base2020/src/main.rs

39 lines
1003 B
Rust

use anyhow::Result;
use futures::stream::{FuturesUnordered, StreamExt};
use std::net::ToSocketAddrs;
use structopt::StructOpt;
use warp::{serve, ws, ws::Ws, Filter};
#[derive(StructOpt)]
/// Server for base2020 lockstep protocol for multiplayer games.
struct Args {
/// The socket address to listen for connections on;
/// can be a hostname to bind to multiple hosts at once,
/// such as to listen on both IPv4 & IPv6.
listen: String,
}
#[tokio::main]
async fn main() -> Result<()> {
let args = Args::from_args();
let socket_handler = ws().map(|upgrade: Ws| {
upgrade.on_upgrade(|websocket| {
async move {
drop(websocket);
}
})
});
let addrs = args.listen.to_socket_addrs()?;
let servers = FuturesUnordered::new();
for addr in addrs {
let (_, server) = serve(socket_handler).try_bind_ephemeral(addr)?;
servers.push(server);
}
servers.for_each(|_| async {}).await;
Ok(())
}