mirror of
https://github.com/veekun/pokedex.git
synced 2024-08-20 18:16:34 +00:00
Get SUMO to YAML to database basically working, finally!
- Pokémon shapes are now dumped - Machines were being dumped slightly out of order; they are now correct - Item price is now dumped correctly - Identifiers are now computed to match veekun for all Pokémon - Several bugs with evolutions were fixed - Shedinja is now special-cased, alas - Items are now loaded into the db - Pokémon are now loaded into the db, mostly correctly
This commit is contained in:
parent
698a211539
commit
060dd42c7a
4 changed files with 816 additions and 51 deletions
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@ -46,6 +46,11 @@ def _getset_factory_factory(column_name, string_getter):
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session = object_session(translations)
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language = translations.local_language
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return string_getter(text, session, language)
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if underlying_type is dict:
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def setter(translations, key, value):
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setattr(translations, instance.value_attr, value)
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else:
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def setter(translations, value):
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# The string must be set on the Translation directly.
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raise AttributeError("Cannot set %s" % column_name)
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@ -28,6 +28,7 @@ import yaml
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import pokedex.schema as schema
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from .lib.garc import GARCFile, decrypt_xy_text
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from .lib.pc import PokemonContainerFile
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# TODO: ribbons! 080 in sumo
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@ -104,6 +105,25 @@ COLORS = {
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2: 'pc.yellow',
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}
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# NOTE: these are listed in veekun order, which doesn't match the games, just
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# as with colors
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SHAPES = {
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0: 'ps.ball',
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12: 'ps.squiggle',
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2: 'ps.fish',
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13: 'ps.arms',
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8: 'ps.blob',
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9: 'ps.upright',
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1: 'ps.legs',
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4: 'ps.quadruped',
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11: 'ps.wings',
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7: 'ps.tentacles',
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6: 'ps.heads', # NOTE: this is really multi-body
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10: 'ps.humanoid',
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5: 'ps.bug-wings',
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3: 'ps.armor', # NOTE/TODO?: this is really just bug-shaped
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}
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DAMAGE_CLASSES = {
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0: 'dc.status',
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1: 'dc.physical',
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@ -297,7 +317,7 @@ SUMO_SCRIPT_ENTRIES = {
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'pokemon-weight-flavor': 117,
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'trainer-class-names': 106,
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'berry-names': 65,
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# 49 might be pokédex colors? or maybe clothing colors
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# 49 appears to be clothing dye colors + a set of clothes patterns?
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# 38: item names, with macros to branch for pluralization
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# 114: copy of item names, but with "PP" in latin in korean (?!)
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@ -428,7 +448,8 @@ FORM_NAMES = {
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# TODO why are 10 and 50 duplicated?
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718: (None, '10', '10', '50', 'complete'),
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# Hoopa
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720: ('confined', 'unbound'),
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# TODO should the default form be 'confined'?
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720: (None, 'unbound'),
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# Gumshoos
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735: (None, 'totem'),
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# Vikavolt
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@ -512,7 +533,9 @@ pokemon_struct = Struct(
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'height' / Int16ul,
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'weight' / Int16ul,
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'machines' / BitsSwapped(Bitwise(Array(16 * 8, Flag))),
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# TODO this is clearly not tutors (in sumo anyway)? bulb is 1/1/9, char 2/2/18, squirtle 4/4/36, then all zeroes until dratini 64/64/64, then same with next starters...
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'tutors' / Int32ul,
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# TODO appear to be all zeroes, at least in sumo
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'mystery1' / Int16ul,
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'mystery2' / Int16ul,
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# TODO these are unused in sumo
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@ -664,7 +687,7 @@ item_struct = Struct(
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# 6 - tms
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# 7 - berries
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# 8 - key items
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'mystery0d' / Int8ul,
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'pocketish' / Int8ul,
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# 1 - can be used (+ consumed) by pokémon (maybe for recycle purposes)
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# 16 - black/white/yellow/red/blue flutes?? (not in xy?)
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'mystery0e' / Int8ul,
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@ -991,8 +1014,8 @@ def make_identifier(english_name):
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return re.sub(
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'[^a-zA-Z0-9-]+',
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'-',
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english_name.lower().replace('’', ''),
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)
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english_name.lower().replace('é', 'e').replace('’', '').replace('♂', '-m').replace('♀', '-f'),
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).rstrip('-')
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@contextmanager
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def read_garc(path):
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@ -1372,18 +1395,18 @@ def extract_data(root, out):
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f.seek(0x0049795a) # SUMO
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# TODO magic number (107)
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machineids = struct.unpack('<107H', f.read(2 * 107))
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# TODO dunno if this is still true
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# FIXME this is no longer true in sun/moon, of course
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# Order appears to be based on some gen 4 legacy: TMs 1 through 92, HMs
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# 1 through 6, then the other eight TMs and the last HM. But the bits
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# in the Pokémon structs are in the expected order of 1 through 100, 1
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# through 7
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machines = [
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identifiers['move'][moveid]
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for moveid in
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machineids[0:92] +
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machineids[98:106] +
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machineids[92:98] +
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machineids[106:]
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for moveid in machineids
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#machineids[0:92] +
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#machineids[98:106] +
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#machineids[92:98] +
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#machineids[106:]
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]
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# TODO Pokémon box sprite map
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@ -1418,19 +1441,27 @@ def extract_data(root, out):
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item_ct = len(garc)
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for i, subfile in enumerate(garc):
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identifier = identifiers['item'][i]
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if identifier == '???':
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if identifier == '':
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# Junk non-item
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# TODO striiictly speaking, maybe we should dump these anyway
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# TODO striiictly speaking, maybe we should dump these
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# anyway... but we have no way of knowing what they'd do, so,
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# eh
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continue
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item = all_items[identifier] = schema.Item()
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item.game_index = i
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item.name = collect_text(texts, 'item-names', i)
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item.flavor_text = collect_text(texts, 'item-flavor', i)
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raw_item = item_struct.parse_stream(subfile[0])
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item.price = raw_item.price
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item.price = raw_item.price * 10
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item.fling_power = raw_item.fling_power
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subfile[0].seek(0)
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data = subfile[0].read()
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print(f"{identifiers['item'][i]:24s} {raw_item.price:5d} {raw_item.fling_effect:3d} {raw_item.natural_gift_effect:3d} {raw_item.natural_gift_power:3d} {raw_item.natural_gift_type & 31:2d} | {raw_item.pocketish:1d} {data.hex()[:32]}")
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with (out / 'items.yaml').open('w') as f:
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f.write(Camel([schema.POKEDEX_TYPES]).dump(all_items))
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@ -1469,7 +1500,18 @@ def extract_data(root, out):
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assert not unused_image_datae
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# -------------------------------------------------------------------------
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# Pokémon structs
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# Pokémon
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# Shapes are stored separately alongside some Pokédex sorting data, since
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# they're only used in the Pokédex search. In SUMO, at least, every flavor
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# form has its own shape.
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# TODO where is this in other games?
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# TODO what are the other records in these two files? file 0 has 11 records, file 1 has 7
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with read_garc(root / 'rom/a/1/5/2') as garc: # SUMO
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subfile = PokemonContainerFile(garc[1][0])
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shape_data = subfile[1].read()
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# One byte per form, no parsing required!
