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Added some move changes from RGBY to GSC, fixed explosion for gen v
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d3594eac1a
commit
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2 changed files with 11 additions and 2 deletions
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@ -1,18 +1,25 @@
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move_id,changed_in_version_group_id,power,pp,accuracy
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move_id,changed_in_version_group_id,power,pp,accuracy
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13,3,,,75
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17,3,35,,
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20,11,,,75
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20,11,,,75
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26,11,85,25,
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26,11,85,25,
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33,11,35,,95
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33,11,35,,95
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35,11,,,85
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35,11,,,85
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37,11,90,20,
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37,11,90,20,
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38,3,100,,
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50,11,,,80
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50,11,,,80
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59,3,,,90
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67,3,50,,90
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80,11,90,20,
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80,11,90,20,
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83,11,15,,70
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83,11,15,,70
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92,11,,,85
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92,11,,,85
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120,3,130,,
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128,11,,,75
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128,11,,,75
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136,11,100,20,
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136,11,100,20,
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137,11,,,75
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137,11,,,75
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139,11,,,55
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139,11,,,55
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152,11,,,85
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152,11,,,85
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153,3,170,,
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170,11,,40,
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170,11,,40,
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178,11,,,85
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178,11,,,85
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202,11,60,,
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202,11,60,,
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@ -6,7 +6,9 @@ id,short_effect,effect
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5,Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target.
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5,Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target.
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6,Has a $effect_chance% chance to freeze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target.
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6,Has a $effect_chance% chance to freeze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target.
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7,Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
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7,Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
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8,Inflicts double damage. User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}, but halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}."
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8,User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}.
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Before BW: Halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}."
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9,Only works on sleeping Pokémon. Heals the user by half the damage inflicted.,Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted.
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9,Only works on sleeping Pokémon. Heals the user by half the damage inflicted.,Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted.
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10,Uses the target's last used move.,"Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}.
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10,Uses the target's last used move.,"Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}.
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@ -55,7 +57,7 @@ If the user is holding [Light Clay]{item}, the barrier lasts for eight turns.
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This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}.
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This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}.
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After Generation III, this move fails if the Pokémon is already asleep."
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Before DP, this move fails if the Pokémon is already asleep."
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39,Causes a one-hit KO.,"Inflicts damage equal to the target's max [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move's [accuracy]{mechanic} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic}.
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39,Causes a one-hit KO.,"Inflicts damage equal to the target's max [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move's [accuracy]{mechanic} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic}.
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Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting.
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Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting.
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