Add linear_gradient() helper
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2 changed files with 14 additions and 12 deletions
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@ -1,12 +1,13 @@
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#![no_std]
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#![no_main]
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use core::iter::repeat;
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use lights::{
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gamma::GammaCorrector,
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PixelIterator,
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rgb::{
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blend,
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gray,
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linear_gradient,
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Rgb
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}
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};
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@ -22,17 +23,14 @@ fn main() -> ! {
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let teal = Rgb(0, 75, 150);
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let purple = Rgb(75, 0, 150);
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let mut gradient = (0..16u8).map(
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|x| blend(red, yellow, gray(x * 16))
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).chain((0..16u8).map(
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|x| blend(yellow, green, gray(x * 16))
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)).chain((0..16u8).map(
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|x| blend(green, teal, gray(x * 16))
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)).chain((0..16u8).map(
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|x| blend(teal, purple, gray(x * 16))
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)).chain((0..16u8).map(
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|x| blend(purple, red, gray(x * 16))
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)).cycle();
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let segment_length = 11;
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let mut gradient = linear_gradient(red, yellow, segment_length)
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.chain(linear_gradient(yellow, green, segment_length))
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.chain(linear_gradient(green, teal, segment_length))
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.chain(linear_gradient(teal, purple, segment_length))
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.chain(linear_gradient(purple, gray(0), segment_length))
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.chain(repeat(gray(255)).take(60)).cycle();
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loop {
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gradient.clone().take(20).render_to(&mut lights);
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@ -60,3 +60,7 @@ pub const fn gray(gray: u8) -> Rgb {
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pub fn blend(a: Rgb, b: Rgb, mix: Rgb) -> Rgb {
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(a * Rgb(255 - mix.0, 255 - mix.1, 255 - mix.2)) + (b * mix)
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}
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pub fn linear_gradient(from: Rgb, to: Rgb, steps: usize) -> impl Iterator<Item = Rgb> + Clone {
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(0..steps).map(move |x| blend(from, to, gray((x * 255 / steps) as u8)))
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}
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