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pokémon_form_shapes = [SHAPES[shape_id] for shape_id in shape_data]
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# TODO document this properly sometime, somewhere, but the gist is:
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# - a species may have multiple forms
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@ -1564,18 +1606,20 @@ def extract_data(root, out):
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pokémon.game_index = i
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base_species_id, form_name_id = concrete_form_order[i]
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flavor_id = species_forms[base_species_id]['flavor_ids'][form_name_id]
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# TODO i observe this is explicitly a species name, the one thing that
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# really is shared between forms
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pokémon.name = collect_text(texts, 'species-names', base_species_id)
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pokémon.genus = collect_text(texts, 'genus-names', base_species_id)
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# FIXME ho ho, hang on a second, forms have their own flavor text too!!
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# TODO well this depends on which game you're dumping
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pokémon.flavor_text = collect_text(texts, 'species-flavor-moon', base_species_id)
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pokémon.flavor_text = collect_text(texts, 'species-flavor-moon', flavor_id)
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# FIXME this is pretty temporary hackery; ideally the file would be
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# arranged around species, not concrete forms
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pokémon.form_base_species = identifiers['species'][base_species_id]
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pokémon.form_number = form_name_id
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pokémon.form_identifier = species_forms[base_species_id]['forms'][form_name_id]
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if i < len(species_forms) and not species_forms[i]['is_concrete']:
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pokémon.form_appearances = species_forms[i]['forms']
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else:
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# FIXME safari escape??
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pokémon.base_experience = record.base_exp
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pokémon.color = record.color
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pokémon.shape = pokémon_form_shapes[flavor_id]
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# FIXME what units are these!
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pokémon.height = record.height
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pokémon.weight = record.weight
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@ -1646,7 +1691,7 @@ def extract_data(root, out):
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# TODO transform to an OD somehow probably
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pokemon_data.append(record)
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print("{:4d} {:25s} {} {:5d} {:5d} {:4d} {:4d} {:2d} / {p.z_crystal:3d} {p.z_base_move:3d} {p.z_move:3d} | {:10s} - {p.effort_padding:2d} - {p.effort:04x} {p.effort_hp:1d} {p.effort_attack:1d} {p.effort_defense:1d} {p.effort_speed:1d} {p.effort_special_attack:1d} {p.effort_special_defense:1d}".format(
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print("{:4d} {:25s} {} {:5d} {:5d} {:4d} {:4d} {:2d} / {p.z_crystal:3d} {p.z_base_move:3d} {p.z_move:3d} | {:10s} - {p.effort_padding:2d} - {p.safari_escape:3d} {p.mystery1:5d} {p.mystery2:5d} {p.held_item3:3d} {p.tutors:10} {shape}".format(
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i,
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identifiers['pokémon'][i],
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('0'*16 + bin(record.mystery1)[2:])[-16:],
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record.form_count,
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record.color,
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p=record,
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shape=pokémon_form_shapes[flavor_id],
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))
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# -------------------------------------------------------------------------
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@ -1762,9 +1808,13 @@ def extract_data(root, out):
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if i > len(identifiers['species']):
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continue
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moveset = all_pokémon[ident].moves
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eggseen = set()
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eggset = moveset['egg'] = []
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for moveid in container.moveids:
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# Swinub has Mud Shot listed twice, for some reason
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if moveid not in eggseen:
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eggset.append(identifiers['move'][moveid])
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eggseen.add(moveid)
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# Level-up moves
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with read_garc(root / 'rom/a/0/1/3') as garc: # SUMO
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@ -1811,16 +1861,18 @@ def extract_data(root, out):
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evo['into'] = identifiers['pokémon'][raw_evo.into_species]
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if raw_evo.method == 1:
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evo['trade'] = 'ev.level-up'
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evo['trigger'] = 'ev.level-up'
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evo['minimum-friendship'] = 220
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elif raw_evo.method == 2:
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evo['trade'] = 'ev.level-up'
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evo['trigger'] = 'ev.level-up'
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# FIXME is this an enum? also really it's morning OR day
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evo['time-of-day'] = 'day'
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evo['minimum-friendship'] = 220
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elif raw_evo.method == 3:
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evo['trade'] = 'ev.level-up'
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evo['trigger'] = 'ev.level-up'
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# FIXME is this an enum?
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evo['time-of-day'] = 'night'
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evo['minimum-friendship'] = 220
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elif raw_evo.method == 4:
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evo['trigger'] = 'ev.level-up'
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evo['minimum-level'] = raw_evo.level
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@ -1831,6 +1883,9 @@ def extract_data(root, out):
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evo['held-item'] = identifiers['item'][raw_evo.param]
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elif raw_evo.method == 7:
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evo['trigger'] = 'ev.trade'
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# FIXME uhh this is always zero. karrablast and shelmet do
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# not actually mention each other here. guess it's
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# hardcoded?? awesome
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evo['traded-with'] = identifiers['pokémon'][raw_evo.param]
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elif raw_evo.method == 8:
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evo['trigger'] = 'ev.use-item'
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@ -1880,6 +1935,7 @@ def extract_data(root, out):
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evo['held-item'] = identifiers['item'][raw_evo.param]
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elif raw_evo.method == 20:
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evo['trigger'] = 'ev.level-up'
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evo['time-of-day'] = 'night'
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evo['held-item'] = identifiers['item'][raw_evo.param]
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elif raw_evo.method == 21:
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evo['trigger'] = 'ev.level-up'
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@ -1920,7 +1976,9 @@ def extract_data(root, out):
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elif raw_evo.method == 30:
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evo['trigger'] = 'ev.level-up'
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evo['minimum-level'] = raw_evo.level
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evo['party-member-type'] = TYPES[raw_evo.param]
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# This is Pancham (needs Dark-type party member) but the
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# type seems to be hardcoded, ugh
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evo['party-member-type'] = 't.dark'
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elif raw_evo.method == 31:
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evo['trigger'] = 'ev.level-up'
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evo['minimum-level'] = raw_evo.level
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@ -1966,18 +2024,34 @@ def extract_data(root, out):
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all_pokémon[identifier].evolutions.append(evo)
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# Shedinja is an exceptionally special case that isn't listed in the data
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# TODO having to lay this out explicitly bugs me
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all_pokémon['nincada'].evolutions.append(dict(
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into='shedinja',
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trigger='shed',
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))
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# Mega evolution
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# TODO
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# already parsed a/0/1/5 as mega_evolutions... but... that only lists
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# items? what lists the actual megas? OH is the number a form number??
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# wow i really need a list of species -> forms eh
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# TODO what is a/1/9/4 (ORAS) or a/0/1/6 (SUMO)? 8 files of 404 bytes each
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# in both versions, so not dependent on the number of loci
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# Baby Pokémon
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#with read_garc(root / 'rom/a/1/9/6') as garc: # ORAS
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#with read_garc(root / 'rom/a/0/1/8') as garc: # SUMO?
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# for subfile in garc:
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# baby_pokemon = subfile[0].read()
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# print(repr(baby_pokemon))
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with read_garc(root / 'rom/a/0/1/8') as garc: # SUMO?
