Create core vocabulary/traits for driving pixel patterns
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7
lights/Cargo.toml
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7
lights/Cargo.toml
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[package]
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name = "lights"
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version = "0.1.0"
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authors = ["Tangent 128 <Tangent128@gmail.com>"]
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edition = "2018"
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[dependencies]
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58
lights/src/gamma.rs
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lights/src/gamma.rs
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//! Gamma correction tools
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//!
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//! Gamma correction adjusts the color ramp to look *perceptually* linear
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//! (LEDs with pulse-width modulation are pretty good at giving physically linear results already)
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use crate::Lights;
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use crate::rgb::Rgb;
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/// An RGB value that has been gamma-corrected from perceptual to physical color.
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/// At this point it should probably be passed on to an LED for display, not operated on.
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#[derive(Clone, Copy)]
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pub struct CorrectedRgb(pub u8, pub u8, pub u8);
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static GAMMA_LOOKUP: &[u8] = &[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
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2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5,
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5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10,
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10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16,
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17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25,
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25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36,
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37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50,
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51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68,
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69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89,
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90, 92, 93, 95, 96, 98, 99,101,102,104,105,107,109,110,112,114,
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115,117,119,120,122,124,126,127,129,131,133,135,137,138,140,142,
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144,146,148,150,152,154,156,158,160,162,164,167,169,171,173,175,
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177,180,182,184,186,189,191,193,196,198,200,203,205,208,210,213,
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215,218,220,223,225,228,231,233,236,239,241,244,247,249,252,255
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];
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#[inline]
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pub fn correct(rgb: &Rgb) -> CorrectedRgb {
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CorrectedRgb(
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GAMMA_LOOKUP[rgb.0 as usize],
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GAMMA_LOOKUP[rgb.1 as usize],
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GAMMA_LOOKUP[rgb.2 as usize]
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)
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}
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pub struct GammaCorrector<T>(pub T);
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impl<T> Lights for GammaCorrector<T>
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where T: Lights<Pixel = CorrectedRgb>
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{
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type Pixel = Rgb;
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#[inline]
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fn render(&mut self, pixel: &Rgb) {
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self.0.render(&correct(pixel))
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}
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#[inline]
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fn latch(&mut self) {
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self.0.latch();
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}
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}
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26
lights/src/lib.rs
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lights/src/lib.rs
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#![no_std]
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pub mod gamma;
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pub mod rgb;
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use core::borrow::Borrow;
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pub trait Lights {
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type Pixel;
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fn render(&mut self, pixel: &Self::Pixel);
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fn latch(&mut self);
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}
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pub trait PixelIterator<T: Lights> {
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fn render_to(&mut self, lights: &mut T);
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}
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impl<T: Lights, I: Iterator> PixelIterator<T> for I
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where I::Item: Borrow<T::Pixel>
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{
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#[inline]
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fn render_to(&mut self, lights: &mut T) {
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self.for_each(|pixel| lights.render(pixel.borrow()));
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}
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}
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lights/src/rgb.rs
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lights/src/rgb.rs
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//! Utilities for working with standard 24-bit RGB color pixels
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/// An RGB color value in some perceptual color space;
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/// ideally this will be gamma-corrected before display,
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/// but this form is better for doing gradient/fade/etc calculations on.
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#[derive(Clone, Copy)]
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pub struct Rgb(pub u8, pub u8, pub u8);
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impl core::ops::Add for Rgb {
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type Output = Rgb;
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#[inline]
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fn add(self, rhs: Rgb) -> Rgb {
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Rgb(
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self.0.saturating_add(rhs.0),
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self.1.saturating_add(rhs.1),
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self.2.saturating_add(rhs.2)
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)
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}
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}
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impl core::ops::Mul for Rgb {
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type Output = Rgb;
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#[inline]
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fn mul(self, rhs: Rgb) -> Rgb {
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Rgb(
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(self.0 as usize * rhs.0 as usize / 255) as u8,
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(self.1 as usize * rhs.1 as usize / 255) as u8,
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(self.2 as usize * rhs.2 as usize / 255) as u8
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)
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}
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}
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impl core::ops::Mul<u8> for Rgb
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{
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type Output = Rgb;
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#[inline]
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fn mul(self, rhs: u8) -> Rgb {
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Rgb(
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self.0.saturating_mul(rhs),
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self.1.saturating_mul(rhs),
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self.2.saturating_mul(rhs)
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)
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}
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}
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#[inline]
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pub fn gray(gray: u8) -> Rgb {
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Rgb(gray, gray, gray)
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}
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#[inline]
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pub fn blend(a: Rgb, b: Rgb, mix: Rgb) -> Rgb {
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(a * Rgb(255 - mix.0, 255 - mix.1, 255 - mix.2)) + (b * mix)
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}
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