Make a mess while debugging the light signals. This code still turns every pixel white.

This commit is contained in:
Tangent 128 2019-10-27 01:04:05 -04:00
parent b67339abe0
commit 88236f5966
1 changed files with 33 additions and 9 deletions

View File

@ -2,20 +2,26 @@
#![no_main]
use core::iter::repeat;
use core::sync::atomic::{
compiler_fence,
Ordering::SeqCst
};
use lights::{
gamma::GammaCorrector,
gamma::correct,
HardwareRgb,
PixelIterator,
rgb::{
Rgb
}
};
use lights_hal::{boot, delay, entry};
use lights_hal::{boot, delay, entry, OutputPin};
#[entry]
fn main() -> ! {
let mut lights = GammaCorrector(boot());
let mut lights = boot();
lights.red_led.set_high().unwrap();
let pattern =
let mut pattern =
repeat(&Rgb(255,0,0)).take(5)
.chain(
repeat(&Rgb(255,255,255)).take(5)
@ -29,17 +35,35 @@ fn main() -> ! {
Rgb(255,255,255),
Rgb(0,0,255),
].iter().cycle().take(85)
);
).cycle();
let mut buffer = [Rgb(255,0,255); 150];
let mut buffer = [HardwareRgb(255,255,0); 150];
let mut light = false;
//delay(48_000_000 * 3);
loop {
if light {
lights.red_led.set_high().unwrap();
} else {
lights.red_led.set_low().unwrap();
}
light = !light;
for (i, pixel) in pattern.clone().take(150).enumerate() {
buffer[i] = *pixel;
buffer[i] = correct(pixel);
// buffer[i] = HardwareRgb(0,0,0);
}
buffer.iter().render_to(&mut lights);
// compiler_fence(SeqCst);
// buffer.iter().render_to(&mut lights);
// lights.out.set_high();
// lights.high_out.set_low();
// compiler_fence(SeqCst);
// lights.byte(0);
// lights.byte(0);
// lights.byte(255);
//pattern.next();
delay(1_000_000);
pattern.next();
delay(12_000_000);
}
}