Implement lightning flashes
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1 changed files with 39 additions and 9 deletions
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@ -1,27 +1,57 @@
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//! orange-and-purple with "lightning" flashes
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//! orange-and-purple with "lightning" flashes
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use super::delay;
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use super::delay;
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use house::{Harrogate, PORCH_BACK_LEN, PORCH_FRONT_LEN};
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use house::{Harrogate, PORCH_BACK_LEN, PORCH_FRONT_LEN};
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use lights::{rgb::Rgb, HardwareRgb, Lights};
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use lights::{murmurf, rgb::Rgb, HardwareRgb, Lights};
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const BLACK: Rgb = Rgb(0, 0, 0);
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const BLACK: Rgb = Rgb(0, 0, 0);
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const LIGHTNING: Rgb = Rgb(255, 255, 220);
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const ORANGE: Rgb = Rgb(255, 150, 0);
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const ORANGE: Rgb = Rgb(255, 150, 0);
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const PURPLE: Rgb = Rgb(100, 0, 128);
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const PURPLE: Rgb = Rgb(100, 0, 128);
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// tenth of a second
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const TIC: u32 = 4_800_000;
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#[allow(dead_code)]
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#[allow(dead_code)]
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#[inline(always)]
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#[inline(always)]
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pub fn run(lights: &mut impl Lights<Pixel = HardwareRgb>) -> ! {
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pub fn run(lights: &mut impl Lights<Pixel = HardwareRgb>) -> ! {
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let mut rng = 0xB00u32;
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let mut back_buffer = [BLACK; PORCH_BACK_LEN];
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let mut draw = |back_buffer: &[Rgb]| {
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let front_pattern = [PURPLE, ORANGE].iter().cycle().cloned();
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let front_pattern = [PURPLE, ORANGE].iter().cycle().cloned();
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let back_buffer = [BLACK; PORCH_BACK_LEN];
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loop {
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Harrogate {
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Harrogate {
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porch_front: front_pattern.clone().take(PORCH_FRONT_LEN),
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porch_front: front_pattern.take(PORCH_FRONT_LEN),
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porch_back: back_buffer.iter().cloned()
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porch_back: back_buffer.iter().cloned(),
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}
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}
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.render_to(lights);
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.render_to(lights);
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};
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delay(12_000_000);
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loop {
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// clear
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back_buffer.iter_mut().for_each(|pix| *pix = BLACK);
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draw(&back_buffer);
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// delay 4-20 seconds
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delay(TIC * (murmurf(&mut rng) % 160 + 40));
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// flash 1
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flash(&mut rng, &mut back_buffer);
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draw(&back_buffer);
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delay(TIC);
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// flash 2
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flash(&mut rng, &mut back_buffer);
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draw(&back_buffer);
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delay(TIC * 2);
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}
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}
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}
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}
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fn flash(rng: &mut u32, back_buffer: &mut [Rgb]) {
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let start = murmurf(rng) as usize % (PORCH_BACK_LEN - 20);
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let len = murmurf(rng) as usize % 20 + murmurf(rng) as usize % 20 + 10;
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let end = (start + len).min(PORCH_BACK_LEN);
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back_buffer.as_mut()[start..end]
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.iter_mut()
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.for_each(|pix| *pix = LIGHTNING);
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}
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