#![no_std] #![no_main] use core::num::Wrapping; use lights::{ gamma::GammaCorrector, PixelIterator, rgb::{ blend, gray, Rgb } }; use lights_hal::{boot, delay, entry}; #[entry] fn main() -> ! { let mut lights = GammaCorrector(boot()); let mut red = Wrapping(0u8); loop { red += Wrapping(1); let start = Rgb(red.0, 0, 0); let end = Rgb(0, 100, 100u8.saturating_sub(red.0)); (0..20u8).map( |x| blend(start, end, gray(x.saturating_mul(15))) ).render_to(&mut lights); delay(500_000); } }