Remove TickType idea
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1 changed files with 0 additions and 12 deletions
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@ -17,18 +17,6 @@ function equals<T extends Equals | string | number>(a: T, b: T): boolean {
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return (a as Equals).equals(b as Equals);
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return (a as Equals).equals(b as Equals);
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}
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}
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// TODO: probably an incoherent idea. Instead consider having two state objects,
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// a synchronized state object that can be rolled back / predicted, and
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// a cosmetic state object that glosses the synchronized state and never rolls back
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export const enum TickType {
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/// a "canonical" update that will not be rolled back;
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/// this must be fully deterministic based on the state and input.
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CANON,
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/// a "predicted" update that may or may not be rolled back;
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/// if possible, avoid changes that could be distracting if rolled back.
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PREDICTED,
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}
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interface LockstepProcessor<Input, State> {
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interface LockstepProcessor<Input, State> {
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compareInput(a: Input, b: Input): boolean;
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compareInput(a: Input, b: Input): boolean;
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cloneState(source: State): State;
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cloneState(source: State): State;
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