base2020/src/main.rs

63 lines
1.8 KiB
Rust

#[macro_use] extern crate log;
use anyhow::{Context, Result};
use futures::stream::{FuturesUnordered, StreamExt};
use std::net::ToSocketAddrs;
use structopt::StructOpt;
use warp::{serve, ws, ws::Ws, Filter};
use ws::Message;
pub mod net;
#[derive(StructOpt)]
/// Server for base2020 lockstep protocol for multiplayer games.
struct Args {
/// The socket address to listen for connections on;
/// can be a hostname to bind to multiple hosts at once,
/// such as to listen on both IPv4 & IPv6.
listen: String,
}
#[tokio::main]
async fn main() -> Result<()> {
env_logger::init();
let args = Args::from_args();
let socket_handler = ws().map(|upgrade: Ws| {
upgrade.on_upgrade(|websocket| {
let (mut sink, mut source) = websocket.split();
async move {
loop {
match source.next().await {
Some(Ok(msg)) => {
if let Ok(text) = msg.to_str() {
debug!("Text message: {}", text);
} else {
debug!("Other message");
}
},
Some(Err(err)) => {
warn!("Websocket connection lost: {}", err);
},
None => break,
}
}
}
})
});
let addrs = args
.listen
.to_socket_addrs()
.context("Couldn't parse the listen address")?;
let servers = FuturesUnordered::new();
for addr in addrs {
let (_, server) = serve(socket_handler).try_bind_ephemeral(addr)?;
servers.push(server);
}
servers.for_each(|_| async {}).await;
Ok(())
}