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# Last record shows something else
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last_data = garc[-1][0].read()
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for i, subfile in enumerate(garc[:-1]):
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data = subfile[0].read()
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baby_id = int.from_bytes(data[:2], 'little')
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print(identifiers['species'][i], '->', identifiers['species'][baby_id])
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if data[2:] != b'\xff\xff':
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print("!!!", repr(data))
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other_id = int.from_bytes(last_data[i*2:i*2+2], 'little')
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if other_id != baby_id:
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print("!!!", i, baby_id, other_id)
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# Tutor moves (from the personal structs)
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# FIXME why is this down here and not just in the personal loop?
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@ -165,6 +165,8 @@ Evolution = _ForwardDeclaration()
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EncounterMap = _ForwardDeclaration()
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MoveSet = _ForwardDeclaration()
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Pokedex = _ForwardDeclaration()
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PokédexColor = _ForwardDeclaration()
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PokédexShape = _ForwardDeclaration()
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class Ability(VersionedLocus):
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@ -201,25 +203,32 @@ class Pokémon(VersionedLocus):
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# FIXME hackery to get forms working well enough to import back into veekun
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# later; this will need some cleaning up later, somehow
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form_base_species = _Value(str)
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form_identifier = _Value(str)
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form_number = _Value(int)
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form_appearances = _List(str)
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form_appearances = _List(str) # flavor only!
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form_name = _Localized(str)
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types = _List(Type, min=1, max=2)
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# FIXME how do i distinguish hidden ability?
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abilities = _List(Ability, min=1, max=3)
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base_stats = _Map(Stat, int)
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growth_rate = _Value(GrowthRate)
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base_experience = _Value(int, min=0, max=255)
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effort = _Map(Stat, int)
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capture_rate = _Value(int, min=0, max=255)
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base_happiness = _Value(int, min=0, max=255)
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held_items = _Map(Item, int)
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gender_rate = _Value(int)
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egg_groups = _List(EggGroup, min=1, max=2)
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hatch_counter = _Value(int, min=0, max=255)
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pokedex_numbers = _Map(Pokedex, int)
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# TODO family?
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evolutions = _List(Evolution)
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color = _Value(PokédexColor)
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shape = _Value(PokédexShape)
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genus = _Localized(str)
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flavor_text = _Localized(str)
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# TODO maybe want little wrapper types that can display as either imperial
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@ -243,9 +252,6 @@ class Pokémon(VersionedLocus):
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# TODO should this be written in hex, maybe?
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game_index = _Value(int)
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# FIXME how do i distinguish hidden ability?
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abilities = _List(Ability)
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Pokemon = Pokémon
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@ -1,7 +1,9 @@
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from collections import OrderedDict
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import itertools
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from pathlib import Path
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from camel import Camel
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from sqlalchemy import func
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from sqlalchemy import inspect
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||||
from sqlalchemy.orm import Load
|
||||
|
||||
|
@ -10,6 +12,25 @@ import pokedex.db.tables as t
|
|||
import pokedex.main as main
|
||||
import pokedex.schema as schema
|
||||
|
||||
# FIXME machine to move mapping isn't listed anywhere, oops. where does that go?
|
||||
|
||||
# TODO still obviously missing:
|
||||
# - pokedex order
|
||||
# TODO needs manual fixing:
|
||||
# - item categories
|
||||
# - fling effects?
|
||||
# - item effects
|
||||
# - ability effects
|
||||
# - has_gender_differences
|
||||
# - forms_switchable
|
||||
# - is_battle_only
|
||||
# - form explanations
|
||||
# - pokemon and form order
|
||||
# - evolutions requiring particular locations
|
||||
# TODO needs fixing codewise:
|
||||
# - decide if i'm using these new pixel version icons or what
|
||||
# - remove extraneous "Pokémon" after genus
|
||||
# -
|
||||
|
||||
out = Path('moon-out')
|
||||
session = pokedex.db.connect('postgresql:///veekun_pokedex')
|
||||
|
@ -37,14 +58,24 @@ db_damage_classes = {row.identifier: row for row in session.query(t.MoveDamageCl
|
|||
db_move_categories = {row.identifier: row for row in session.query(t.MoveMetaCategory)}
|
||||
db_move_ailments = {row.identifier: row for row in session.query(t.MoveMetaAilment)}
|
||||
db_move_flags = {row.identifier: row for row in session.query(t.MoveFlag)}
|
||||
db_move_methods = {row.identifier: row for row in session.query(t.PokemonMoveMethod)}
|
||||
|
||||
# These are by id since move effects don't have identifiers atm
|
||||
db_move_effects = {row.id: row for row in session.query(t.MoveEffect)}
|
||||
|
||||
db_colors = {row.identifier: row for row in session.query(t.PokemonColor)}
|
||||
db_shapes = {row.identifier: row for row in session.query(t.PokemonShape)}
|
||||
db_growth_rates = {row.identifier: row for row in session.query(t.GrowthRate)}
|
||||
db_genders = {row.identifier: row for row in session.query(t.Gender)}
|
||||
db_evo_triggers = {row.identifier: row for row in session.query(t.EvolutionTrigger)}
|
||||
db_egg_groups = {row.identifier: row for row in session.query(t.EggGroup)}
|
||||
db_stats = OrderedDict((row.identifier, row) for row in session.query(t.Stat).order_by(t.Stat.id.asc()))
|
||||
|
||||
# Insert some requisite new stuff if it doesn't already exist
|
||||
db_sumo_generation = session.query(t.Generation).get(7)
|
||||
if db_sumo_generation:
|
||||
db_sumo_version_group = session.query(t.VersionGroup).filter_by(identifier='sun-moon').one()
|
||||
db_moon = session.query(t.Version).filter_by(identifier='moon').one()
|
||||
else:
|
||||
# Distinguish simplified and traditional Chinese
|
||||
db_languages['zh'].identifier = 'zh-Hant'
|
||||
|
@ -118,14 +149,98 @@ def cheap_upsert(db_obj, db_class, new_only, **data):
|
|||
return db_obj
|
||||
|
||||
|
||||
def update_names(sumo_obj, db_obj):
|
||||
def update_names(sumo_name_map, db_name_map):
|
||||
"""Update the database's names as necessary, and add any missing ones"""
|
||||
for lang, name in sumo_obj.name.items():
|
||||
old_name = db_obj.name_map.get(db_languages[lang])
|
||||
for lang, name in sumo_name_map.items():
|
||||
old_name = db_name_map.get(db_languages[lang])
|
||||
if old_name != name:
|
||||
if old_name:
|
||||
print(f"- NOTE: changing {old_name!r} to {name!r} in {lang}")
|
||||
db_obj.name_map[db_languages[lang]] = name
|
||||
db_name_map[db_languages[lang]] = name
|
||||
|
||||
|
||||
# Items
|
||||
print()
|
||||
print("--- ITEMS ---")
|
||||
with (out / 'items.yaml').open(encoding='utf8') as f:
|
||||
sumo_items = camel.load(f.read())
|
||||
|
||||
db_items = {
|
||||
row.identifier: row for row in session.query(t.Item)
|
||||
.options(Load(t.Item).joinedload('names'))
|
||||
}
|
||||
|
||||
for sumo_identifier, sumo_item in sumo_items.items():
|
||||
if sumo_identifier == 'none':
|
||||
# FIXME just don't dump these yo
|
||||
continue
|
||||
print(sumo_identifier)
|
||||
db_item = db_items.get(sumo_identifier)
|
||||
if not db_item:
|
||||
print("- new")
