Commit graph

35 commits

Author SHA1 Message Date
a8b5dea37a Share one server instance between two client instances! 2020-05-02 21:22:57 -04:00
c8589828c7 Replace the stub loopback server with a local, but multi-client server. 2020-05-02 21:21:56 -04:00
633611056e create "catchTalkback" callbag operator 2020-05-02 21:21:56 -04:00
70946d450a vendor some callbag utilities for better typings 2020-05-02 21:21:56 -04:00
258c179887 split generics for local/full input types for now
LoopbackServer still makes the assumption that GlobalInput = LocalInput[]
2020-05-01 22:51:21 -04:00
743905cad4 Add notion of multiple connected players to lockstep protocol 2020-05-01 22:21:37 -04:00
39018635cd fill out more planned message types 2020-05-01 22:21:37 -04:00
04f947e7a4 HMR stub 2020-04-04 21:48:50 -04:00
264db31ac7 Refactor typings to enforce cloning hygiene, at expense of intrusive Component type 2020-04-04 21:09:49 -04:00
33eb28e338 use callbag-pipe 2020-04-03 18:35:23 -04:00
07071e6ca6 Hacky fix to state cloning 2020-03-26 00:31:27 -04:00
281514e7b7 draw backdrop 2020-03-26 00:31:27 -04:00
3a2bc5654e Hacky key control 2020-03-26 00:31:26 -04:00
4212952abc Remove decorators in favor of declarative initialization 2020-03-24 23:47:04 -04:00
4667c4b567 Update list of message types from thinking 2020-02-20 23:55:16 -05:00
01349724a9 stub "loopback" server 2020-02-16 00:42:58 -05:00
2bff1f6cdf nix dead code 2020-02-16 00:13:28 -05:00
bf26e85b49 Render stub static scene 2020-02-16 00:01:30 -05:00
d321098555 Create stub concrete lockstep engine 2020-02-16 00:00:54 -05:00
57c2364796 rejigger drawing layer storage 2020-02-15 23:47:41 -05:00
390e6744b9 copy constructors for states 2020-02-15 23:17:13 -05:00
5ca9397621 try new Input style 2020-02-15 23:15:59 -05:00
c77499a577 Add renderFrames callbag 2020-02-15 21:10:19 -05:00
5e29841717 Sketch out first pass of lockstep client code 2020-02-15 19:52:00 -05:00
14ccebc703 Add stub demo-playback code 2020-02-15 14:12:53 -05:00
21886c00a8 Remove TickType idea 2020-02-15 13:55:33 -05:00
4c337f3579 Factor strategies into helper object instead of requiring methods on types 2020-02-15 13:54:59 -05:00
b5869b4a1c First Draft of Lockstep logic (untested) 2020-01-28 22:51:15 -05:00
02239bb4d2 Fix TransformCx hack that put collision detection rotation and render rotation out of sync.
(originally introduced to workaround AI getting the Y axis flipped)
2020-01-19 02:08:25 -05:00
5fed6ea82f Get old demo running 2020-01-19 01:24:29 -05:00
50b4313100 Make Join work with any # of arguments, and make "id" a pseudo component instead of always returned 2020-01-16 01:54:43 -05:00
8d83917286 Remove catchall lookup type on root Data 2020-01-16 01:08:15 -05:00
a080dabc67 Better typings for Lookup 2020-01-16 00:03:24 -05:00
8434e7046c Change typings to distinguish dense and sparse stores, and have the container add the "generation" field instead of the container 2020-01-15 22:49:52 -05:00
e8415da145 Import code from Ludum Dare/Jam 2018 "Sacrifices" that looks reusable. 2019-12-14 18:13:35 -05:00