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Remove some lies about encounter slots
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1 changed files with 1 additions and 7 deletions
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@ -731,8 +731,6 @@ class Encounter(TableBase):
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A slot (20% walking in grass) and any appropriate world conditions (no
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swarm) are thus enough to define a specific encounter.
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Well, okay, almost: each slot actually appears twice.
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"""
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__tablename__ = 'encounters'
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@ -823,11 +821,7 @@ create_translation_table('encounter_method_prose', EncounterMethod, 'prose',
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)
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class EncounterSlot(TableBase):
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u"""An abstract "slot" within a method, associated with both some set of conditions and a rarity.
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Note that there are two encounters per slot, so the rarities will only add
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up to 50.
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"""
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u"""An abstract "slot" within a method, associated with both some set of conditions and a rarity."""
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__tablename__ = 'encounter_slots'
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id = Column(Integer, primary_key=True, nullable=False,
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