|
||||
db_item = cheap_upsert(
|
||||
db_item,
|
||||
t.Item,
|
||||
dict(
|
||||
identifier=sumo_identifier,
|
||||
# This needs to be done manually, since the categories are 100%
|
||||
# fanon invention. Default to the "x/y unknown" dummy category.
|
||||
# NOTE: the categories are linked to pockets but the pockets are
|
||||
# different in nearly every game, so, uh
|
||||
category_id=10001,
|
||||
# FIXME veekun has an "effect" called "berry effect" that just means
|
||||
# "do whatever the berry does", and that's terrible, and also doesn't
|
||||
# match the games, SIGH
|
||||
fling_effect=None,
|
||||
),
|
||||
cost=sumo_item.price,
|
||||
fling_power=sumo_item.fling_power or None,
|
||||
)
|
||||
|
||||
# Names
|
||||
update_names(sumo_item.name, db_item.name_map)
|
||||
|
||||
# Populate with dummy effects
|
||||
if db_item in session.new:
|
||||
db_items[sumo_identifier] = db_item
|
||||
db_item.short_effect_map[db_languages['en']] = f"XXX new effect for {sumo_identifier}"
|
||||
db_item.effect_map[db_languages['en']] = f"XXX new effect for {sumo_identifier}"
|
||||
|
||||
# Flavor text is per-version (group) and thus always new
|
||||
# FIXME not idempotent
|
||||
"""
|
||||
for lang, flavor_text in sumo_item.flavor_text.items():
|
||||
session.add(t.ItemFlavorText(
|
||||
item=db_item,
|
||||
version_group=db_sumo_version_group,
|
||||
language=db_languages[lang],
|
||||
flavor_text=flavor_text,
|
||||
))
|
||||
"""
|
||||
|
||||
# Game index
|
||||
# FIXME not idempotent
|
||||
"""
|
||||
session.add(t.ItemGameIndex(
|
||||
item=db_item,
|
||||
generation=db_sumo_generation,
|
||||
game_index=sumo_item.game_index,
|
||||
))
|
||||
"""
|
||||
|
||||
# FIXME can flags be done automatically? some of them, at least? they are:
|
||||
# - countable
|
||||
# - consumable
|
||||
# - usable-overworld
|
||||
# - usable-in-battle
|
||||
# - holdable
|
||||
# - holdable-passive
|
||||
# - holdable-active
|
||||
# - underground
|
||||
|
||||
# TODO aside from natural gift bits, i have no idea where berry data is,
|
||||
# and i suspect our existing natural gift effects are way off :S
|
||||
|
||||
|
||||
|
||||
# Abilities
|
||||
|
@ -134,29 +249,31 @@ print("--- ABILITIES ---")
|
|||
with (out / 'abilities.yaml').open(encoding='utf8') as f:
|
||||
abilities = camel.load(f.read())
|
||||
|
||||
for (sumo_identifier, sumo_ability), db_ability in itertools.zip_longest(
|
||||
abilities.items(),
|
||||
session.query(t.Ability)
|
||||
db_abilities = {
|
||||
row.identifier: row
|
||||
for row in session.query(t.Ability)
|
||||
.filter_by(is_main_series=True)
|
||||
.order_by(t.Ability.id)
|
||||
.options(Load(t.Ability).joinedload('names'))
|
||||
):
|
||||
}
|
||||
|
||||
for sumo_identifier, sumo_ability in abilities.items():
|
||||
print(sumo_identifier)
|
||||
db_ability = db_abilities.get(sumo_identifier)
|
||||
if db_ability:
|
||||
assert sumo_identifier == db_ability.identifier
|
||||
update_names(sumo_ability, db_ability)
|
||||
else:
|
||||
db_ability = t.Ability(
|
||||
db_abilities[sumo_identifier] = db_ability = t.Ability(
|
||||
identifier=sumo_identifier,
|
||||
generation_id=7,
|
||||
is_main_series=True,
|
||||
names=[],
|
||||
)
|
||||
for lang, name in sumo_ability.name.items():
|
||||
db_ability.name_map[db_languages[lang]] = name
|
||||
session.add(db_ability)
|
||||
|
||||
update_names(sumo_ability.name, db_ability.name_map)
|
||||
|
||||
# Flavor text is per-version (group) and thus always new
|
||||
# FIXME uhh no it isn't, not if i've alreayd run this script once lol
|
||||
# TODO not idempotent
|
||||
"""
|
||||
for lang, flavor_text in sumo_ability.flavor_text.items():
|
||||
session.add(t.AbilityFlavorText(
|
||||
|
@ -174,6 +291,7 @@ print("--- MOVES ---")
|
|||
with (out / 'moves.yaml').open(encoding='utf8') as f:
|
||||
moves = camel.load(f.read())
|
||||
|
||||
db_moves = {}
|
||||
for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
|
||||
moves.items(),
|
||||
session.query(t.Move)
|
||||
|
@ -196,10 +314,11 @@ for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
|
|||
session.add(effect)
|
||||
db_move_effects[effect_id] = effect
|
||||
|
||||
db_move = cheap_upsert(
|
||||
db_move = db_moves[sumo_identifier] = cheap_upsert(
|
||||
db_move,
|
||||
t.Move,
|
||||
dict(identifier=sumo_identifier, generation_id=7),
|
||||
dict(generation_id=7, names=[]),
|
||||
identifier=sumo_identifier,
|
||||
type=db_types[sumo_move.type.rpartition('.')[2]],
|
||||
power=None if sumo_move.power in (0, 1) else sumo_move.power,
|
||||
pp=sumo_move.pp,
|
||||
|
@ -228,7 +347,7 @@ for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
|
|||
**loggable_changes))
|
||||
|
||||
# Names
|
||||
update_names(sumo_move, db_move)
|
||||
update_names(sumo_move.name, db_move.name_map)
|
||||
|
||||
# Move flags
|
||||
old_flag_set = frozenset(db_move.flags)
|
||||
|
@ -267,7 +386,7 @@ for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
|
|||
)
|
||||
|
||||
# Flavor text is per-version (group) and thus always new
|
||||
# FIXME uhh no it isn't, not if i've already run this script once lol
|
||||
# FIXME not idempotent
|
||||
"""
|
||||
for lang, flavor_text in sumo_move.flavor_text.items():
|
||||
session.add(t.MoveFlavorText(
|
||||
|
@ -280,6 +399,567 @@ for (sumo_identifier, sumo_move), db_move in itertools.zip_longest(
|
|||
session.flush()
