Accurately inform each connected player of their player id
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1 changed files with 3 additions and 3 deletions
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@ -13,7 +13,7 @@ use tokio::time::{interval, Instant};
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/// the cap is reached. More elegant solutions may be reached in the future.
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/// the cap is reached. More elegant solutions may be reached in the future.
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const CHANNEL_BUFFER: usize = 200;
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const CHANNEL_BUFFER: usize = 200;
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pub async fn greet(sink: &mut Sender<ServerMessage>) -> Result<()> {
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pub async fn greet(sink: &mut Sender<ServerMessage>, player_id: Option<PlayerId>) -> Result<()> {
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let mut greeting = iter(vec![
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let mut greeting = iter(vec![
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ServerMessage::Meta {
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ServerMessage::Meta {
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meta: Meta {
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meta: Meta {
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@ -22,7 +22,7 @@ pub async fn greet(sink: &mut Sender<ServerMessage>) -> Result<()> {
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},
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},
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},
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},
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ServerMessage::SetState {
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ServerMessage::SetState {
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player_id: Some(0),
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player_id,
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state: json!({}),
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state: json!({}),
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},
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},
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])
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])
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@ -77,7 +77,7 @@ impl Server {
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});
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});
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// connect player
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// connect player
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greet(&mut sender).await?;
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greet(&mut sender, Some(player_id)).await?;
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self.players[player_id] = Some(PlayerState { sender });
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self.players[player_id] = Some(PlayerState { sender });
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info!("Client#{} connected", player_id);
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info!("Client#{} connected", player_id);
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