25 lines
788 B
Text
25 lines
788 B
Text
Open:
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- Cloneable RNG that goes in state (use MurmurHash3 finalizer in counter mode?)
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- remove all random() calls
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- multiple "rooms" on server
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- sync to op on join
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Done:
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- Insecured websocket server implementation
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- desynced on join
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- reset on join
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- Multiplayer loopback server
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- Refactor input generics to distinct local/full types
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- Refactor input messages for more than one player
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- Rework State implementation for easier cloning/deserialization
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- Test Lockstep/rollback
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- Smarter typings for Join/Lookup functions
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- Parcel scripts
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- DeepCopy/Equals interfaces
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- Rollback state management
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- state + input reducer function
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- maintain predicted state
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- inform of local actions
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- maintain last-canonical state
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- inform of server state
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- Lockstep driver loop
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