|
||||
|
||||
|
||||
# Pokémon! Auugh!
|
||||
print()
|
||||
print("--- POKéMON ---")
|
||||
db_pokemons = {}
|
||||
db_pokemon_forms = {}
|
||||
db_pokemon_specieses = {}
|
||||
for species in (
|
||||
session.query(t.PokemonSpecies)
|
||||
.options(
|
||||
Load(t.PokemonSpecies).joinedload('evolution_chain'),
|
||||
Load(t.PokemonSpecies).joinedload('pokemon').joinedload('forms'),
|
||||
Load(t.PokemonSpecies).joinedload('pokemon').subqueryload('stats'),
|
||||
Load(t.PokemonSpecies).joinedload('pokemon').subqueryload('types'),
|
||||
Load(t.PokemonSpecies).joinedload('pokemon').subqueryload('pokemon_abilities'),
|
||||
Load(t.PokemonSpecies).subqueryload('forms'),
|
||||
Load(t.PokemonSpecies).subqueryload('evolutions'),
|
||||
Load(t.PokemonSpecies).subqueryload('egg_groups'),
|
||||
Load(t.PokemonSpecies).subqueryload('names'),
|
||||
Load(t.PokemonSpecies).joinedload('pokemon').joinedload('forms').subqueryload('names'),
|
||||
)
|
||||
.all()
|
||||
):
|
||||
for form in species.forms:
|
||||
db_pokemon_forms[form.identifier] = form
|
||||
db_pokemon_forms[species.identifier, form.form_identifier] = form
|
||||
for pokemon in species.pokemon:
|
||||
db_pokemons[pokemon.identifier] = pokemon
|
||||
db_pokemon_specieses[species.identifier] = species
|
||||
|
||||
max_pokemon_id = session.query(func.max(t.Pokemon.id)).scalar()
|
||||
max_pokemon_form_id = session.query(func.max(t.PokemonForm.id)).scalar()
|
||||
|
||||
with (out / 'pokemon.yaml').open(encoding='utf8') as f:
|
||||
pokemon = camel.load(f.read())
|
||||
|
||||
sumo_pokemon_by_species = OrderedDict()
|
||||
# This maps (Pokémon!) identifiers to { base_pokemon, members }, where
|
||||
# Pokémon in the same family will (in theory) share the same value
|
||||
sumo_families = dict()
|
||||
sumo_evolves_from = dict() # species!
|
||||
for sumo_identifier, sumo_pokemon in pokemon.items():
|
||||
if sumo_identifier == 'egg':
|
||||
continue
|
||||
|
||||
sumo_pokemon.identifier = sumo_identifier
|
||||
sumo_species_identifier = sumo_pokemon.form_base_species
|
||||
sumo_pokemon_by_species.setdefault(sumo_species_identifier, []).append(sumo_pokemon)
|
||||
|
||||
# Construct the family. Basic idea is to pretend we're a new family, then
|
||||
# look through the evolutions for any existing families and merge them
|
||||
family = dict(
|
||||
base_pokemon=sumo_identifier,
|
||||
members={sumo_identifier},
|
||||
db_chain=None,
|
||||
)
|
||||
try:
|
||||
family['db_chain'] = db_pokemon_specieses[sumo_species_identifier].evolution_chain
|
||||
except KeyError:
|
||||
pass
|
||||
for evolution in sumo_pokemon.evolutions:
|
||||
into = evolution['into']
|
||||
sumo_evolves_from[pokemon[into].form_base_species] = sumo_species_identifier
|
||||
if into in sumo_families:
|
||||
# If this happens, then the current Pokémon evolves into a Pokémon
|
||||
# that's already been seen, therefore this is an earlier evolution
|
||||
family['members'].update(sumo_families[into]['members'])
|
||||
if not family['db_chain']:
|
||||
family['db_chain'] = sumo_families[into]['db_chain']
|
||||
else:
|
||||
family['members'].add(into)
|
||||
# Once we're done, ensure every member is using this same newly-updated dict
|
||||
for member in family['members']:
|
||||
sumo_families[member] = family
|
||||
|
||||
for species_identifier, sumo_pokemons in sumo_pokemon_by_species.items():
|
||||
db_species = db_pokemon_specieses.get(species_identifier)
|
||||
sumo_form_identifiers = sumo_pokemons[0].form_appearances
|
||||
is_concrete = not sumo_form_identifiers
|
||||
|
||||
if is_concrete:
|
||||
sumo_form_identifiers = [sumo_pokemon.form_identifier for sumo_pokemon in sumo_pokemons]
|
||||
if species_identifier in {'cherrim', 'shellos', 'gastrodon', 'floette', 'furfrou'}:
|
||||
# These changed to be concrete at some point, but changing form kind is
|
||||
# a pain in the ass and I don't want to do it, so let's not
|
||||
is_concrete = False
|
||||
|
||||
# Let's check some stuff first I guess
|
||||
print(f"{species_identifier:24s}")
|
||||
if db_species:
|
||||
if is_concrete:
|
||||
# Concrete means every form is a Pokemon, and every Pokemon has one PokemonForm
|
||||
if len(db_species.pokemon) != len(db_species.forms):
|
||||
print(f"- WARNING: expected the same number of Pokémon and forms but got {len(db_species.pokemon)} vs {len(db_species.forms)}")
|
||||
|
||||
for form in db_species.forms:
|
||||
if not form.is_default:
|
||||
print(f"- WARNING: expected every form to be a default but {form.form_identifier} is not")
|
||||
|
||||
sumo_pokemon_identifiers = {pokemon.identifier for pokemon in sumo_pokemons}
|
||||
db_pokemon_identifiers = {pokemon.identifier for pokemon in db_species.pokemon}
|
||||
added_pokemon = sumo_pokemon_identifiers - db_pokemon_identifiers
|
||||
removed_pokemon = db_pokemon_identifiers - sumo_pokemon_identifiers
|
||||
if added_pokemon:
|
||||
print(f"- NOTE: new forms {added_pokemon}")
|
||||
if removed_pokemon:
|
||||
print(f"- NOTE: removed forms?? {removed_pokemon}")
|
||||
else:
|
||||
# Flavor means there's only one Pokemon, and it has one PokemonForm per form
|
||||
if len(db_species.pokemon) > 1:
|
||||
print(f"- WARNING: expected only one Pokémon but got {db_species.pokemon}")
|
||||
|
||||
default_count = 0
