Implement white-balancing
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7455a35053
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1 changed files with 8 additions and 2 deletions
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@ -9,12 +9,18 @@ use lights::rgb::Rgb;
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const PORCH_BACK_LEN: usize = 150;
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const PORCH_BACK_LEN: usize = 150;
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const PORCH_FRONT_LEN: usize = 150;
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const PORCH_FRONT_LEN: usize = 150;
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const PORCH_WHITE: Rgb = Rgb(255, 208, 160);
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pub struct Harrogate<PB, PF> {
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pub struct Harrogate<PB, PF> {
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pub porch_back: PB,
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pub porch_back: PB,
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pub porch_front: PF,
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pub porch_front: PF,
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}
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}
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fn white_balance(HardwareRgb(r, g, b): HardwareRgb, white: Rgb) -> HardwareRgb {
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let Rgb(r, g, b) = Rgb(r, g, b) * white;
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HardwareRgb(r, g, b)
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}
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impl<PB, PF> Harrogate<PB, PF>
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impl<PB, PF> Harrogate<PB, PF>
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where
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where
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PB: IntoIterator<Item = Rgb>,
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PB: IntoIterator<Item = Rgb>,
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@ -24,10 +30,10 @@ where
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let mut buffer = [HardwareRgb(255,0,255); PORCH_BACK_LEN + PORCH_FRONT_LEN];
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let mut buffer = [HardwareRgb(255,0,255); PORCH_BACK_LEN + PORCH_FRONT_LEN];
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for (i, pixel) in self.porch_back.into_iter().take(PORCH_BACK_LEN).enumerate() {
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for (i, pixel) in self.porch_back.into_iter().take(PORCH_BACK_LEN).enumerate() {
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buffer[PORCH_BACK_LEN - i] = correct(&pixel);
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buffer[PORCH_BACK_LEN - i] = white_balance(correct(&pixel), PORCH_WHITE);
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}
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}
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for (i, pixel) in self.porch_front.into_iter().take(PORCH_FRONT_LEN).enumerate() {
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for (i, pixel) in self.porch_front.into_iter().take(PORCH_FRONT_LEN).enumerate() {
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buffer[PORCH_BACK_LEN + i] = correct(&pixel);
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buffer[PORCH_BACK_LEN + i] = white_balance(correct(&pixel), PORCH_WHITE);
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}
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}
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buffer.iter().render_to(lights);
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buffer.iter().render_to(lights);
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