Added some move changes from RGBY to GSC, fixed explosion for gen v

This commit is contained in:
Brigit Lemanski 2010-12-07 03:02:31 -05:00
parent d3594eac1a
commit 06d8186a12
2 changed files with 11 additions and 2 deletions

View file

@ -1,18 +1,25 @@
move_id,changed_in_version_group_id,power,pp,accuracy move_id,changed_in_version_group_id,power,pp,accuracy
13,3,,,75
17,3,35,,
20,11,,,75 20,11,,,75
26,11,85,25, 26,11,85,25,
33,11,35,,95 33,11,35,,95
35,11,,,85 35,11,,,85
37,11,90,20, 37,11,90,20,
38,3,100,,
50,11,,,80 50,11,,,80
59,3,,,90
67,3,50,,90
80,11,90,20, 80,11,90,20,
83,11,15,,70 83,11,15,,70
92,11,,,85 92,11,,,85
120,3,130,,
128,11,,,75 128,11,,,75
136,11,100,20, 136,11,100,20,
137,11,,,75 137,11,,,75
139,11,,,55 139,11,,,55
152,11,,,85 152,11,,,85
153,3,170,,
170,11,,40, 170,11,,40,
178,11,,,85 178,11,,,85
202,11,60,, 202,11,60,,

1 move_id changed_in_version_group_id power pp accuracy
2 13 3 75
3 17 3 35
4 20 11 75
5 26 11 85 25
6 33 11 35 95
7 35 11 85
8 37 11 90 20
9 38 3 100
10 50 11 80
11 59 3 90
12 67 3 50 90
13 80 11 90 20
14 83 11 15 70
15 92 11 85
16 120 3 130
17 128 11 75
18 136 11 100 20
19 137 11 75
20 139 11 55
21 152 11 85
22 153 3 170
23 170 11 40
24 178 11 85
25 202 11 60

View file

@ -6,7 +6,9 @@ id,short_effect,effect
5,Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target. 5,Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target.
6,Has a $effect_chance% chance to freeze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target. 6,Has a $effect_chance% chance to freeze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target.
7,Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target. 7,Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
8,Inflicts double damage. User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}, but halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}." 8,User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}.
Before BW: Halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}."
9,Only works on sleeping Pokémon. Heals the user by half the damage inflicted.,Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted. 9,Only works on sleeping Pokémon. Heals the user by half the damage inflicted.,Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted.
10,Uses the target's last used move.,"Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}. 10,Uses the target's last used move.,"Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}.
@ -55,7 +57,7 @@ If the user is holding [Light Clay]{item}, the barrier lasts for eight turns.
This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}. This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}.
After Generation III, this move fails if the Pokémon is already asleep." Before DP, this move fails if the Pokémon is already asleep."
39,Causes a one-hit KO.,"Inflicts damage equal to the target's max [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move's [accuracy]{mechanic} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic}. 39,Causes a one-hit KO.,"Inflicts damage equal to the target's max [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move's [accuracy]{mechanic} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic}.
Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting. Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting.

1 id short_effect effect
6 5 Has a $effect_chance% chance to burn the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target.
7 6 Has a $effect_chance% chance to freeze the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target.
8 7 Has a $effect_chance% chance to paralyze the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
9 8 Inflicts double damage. User faints. User faints. User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}, but halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}. User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}. Before BW: Halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}.
10 9 Only works on sleeping Pokémon. Heals the user by half the damage inflicted. Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted.
11 10 Uses the target's last used move. Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}. Moves that [fail]{mechanic}ed, [miss]{mechanic}ed, had [no effect]{mechanic}, or were [block]{mechanic}ed are still copied. Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: [Acupressure]{move}, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Curse]{move}, [Doom Desire]{move}, [Feint]{move}, [Focus Punch]{move}, [Future Sight]{move}, [Helping Hand]{move}, [Magic Coat]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Nature Power]{move}, [Perish Song]{move}, [Psych Up]{move}, [Role Play]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Spit Up]{move}, [Struggle]{move}, and [Transform]{move}. This move cannot be selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}, nor forced by [Encore]{move}.
12 9 11 Only works on sleeping Pokémon. Heals the user by half the damage inflicted. Raises the user's Attack by one stage. Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted. Raises the user's [Attack]{mechanic} by one [stage]{mechanic}.
13 10 12 Uses the target's last used move. Raises the user's Defense by one stage. Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}. Moves that [fail]{mechanic}ed, [miss]{mechanic}ed, had [no effect]{mechanic}, or were [block]{mechanic}ed are still copied. Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: [Acupressure]{move}, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Curse]{move}, [Doom Desire]{move}, [Feint]{move}, [Focus Punch]{move}, [Future Sight]{move}, [Helping Hand]{move}, [Magic Coat]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Nature Power]{move}, [Perish Song]{move}, [Psych Up]{move}, [Role Play]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Spit Up]{move}, [Struggle]{move}, and [Transform]{move}. This move cannot be selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}, nor forced by [Encore]{move}. Raises the user's [Defense]{mechanic} by one [stage]{mechanic}.
14 11 14 Raises the user's Attack by one stage. Raises the user's Special Attack by one stage. Raises the user's [Attack]{mechanic} by one [stage]{mechanic}. Raises the user's [Special Attack]{mechanic} by one [stage]{mechanic}.
57 61 66 Lowers the target's Speed by two stages. Reduces damage from physical attacks by half. Lowers the target's [Speed]{mechanic} by two [stages]{mechanic:stage}. Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic}s are not affected by the barrier. If the user is holding [Light Clay]{item}, the barrier lasts for eight turns. [Brick Break]{move} or [Defog]{move} used by an opponent will destroy the barrier.
58 63 67 Lowers the target's Special Defense by two stages. Poisons the target. Lowers the target's [Special Defense]{mechanic} by two [stages]{mechanic:stage}. [Poisons]{mechanic} the target.
59 66 68 Reduces damage from physical attacks by half. Paralyzes the target. Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic}s are not affected by the barrier. If the user is holding [Light Clay]{item}, the barrier lasts for eight turns. [Brick Break]{move} or [Defog]{move} used by an opponent will destroy the barrier. [Paralyzes]{mechanic} the target.
60 67 69 Poisons the target. Has a $effect_chance% chance to lower the target's Attack by one stage. [Poisons]{mechanic} the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic} by one [stage]{mechanic}.
61 68 70 Paralyzes the target. Has a $effect_chance% chance to lower the target's Defense by one stage. [Paralyzes]{mechanic} the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic} by one [stage]{mechanic}.
62 69 71 Has a $effect_chance% chance to lower the target's Attack by one stage. Has a $effect_chance% chance to lower the target's Speed by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic} by one [stage]{mechanic}. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic} by one [stage]{mechanic}.
63 70 72 Has a $effect_chance% chance to lower the target's Defense by one stage. Has a $effect_chance% chance to lower the target's Special Attack by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic} by one [stage]{mechanic}. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic} by one [stage]{mechanic}.