|
||||
form_identifiers = set()
|
||||
for form in db_species.forms:
|
||||
form_identifiers.add(form.form_identifier)
|
||||
if form.is_default:
|
||||
default_count += 1
|
||||
if default_count != 1:
|
||||
print(f"- WARNING: expected exactly one default but found {default_count}")
|
||||
|
||||
for sumo_form_identifier in sumo_form_identifiers:
|
||||
if sumo_form_identifier in form_identifiers:
|
||||
form_identifiers.discard(sumo_form_identifier)
|
||||
else:
|
||||
print(f"- NOTE: new form {sumo_form_identifier}")
|
||||
|
||||
if form_identifiers:
|
||||
print(f"- NOTE: SUMO is missing forms {', '.join(sorted(ident or 'None' for ident in form_identifiers))} ({sumo_form_identifiers})")
|
||||
|
||||
else:
|
||||
print(f"- NOTE: new {'concrete' if is_concrete else 'flavor'} form")
|
||||
print(" ", is_concrete, "|", sumo_pokemons[0].form_appearances)
|
||||
print(" ", [sp.identifier for sp in sumo_pokemons])
|
||||
|
||||
# NOTE: this is a terrible way to store it in the yaml, and also it's
|
||||
# inaccurate for gen 7 i think? and why do i use -1 for genderless instead
|
||||
# of null lol
|
||||
if sumo_pokemons[0].gender_rate == 255:
|
||||
gender_rate = -1
|
||||
else:
|
||||
# 31 -> 1, etc, up to 254 -> 8
|
||||
gender_rate = (sumo_pokemons[0].gender_rate + 2) // 32
|
||||
|
||||
# A Pokémon is a baby if it's the earliest evolution, it cannot breed, and
|
||||
# it evolves into something that can breed
|
||||
is_baby = False
|
||||
sumo_identifier = sumo_pokemons[0].identifier
|
||||
sumo_family = sumo_families[sumo_identifier]
|
||||
is_baby = (
|
||||
sumo_family['base_pokemon'] == sumo_identifier and
|
||||
sumo_pokemons[0].egg_groups == ['eg.no-eggs'] and
|
||||
any(pokemon[identifier].egg_groups != ['eg.no-eggs']
|
||||
for identifier in sumo_family['members'])
|
||||
)
|
||||
|
||||
# If there's no evolution chain yet, make one
|
||||
# NOTE: i don't have the baby trigger items, because they don't seem to be
|
||||
# data; they're in code and i've yet to find them
|
||||
db_chain = sumo_family['db_chain']
|
||||
if not db_chain:
|
||||
db_chain = t.EvolutionChain()
|
||||
session.add(db_chain)
|
||||
sumo_family['db_chain'] = db_chain
|
||||
|
||||
db_species = db_pokemon_specieses[species_identifier] = cheap_upsert(
|
||||
db_species,
|
||||
t.PokemonSpecies,
|
||||
dict(
|
||||
generation_id=7,
|
||||
# Avoids database fetches on new rows
|
||||
evolutions=[],
|
||||
egg_groups=[],
|
||||
names=[],
|
||||
# Doesn't apply to Pokémon not in FRLG
|
||||
habitat_id=None,
|
||||
# Doesn't apply to Pokémon not in Conquest
|
||||
conquest_order=None,
|
||||
# Needs to be populated manually
|
||||
# FIXME should i get this by checking for different sprites...? i
|
||||
# don't think that would quite catch everything
|
||||
has_gender_differences=False,
|
||||
# Needs to be populated manually
|
||||
forms_switchable=False,
|
||||
# Easier to populate with a separate script after the fact
|
||||
order=0,
|
||||
),
|
||||
id=sumo_pokemons[0].game_index,
|
||||
identifier=species_identifier,
|
||||
parent_species=db_pokemon_specieses[sumo_evolves_from[species_identifier]] if species_identifier in sumo_evolves_from else None,
|
||||
evolution_chain=db_chain,
|
||||
# NOTE: color is actually per-concrete
|
||||
color=db_colors[sumo_pokemons[0].color.rpartition('.')[2]],
|
||||
# NOTE: shape is actually per-flavor
|
||||
shape=db_shapes[sumo_pokemons[0].shape.rpartition('.')[2]],
|
||||
gender_rate=gender_rate,
|
||||
# NOTE: capture rate is actually per-concrete
|
||||
capture_rate=sumo_pokemons[0].capture_rate,
|
||||
base_happiness=sumo_pokemons[0].base_happiness,
|
||||
is_baby=is_baby,
|
||||
# NOTE: this is nonsense for pokémon that can't be in eggs (which is
|
||||
# not a thing i'm sure i have tracked atm, since i don't directly dump
|
||||
# the egg data)
|
||||
hatch_counter=sumo_pokemons[0].hatch_counter,
|
||||
# NOTE: actually per concrete even though that doesn't entirely make sense haha
|
||||
growth_rate=db_growth_rates[sumo_pokemons[0].growth_rate.rpartition('.')[2]],
|
||||
)
|
||||
|
||||
# NOTE names are given per concrete form but are really truly a species thing
|
||||
# FIXME i am not sure doing both of these at the same time actually works
|
||||
update_names(sumo_pokemons[0].name, db_species.name_map)
|
||||
update_names(sumo_pokemons[0].genus, db_species.genus_map)
|
||||
|
||||
# Flavor text is per-version (group) and thus always new
|
||||
# FIXME this is wrong; flavor text is per form!
|
||||
# FIXME not idempotent
|
||||
# FIXME get for sun as well
|
||||
"""
|
||||
for lang, flavor_text in sumo_pokemons[0].flavor_text.items():
|
||||
if flavor_text:
|
||||
session.add(t.PokemonSpeciesFlavorText(
|
||||
species_id=db_species.id,
|
||||
version=db_moon,
|
||||
language=db_languages[lang],
|
||||
flavor_text=flavor_text,
|
||||
))
|
||||
"""
|
||||
|
||||
# FIXME i fucked something up! new pokemon's forms ended up in the
|
||||
# stratosphere and also not marked as defaults. had to do:
|
||||
# update pokemon_forms set id = pokemon_id, is_default = true where form_order = 1 and id > 10000 and pokemon_id between 720 and 9999;
|
||||
sumo_db_pokemon_pairs = []
|
||||
sumo_db_pokemon_form_pairs = []
|
||||
if species_identifier == 'floette':
