tidy up
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parent
43babbbfab
commit
eee34eb3ff
2 changed files with 17 additions and 16 deletions
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@ -5,7 +5,7 @@ use anyhow::{Context, Result};
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use future::ready;
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use futures::prelude::*;
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use net::{
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server::{Handle, Server, run_client},
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server::{run_client, Handle, Server},
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ClientMessage, ServerMessage,
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};
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use serde_json::{from_str, to_string};
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@ -72,13 +72,15 @@ async fn handle_socket(game_server: Handle, websocket: WebSocket) -> Result<()>
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)
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});
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let mut source = source.map_err(Into::into).try_filter_map(|msg| {
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let mut source = source
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.map_err(Into::into)
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.try_filter_map(|msg| {
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ready(match msg.to_str() {
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Ok(json) => from_str::<ClientMessage>(json)
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.context("Parsing JSON")
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.map(Some),
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Err(()) => {
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debug!("Non-text message");
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debug!("Non-text message {:?}", &msg);
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Ok(None)
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}
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})
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@ -101,16 +101,15 @@ pub async fn run_client(
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let input_task = async {
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loop {
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match source.next().await {
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Some(Ok(msg)) => handle.server.lock().await.process_message(player_id, msg),
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Some(Err(error)) => return Err(error),
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match source.try_next().await? {
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Some(msg) => handle.server.lock().await.process_message(player_id, msg),
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None => break Ok(()),
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}
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}
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};
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let result = try_join(output_task, input_task).await.map(|_| ());
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// deregister player, whether normally or via error
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// deregister player, whether normally or due to error
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handle.server.lock().await.remove_player(player_id);
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result
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