Make a mess while debugging the light signals. This code still turns every pixel white.
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b67339abe0
commit
88236f5966
1 changed files with 33 additions and 9 deletions
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@ -2,20 +2,26 @@
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#![no_main]
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use core::iter::repeat;
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use core::sync::atomic::{
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compiler_fence,
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Ordering::SeqCst
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};
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use lights::{
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gamma::GammaCorrector,
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gamma::correct,
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HardwareRgb,
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PixelIterator,
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rgb::{
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Rgb
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}
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};
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use lights_hal::{boot, delay, entry};
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use lights_hal::{boot, delay, entry, OutputPin};
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#[entry]
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fn main() -> ! {
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let mut lights = GammaCorrector(boot());
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let mut lights = boot();
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lights.red_led.set_high().unwrap();
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let pattern =
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let mut pattern =
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repeat(&Rgb(255,0,0)).take(5)
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.chain(
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repeat(&Rgb(255,255,255)).take(5)
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@ -29,17 +35,35 @@ fn main() -> ! {
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Rgb(255,255,255),
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Rgb(0,0,255),
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].iter().cycle().take(85)
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);
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).cycle();
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let mut buffer = [Rgb(255,0,255); 150];
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let mut buffer = [HardwareRgb(255,255,0); 150];
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let mut light = false;
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//delay(48_000_000 * 3);
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loop {
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if light {
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lights.red_led.set_high().unwrap();
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} else {
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lights.red_led.set_low().unwrap();
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}
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light = !light;
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for (i, pixel) in pattern.clone().take(150).enumerate() {
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buffer[i] = *pixel;
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buffer[i] = correct(pixel);
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// buffer[i] = HardwareRgb(0,0,0);
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}
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buffer.iter().render_to(&mut lights);
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// compiler_fence(SeqCst);
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// buffer.iter().render_to(&mut lights);
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// lights.out.set_high();
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// lights.high_out.set_low();
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// compiler_fence(SeqCst);
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// lights.byte(0);
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// lights.byte(0);
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// lights.byte(255);
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//pattern.next();
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delay(1_000_000);
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pattern.next();
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delay(12_000_000);
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}
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}
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