|
||||
# This is a fucking mess; there are two concrete Pokémon, and one of
|
||||
# them has multiple flavor forms, so, goddamn. Let's just assume
|
||||
# Sun/Moon didn't change anything, I guess.
|
||||
# TODO fix this? requires making a tree of concrete -> flavor and
|
||||
# consolidating the below branches
|
||||
for sumo_pokemon in sumo_pokemons:
|
||||
if sumo_pokemon.identifier == 'floette-red':
|
||||
sumo_db_pokemon_pairs.append((sumo_pokemon, db_pokemons['floette']))
|
||||
elif sumo_pokemon.identifier == 'floette-eternal':
|
||||
sumo_db_pokemon_pairs.append((sumo_pokemon, db_pokemons['floette-eternal']))
|
||||
elif is_concrete:
|
||||
# Concrete: multiple yaml records, each is a Pokemon row with one PokemonForm
|
||||
for form_order, (sumo_pokemon, sumo_form_identifier) in enumerate(zip(sumo_pokemons, sumo_form_identifiers), start=1):
|
||||
if sumo_pokemon.identifier in db_pokemons:
|
||||
id = db_pokemons[sumo_pokemon.identifier].id
|
||||
else:
|
||||
max_pokemon_id += 1
|
||||
id = max_pokemon_id
|
||||
db_pokemon = cheap_upsert(
|
||||
db_pokemons.get(sumo_pokemon.identifier),
|
||||
t.Pokemon,
|
||||
dict(
|
||||
# Avoids database fetches on new rows
|
||||
types=[],
|
||||
pokemon_abilities=[],
|
||||
items=[],
|
||||
names=[],
|
||||
stats=[],
|
||||
# Easier to populate manually
|
||||
order=0,
|
||||
),
|
||||
id=id,
|
||||
identifier=sumo_pokemon.identifier,
|
||||
species=db_species,
|
||||
# TODO the units in the yaml don't match my goofy plan from rby
|
||||
# (which i'm not 100% on anyway)
|
||||
height=sumo_pokemon.height // 10,
|
||||
weight=sumo_pokemon.weight,
|
||||
base_experience=sumo_pokemon.base_experience,
|
||||
# NOTE: this is less about a real sense of default-ness and
|
||||
# more about "what form should veekun default to when looking
|
||||
# at this species" (which doesn't belong in the data tbh)
|
||||
is_default=form_order == 1,
|
||||
)
|
||||
|
||||
db_pokemons[sumo_pokemon.identifier] = db_pokemon
|
||||
sumo_db_pokemon_pairs.append((sumo_pokemon, db_pokemon))
|
||||
|
||||
db_form = next(iter(db_pokemons[sumo_pokemon.identifier].forms), None)
|
||||
if db_form:
|
||||
id = db_form.id
|
||||
else:
|
||||
max_pokemon_form_id += 1
|
||||
id = max_pokemon_form_id
|
||||
db_form = cheap_upsert(
|
||||
db_form,
|
||||
t.PokemonForm,
|
||||
dict(
|
||||
version_group=db_sumo_version_group,
|
||||
# Easier to do separately
|
||||
order=0,
|
||||
# Needs doing manually
|
||||
is_battle_only=False,
|
||||
),
|
||||
id=id,
|
||||
identifier=sumo_pokemon.identifier,
|
||||
form_identifier=sumo_form_identifier,
|
||||
pokemon=db_pokemons[sumo_pokemon.identifier],
|
||||
is_default=True,
|
||||
is_mega=bool(sumo_form_identifier and sumo_form_identifier.startswith('mega')),
|
||||
form_order=form_order,
|
||||
)
|
||||
|
||||
# NOTE the db also has a "pokemon_name" field, e.g. "Sky Shaymin",
|
||||
# but i don't think that's official? ok well it's marked as
|
||||
# official but show me where the games say that
|
||||
update_names(sumo_pokemon.form_name, db_form.form_name_map)
|
||||
else:
|
||||
# Flavor: one yaml record, one Pokemon, multiple PokemonForms
|
||||
# TODO i think there are names for flavor form but the yaml has nowhere to store them at the moment
|
||||
sumo_pokemon = sumo_pokemons[0]
|
||||
db_pokemon = cheap_upsert(
|
||||
next(iter(db_species.pokemon), None),
|
||||
t.Pokemon,
|
||||
dict(
|
||||
types=[],
|
||||
pokemon_abilities=[],
|
||||
items=[],
|
||||
names=[],
|
||||
stats=[],
|
||||
order=0,
|
||||
),
|
||||
id=sumo_pokemons[0].game_index,
|
||||
identifier=species_identifier,
|
||||
species=db_species,
|
||||
# TODO the units in the yaml don't match my goofy plan from rby
|
||||
# (which i'm not 100% on anyway)
|
||||
height=sumo_pokemon.height // 10,
|
||||
weight=sumo_pokemon.weight,
|
||||
base_experience=sumo_pokemon.base_experience,
|
||||
is_default=True,
|
||||
)
|
||||
sumo_db_pokemon_pairs.append((sumo_pokemon, db_pokemon))
|
||||
|
||||
for form_order, form_identifier in enumerate(sumo_form_identifiers, start=1):
|
||||
full_form_identifier = species_identifier + ('-' + form_identifier if form_identifier else '')
|
||||
if full_form_identifier in db_pokemon_forms:
|
||||
id = db_pokemon_forms[full_form_identifier].id
|
||||
else:
|
||||
max_pokemon_form_id += 1
|
||||
id = max_pokemon_form_id
|
||||
cheap_upsert(
|
||||
db_pokemon_forms.get(full_form_identifier),
|
||||
t.PokemonForm,
|
||||
dict(
|
||||
version_group=db_sumo_version_group,
|
||||
order=0,
|
||||
# Needs doing manually
|
||||
is_battle_only=False,
|
||||
),
|
||||
id=id,
|
||||
identifier=full_form_identifier,
|
||||
form_identifier=form_identifier,
|
||||
pokemon=db_pokemon,
|
||||
is_default=id < 10000,
|
||||
is_mega=bool(form_identifier and form_identifier.startswith('mega')),
|
||||
# FIXME this is wrong if there are existing forms that disappeared in sumo
|
||||
form_order=form_order,
|
||||
)
|
||||
|
||||
# FIXME: lack of 'unknown' kinda throws things off for arceus
|
||||
|
||||
session.flush()
|
||||
|
||||
# Egg groups
|
||||
old_egg_groups = frozenset(db_species.egg_groups)
|
||||
new_egg_groups = frozenset(db_egg_groups[ident.rpartition('.')[2]] for ident in sumo_pokemons[0].egg_groups)
|
||||
for new_egg_group in new_egg_groups - old_egg_groups:
|
||||
print(f"- adding egg group {new_egg_group}")
|
||||
db_species.egg_groups.append(new_egg_group)
|
||||
for old_egg_group in old_egg_groups - new_egg_groups:
|
||||
print(f"- removing egg group {old_egg_group}")
|
||||
db_species.egg_groups.remove(old_egg_group)
|
||||
|
||||
# Do stuff that's per concrete Pokémon in the db
|
||||
for sumo_pokemon, db_pokemon in sumo_db_pokemon_pairs:
|
||||
# Types
|
||||
for i, (type_ident, db_type) in enumerate(itertools.zip_longest(sumo_pokemon.types, db_pokemon.types)):
|
||||
slot = i + 1
|
||||
_, _, veekun_ident = type_ident.rpartition('.')
|
||||
if not db_type:
|
||||
db_type = db_types[veekun_ident]
|
||||
print(f"- adding type {db_type}")
|
||||
session.add(t.PokemonType(
|
||||
pokemon_id=db_pokemon.id,
|
||||
type_id=db_type.id,
|
||||
slot=i + 1,
|
||||
))
|
||||
elif not type_ident:
|
||||
print(f"- WARNING: seem to have LOST type {db_type}, this is not supported")
|
||||
elif db_type.identifier == veekun_ident:
|
||||
pass
|
||||
else:
|
||||
print(f"- WARNING: type {db_type} has CHANGED TO {type_ident}, this is not supported")
|
||||
|
||||
# Stats
|
||||
seen_stats = set()
|
||||
for existing_stat in db_pokemon.stats:
|
||||
stat_identifier = existing_stat.stat.identifier
|
||||
seen_stats.add(stat_identifier)
|
||||
cheap_upsert(
|
||||
existing_stat,
|
||||
t.Stat,
|
||||
dict(),
|
||||
base_stat=sumo_pokemon.base_stats[stat_identifier],
|
||||
effort=sumo_pokemon.effort[stat_identifier],
|
||||
)
|
||||
for stat_identifier, stat in db_stats.items():
|
||||
if stat.is_battle_only:
|
||||
continue
|
||||
if stat_identifier in seen_stats:
|
||||
continue
|
||||
db_pokemon.stats.append(t.PokemonStat(
|
||||
stat=stat,
|
||||
base_stat=sumo_pokemon.base_stats[stat_identifier],
|
||||
effort=sumo_pokemon.effort[stat_identifier],
|
||||
))
|
||||
|
||||
# Abilities
|
||||
old_ability_slots = {row.slot: row for row in db_pokemon.pokemon_abilities}
|
||||
new_ability_slots = {i + 1: ability_ident for (i, ability_ident) in enumerate(sumo_pokemon.abilities)}
|
||||
if new_ability_slots.get(2) == new_ability_slots[1]:
|
||||
del new_ability_slots[2]
|
||||
if new_ability_slots.get(3) == new_ability_slots[1]:
|
||||
del new_ability_slots[3]
|
||||
for slot in old_ability_slots.keys() | new_ability_slots.keys():
|
||||
old_ability_row = old_ability_slots.get(slot)
|
||||
new_ability_ident = new_ability_slots.get(slot)
|
||||
if not old_ability_row:
|
||||
_, _, veekun_ident = new_ability_ident.rpartition('.')
