Make Volt Tackle work again

This commit is contained in:
Petr Viktorin 2011-04-26 20:22:05 +03:00
parent a626886ec2
commit 02dd22eaf4

View file

@ -724,7 +724,7 @@ class InitialNode(Node, namedtuple('InitialNode', 'search')):
level=0,
version_group_=version_group,
moves_=frozenset(),
new_level=False,
new_level=True,
)
yield 0, action, node
@ -884,18 +884,23 @@ class BreedNode(Node, namedtuple('BreedNode',
"""
def expand(self):
search = self.search
moves = self.moves_
vg = self.version_group_
gen = search.generation_id_by_version_group[vg]
hatch_level = 5 if (gen < 4) else 1
for baby in search.babies[self.group_]:
bred_moves = self.moves_
gender_rate = search.gender_rates[baby]
baby_chain = search.evolution_chains[baby]
if moves.issubset(search.movepools[baby_chain]):
if bred_moves.issubset(search.movepools[baby_chain]):
if len(bred_moves) < 4:
moves = search.pokemon_moves[baby][self.version_group_]
for move, methods in moves.items():
if 'light-ball-pichu' in methods:
bred_moves.add(move)
cost = search.costs['per-hatch-counter'] * search.hatch_counters[baby]
yield 0, BreedAction(self.search, baby, moves), PokemonNode(
search=self.search, pokemon_=baby, level=hatch_level,
version_group_=vg, moves_=moves, new_level=True)
version_group_=vg, moves_=bred_moves, new_level=True)
return
yield