Make december pattern a little fancier
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14330b83f9
commit
b9689fddb9
1 changed files with 8 additions and 8 deletions
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@ -4,13 +4,13 @@ use lights::rgb::{blend, blend_steps, linear_gradient, Rgb};
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use lights::{HardwareRgb, Lights};
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const OFF: Rgb = Rgb(0, 0, 0);
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const CYAN: Rgb = Rgb(0, 128, 200);
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const GREEN: Rgb = Rgb(0, 200, 0);
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const BLUE: Rgb = Rgb(0, 0, 200);
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const PURPLE: Rgb = Rgb(128, 0, 128);
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const PURPLE: Rgb = Rgb(160, 0, 128);
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const WHITE: Rgb = Rgb(255, 255, 255);
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const PULSE_LEN: usize = 150;
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const SEGMENT_LEN: usize = 60;
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const PULSE_LEN: usize = 200;
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const SEGMENT_LEN: usize = 35;
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const ZOOM: usize = 10;
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const ZOOM_SEGMENT_LEN: usize = SEGMENT_LEN * ZOOM + ZOOM;
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@ -20,9 +20,9 @@ const FULL_PORCH: usize = 150;
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#[allow(dead_code)]
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#[inline(always)]
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pub fn run(lights: &mut impl Lights<Pixel = HardwareRgb>) -> ! {
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let mut color_pulse = linear_gradient(CYAN, BLUE, PULSE_LEN)
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let mut color_pulse = linear_gradient(GREEN, BLUE, PULSE_LEN)
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.chain(linear_gradient(BLUE, PURPLE, PULSE_LEN))
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.chain(linear_gradient(PURPLE, CYAN, PULSE_LEN))
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.chain(linear_gradient(PURPLE, GREEN, PULSE_LEN))
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.cycle();
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let mut t = 0;
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@ -51,13 +51,13 @@ pub fn run(lights: &mut impl Lights<Pixel = HardwareRgb>) -> ! {
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};
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Harrogate {
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porch_back: (0..FULL_PORCH).map(pattern_func),
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porch_back: (0..FULL_PORCH).map(|_| color),
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porch_front: (0..FULL_PORCH)
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.map(pattern_func)
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.map(|b| blend(color, WHITE, b)),
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}
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.render_to(lights);
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delay(500_000);
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delay(300_000);
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}
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}
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