mirror of
https://github.com/veekun/pokedex.git
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183 lines
5 KiB
Python
183 lines
5 KiB
Python
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import math
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import struct
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import construct as c
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clim_header_struct = c.Struct(
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'clim_header',
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c.Magic(b'CLIM'),
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c.Const(c.ULInt16('endianness'), 0xfeff),
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c.Const(c.ULInt16('header_length'), 0x14),
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c.ULInt32('version'),
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c.ULInt32('file_size'),
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c.ULInt32('blocks_ct'),
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)
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imag_header_struct = c.Struct(
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'imag_header',
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c.Magic(b'imag'),
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c.Const(c.ULInt32('section_length'), 0x10),
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c.ULInt16('width'),
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c.ULInt16('height'),
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c.Enum(
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c.ULInt32('format'),
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L8=0,
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A8=1,
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LA4=2,
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LA8=3,
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HILO8=4,
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RGB565=5,
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RGB8=6,
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RGBA5551=7,
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RGBA4=8,
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RGBA8=9,
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ETC1=10,
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ETC1A4=11,
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L4=12,
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A4=13,
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#ETC1=19,
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)
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)
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COLOR_DECODERS = {}
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def _register_color_decoder(name, *, bpp, depth):
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def register(f):
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COLOR_DECODERS[name] = f, bpp, depth
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return f
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return register
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@_register_color_decoder('RGBA4', bpp=2, depth=4)
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def decode_rgba4(data):
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# The idea is that every uint16 is a packed rrrrggggbbbbaaaa, but when
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# written out little-endian this becomes bbbbaaaarrrrgggg and there's just
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# no pretty way to deal with this
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for i in range(0, len(data), 2):
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ba = data[i]
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rg = data[i + 1]
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r = (((rg & 0xf0) >> 4) * 255 + 7) // 15
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g = (((rg & 0x0f) >> 0) * 255 + 7) // 15
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b = (((ba & 0xf0) >> 4) * 255 + 7) // 15
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a = (((ba & 0x0f) >> 0) * 255 + 7) // 15
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yield r, g, b, a
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@_register_color_decoder('RGBA5551', bpp=2, depth=5)
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def decode_rgba5551(data, *, start=0, count=None):
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# I am extremely irritated that construct cannot parse this mess for me
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# rrrrrgggggbbbbba
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if count is None:
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end = len(data)
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else:
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end = start + count * 2
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for i in range(start, end, 2):
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datum = data[i] + data[i + 1] * 256
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r = (((datum >> 11) & 0x1f) * 255 + 15) // 31
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g = (((datum >> 6) & 0x1f) * 255 + 15) // 31
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b = (((datum >> 1) & 0x1f) * 255 + 15) // 31
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a = (datum & 0x1) * 255
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yield r, g, b, a
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del _register_color_decoder
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def apply_palette(palette, data, *, start=0):
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# TODO i am annoyed that this does a pointless copy, but i assume islice()
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# has even more overhead...
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if start != 0:
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data = data[start:]
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if len(palette) <= 16:
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# Short palettes allow cramming two pixels into each byte
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return (
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palette[idx]
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for byte in data
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for idx in (byte >> 4, byte & 0x0f)
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)
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else:
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return map(palette.__getitem__, data)
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def untile_pixels(raw_pixels, width, height):
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"""Unscramble pixels into plain old rows.
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The pixels are arranged in 8×8 tiles, and each tile is a third-
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iteration Z-order curve.
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Taken from: https://github.com/Zhorken/pokemon-x-y-icons/
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"""
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# Images are stored padded to powers of two
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stored_width = 2 ** math.ceil(math.log(width) / math.log(2))
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stored_height = 2 ** math.ceil(math.log(height) / math.log(2))
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num_pixels = stored_width * stored_height
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tile_width = stored_width // 8
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pixels = [
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[None for x in range(width)]
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for y in range(height)
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]
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for n, pixel in enumerate(raw_pixels):
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if n >= num_pixels:
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break
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# Find the coordinates of the top-left corner of the current tile.
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# n.b. The image is eight tiles wide, and each tile is 8×8 pixels.
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tile_num = n // 64
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tile_y = tile_num // tile_width * 8
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tile_x = tile_num % tile_width * 8
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# Determine the pixel's coordinates within the tile
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# http://en.wikipedia.org/wiki/Z-order_curve#Coordinate_values
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within_tile = n % 64
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sub_x = (
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(within_tile & 0b000001) |
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(within_tile & 0b000100) >> 1 |
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(within_tile & 0b010000) >> 2
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)
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sub_y = (
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(within_tile & 0b000010) >> 1 |
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(within_tile & 0b001000) >> 2 |
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(within_tile & 0b100000) >> 3
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)
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# Add up the pixel's coordinates within the whole image
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x = tile_x + sub_x
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y = tile_y + sub_y
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if x < width and y < height:
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pixels[y][x] = pixel
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return pixels
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def decode_clim(data):
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imag_header = imag_header_struct.parse(data[-20:])
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if imag_header.format not in COLOR_DECODERS:
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raise ValueError(
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"don't know how to decode {} pixels".format(imag_header.format))
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color_decoder, color_bpp, color_depth = COLOR_DECODERS[imag_header.format]
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mode, = struct.unpack_from('<H', data, 0)
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if mode == 2:
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# Paletted
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palette_length, = struct.unpack_from('<H', data, 2)
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palette = list(color_decoder(data, start=4, count=palette_length))
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data_start = 4 + palette_length * color_bpp
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scrambled_pixels = apply_palette(palette, data[data_start:])
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else:
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scrambled_pixels = color_decoder(data)
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pixels = untile_pixels(
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scrambled_pixels,
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imag_header.width,
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imag_header.height,
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)
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return imag_header.width, imag_header.height, color_depth, pixels
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