-trick}, []{move:protect}, []{move:psych-up}, []{move:quick-guard}, []{move:quiver-dance}, []{move:rage-powder}, []{move:rain-dance}, []{move:recover}, []{move:recycle}, []{move:reflect}, []{move:reflect-type}, []{move:refresh}, []{move:rest}, []{move:rock-polish}, []{move:role-play}, []{move:roost}, []{move:rototiller}, []{move:safeguard}, []{move:sandstorm}, []{move:shadow-blast}, []{move:shadow-bolt}, []{move:shadow-half}, []{move:shadow-rush}, []{move:shadow-shed}, []{move:shadow-sky}, []{move:shadow-storm}, []{move:shadow-wave}, []{move:sharpen}, []{move:shell-smash}, []{move:shift-gear}, []{move:sketch}, []{move:slack-off}, []{move:sleep-talk}, []{move:snatch}, []{move:soft-boiled}, []{move:spikes}, []{move:spiky-shield}, []{move:spit-up}, []{move:splash}, []{move:stealth-rock}, []{move:sticky-web}, []{move:stockpile}, []{move:struggle}, []{move:substitute}, []{move:sunny-day}, []{move:swallow}, []{move:swords-dance}, []{move:synthesis}, []{move:tail-glow}, []{move:tailwind}, []{move:teleport}, []{move:toxic-spikes}, []{move:transform}, []{move:water-sport}, []{move:wide-guard}, []{move:wish}, []{move:withdraw} and []{move:work-up}.
This move cannot be selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}, nor forced by []{move:encore}." This move cannot be selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}, nor forced by []{move:encore}."
11,9,Raises the user's Attack by one stage.,Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}. 11,9,Raises the user's Attack by one stage.,Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.

1 move_effect_id local_language_id short_effect effect
12 11 9 Raises the user's Attack by one stage. Raises the user's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
13 12 9 Raises the user's Defense by one stage. Raises the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
14 14 9 Raises the user's Special Attack by one stage. Raises the user's [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage}.
15 17 9 Raises the user's evasion by one stage. Raises the user's [evasion]{mechanic:evasion} by one [stage]{mechanic:stage}.
16 18 9 Never misses. Inflicts [regular damage]{mechanic:regular-damage}. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
17 19 9 Lowers the target's Attack by one stage. Lowers the target's [Attack]{mechanic:attack} by one [stage]{mechanic:stage}.
18 20 9 Lowers the target's Defense by one stage. Lowers the target's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.