|
||||
db_ability = db_abilities[veekun_ident]
|
||||
print(f"- adding ability {db_ability}")
|
||||
session.add(t.PokemonAbility(
|
||||
pokemon_id=db_pokemon.id,
|
||||
ability_id=db_ability.id,
|
||||
slot=slot,
|
||||
is_hidden=(slot == 3),
|
||||
))
|
||||
elif not new_ability_ident:
|
||||
print(f"- WARNING: seem to have LOST ability {old_ability_row.ability}, this is not supported")
|
||||
elif old_ability_row.ability.identifier == new_ability_ident.rpartition('.')[2]:
|
||||
pass
|
||||
else:
|
||||
_, _, veekun_ident = new_ability_ident.rpartition('.')
|
||||
db_ability = db_abilities[veekun_ident]
|
||||
print(f"- changing ability in slot {slot} from {old_ability_row.ability} to {db_ability}")
|
||||
old_ability_row.ability = db_ability
|
||||
|
||||
"""
|
||||
# Items
|
||||
# FIXME need items from the other game argh, they're per-version
|
||||
# TODO not idempotent
|
||||
for item_identifier, rarity in sumo_pokemon.held_items.items():
|
||||
session.add(t.PokemonItem(
|
||||
pokemon=db_pokemon,
|
||||
version=db_moon,
|
||||
item=db_items[item_identifier.rpartition('.')[2]],
|
||||
rarity=rarity,
|
||||
))
|
||||
|
||||
# Moves
|
||||
# TODO not idempotent
|
||||
for method_identifier, moves in sumo_pokemon.moves.items():
|
||||
last_row = None
|
||||
order = None
|
||||
seen = set()
|
||||
for move_identifier in moves:
|
||||
if method_identifier == 'level-up':
|
||||
# FIXME THIS SUX
|
||||
((level, move_identifier),) = move_identifier.items()
|
||||
else:
|
||||
level = 0
|
||||
if level and last_row and level == last_row.level:
|
||||
if order is None:
|
||||
last_row.order = 1
|
||||
order = 2
|
||||
else:
|
||||
order += 1
|
||||
else:
|
||||
order = None
|
||||
|
||||
# TODO this is stupid but braviary learns superpower at level
|
||||
# 1, twice, and I'm not really sure what to do about that; is
|
||||
# it correct to remove from the data?
|
||||
key = (move_identifier, level)
|
||||
if key in seen:
|
||||
continue
|
||||
seen.add(key)
|
||||
|
||||
last_row = t.PokemonMove(
|
||||
pokemon=db_pokemon,
|
||||
version_group=db_sumo_version_group,
|
||||
move=db_moves[move_identifier.rpartition('.')[2]],
|
||||
method=db_move_methods[method_identifier],
|
||||
level=level,
|
||||
order=order,
|
||||
)
|
||||
session.add(last_row)
|
||||
"""
|
||||
|
||||
|
||||
# Do evolution after adding all the Pokémon, since Pokémon tend to evolve into
|
||||
# later Pokémon that wouldn't have been inserted yet. It's also tricky, since
|
||||
# there might be an existing matching record among several
|
||||
for species_identifier, sumo_pokemons in sumo_pokemon_by_species.items():
|
||||
for sumo_evolution in sumo_pokemons[0].evolutions:
|
||||
# Evolutions are on the evolver in the yaml, but evolvee in the db
|
||||
db_species = db_pokemon_specieses[pokemon[sumo_evolution['into']].form_base_species]
|
||||
|
||||
# NOTE: this does not seem to be in the data itself so i have to
|
||||
# hardcode it here, argh
|
||||
if 'traded-with' in sumo_evolution:
|
||||
if species_identifier == 'karrablast':
|
||||
traded_with = db_pokemon_specieses['shelmet']
|
||||
elif species_identifier == 'shelmet':
|
||||
traded_with = db_pokemon_specieses['karrablast']
|
||||
else:
|
||||
raise ValueError(f"Don't know who trade-evolves with {sumo_species_identifier}")
|
||||
else:
|
||||
traded_with = None
|
||||
|
||||
expected = dict(
|
||||
evolved_species=db_species,
|
||||
trigger=db_evo_triggers[sumo_evolution['trigger'].rpartition('.')[2]],
|
||||
trigger_item=db_items[sumo_evolution['trigger-item'].rpartition('.')[2]] if 'trigger-item' in sumo_evolution else None,
|
||||
minimum_level=sumo_evolution.get('minimum-level'),
|
||||
gender=db_genders[sumo_evolution['gender']] if 'gender' in sumo_evolution else None,
|
||||
# NOTE: this needs populating manually; it's not in the yaml either
|
||||
location=None,
|
||||
held_item=db_items[sumo_evolution['held-item'].rpartition('.')[2]] if 'held-item' in sumo_evolution else None,
|
||||
time_of_day=sumo_evolution.get('time-of-day'),
|
||||
known_move=db_moves[sumo_evolution['known-move'].rpartition('.')[2]] if 'known-move' in sumo_evolution else None,
|
||||
known_move_type=db_types[sumo_evolution['known-move-type'].rpartition('.')[2]] if 'known-move-type' in sumo_evolution else None,
|
||||
minimum_happiness=sumo_evolution.get('minimum-friendship'),
|
||||
minimum_beauty=sumo_evolution.get('minimum-beauty'),
|
||||
minimum_affection=sumo_evolution.get('minimum-affection'),
|
||||
relative_physical_stats={'attack': -1, 'defense': 1, 'equal': 0, None: None}[sumo_evolution.get('higher-physical-stat')],
|
||||
party_species=db_pokemon_specieses[sumo_evolution['party-member'].rpartition('.')[2]] if 'party-member' in sumo_evolution else None,
|
||||
party_type=db_types[sumo_evolution['party-member-type'].rpartition('.')[2]] if 'party-member-type' in sumo_evolution else None,
|
||||
trade_species=traded_with,
|
||||
needs_overworld_rain=sumo_evolution.get('overworld-weather') == 'rain',
|
||||
turn_upside_down=sumo_evolution.get('upside-down', False),
|
||||
)
|
||||
|
||||
# FIXME need to finish... filling this out
|
||||
for db_evolution in db_species.evolutions:
|
||||
if all(v == getattr(db_evolution, k) for (k, v) in expected.items()):
|
||||
break
|
||||
else:
|
||||
print(f"- adding new evolution for {species_identifier} -> {sumo_evolution['into']}")
|
||||
session.add(t.PokemonEvolution(**expected))
|
||||
|
||||
session.flush()
|
||||
|
||||
|
||||
|
||||
#print("ROLLING BACK")
|
||||
#session.rollback()
|
||||
session.commit()
|
||||
print()
|
||||
print("done")
|
||||
|
|
Loading…
Reference in a new issue