2020-02-16 05:00:26 +00:00
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import { KeyName } from "../Applet/Keyboard";
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import { DrawSet, Layer } from "../Applet/Render";
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2020-04-04 22:52:25 +00:00
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import { ComponentSchema, Data as EcsData } from "../Ecs/Components";
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import { Component, copySparse, Join, StateForSchema, Store } from "../Ecs/Data";
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2020-02-16 05:00:26 +00:00
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import { DumbMotion } from "../Ecs/Location";
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import { INPUT_FREQUENCY, LockstepProcessor } from "../Ecs/Lockstep";
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import { Buttons } from "./Input";
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2019-12-14 23:11:00 +00:00
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export enum GamePhase {
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TITLE,
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PLAYING,
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LOST,
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WON
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}
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export type RGB = [number, number, number];
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export class World {
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width = 500;
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height = 400;
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/*
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* Core Game Status
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*/
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phase = GamePhase.TITLE;
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score = 0;
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2020-05-02 01:45:31 +00:00
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constructor() { }
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2019-12-14 23:11:00 +00:00
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/*
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* Drawing Layers
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*/
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groundLayer = new Layer(0);
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debugLayer = new Layer(2);
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bulletLayer = new Layer(10);
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playerLayer = new Layer(15);
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smokeLayer = new Layer(16);
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hudLayer = new Layer(20);
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bgColor: RGB = [255, 255, 255];
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/**
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* Catch-all debug tool
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*/
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debug: Record<string, any> = {};
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drawHud(drawSet: DrawSet) {
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drawSet.queue(this.hudLayer.toRender((cx, dt) => {
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cx.font = "16px monospace";
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cx.textAlign = "left";
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cx.textBaseline = "middle";
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const score = `Score: ${this.score}`;
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cx.fillStyle = "#000";
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2020-05-02 01:45:31 +00:00
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cx.fillText(score, this.width / 3 + 1, this.height - 18 + 1, this.width / 4);
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2019-12-14 23:11:00 +00:00
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cx.fillStyle = "#0ff";
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2020-05-02 01:45:31 +00:00
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cx.fillText(score, this.width / 3, this.height - 18, this.width / 4);
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2019-12-14 23:11:00 +00:00
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}));
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}
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}
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2020-04-04 22:52:25 +00:00
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interface GameSchema extends ComponentSchema {
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boss: Boss;
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bullet: Bullet;
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hp: Hp;
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lifetime: Lifetime;
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message: Message;
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}
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export class Data extends EcsData implements StateForSchema<GameSchema> {
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boss: Store<Boss>;
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bullet: Store<Bullet>;
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hp: Store<Hp>;
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lifetime: Store<Lifetime>;
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message: Store<Message>;
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2020-05-02 01:45:31 +00:00
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playerControl: Store<PlayerControl>;
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2020-04-04 22:52:25 +00:00
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// globals
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debugLayer = new Layer(2);
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constructor(from: Partial<Data>) {
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super(from);
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this.boss = copySparse(from.boss);
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this.bullet = copySparse(from.bullet);
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this.hp = copySparse(from.hp);
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this.lifetime = copySparse(from.lifetime);
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this.message = copySparse(from.message);
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2020-05-02 01:45:31 +00:00
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this.playerControl = copySparse(from.playerControl);
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2020-04-04 22:52:25 +00:00
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}
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clone() {
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return new Data(this);
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2020-02-16 04:17:13 +00:00
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}
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2019-12-14 23:11:00 +00:00
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}
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export enum Teams {
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PLAYER,
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ENEMY
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}
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2020-04-04 22:52:25 +00:00
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export class Bullet extends Component<Bullet> {
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hit: boolean;
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team: Teams;
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attack: number;
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constructor(from: Partial<Bullet>) {
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super(from);
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this.hit = from.hit ?? false;
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this.team = from.team ?? Teams.ENEMY;
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this.attack = from.attack ?? 1;
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}
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clone(): Bullet {
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return new Bullet(this);
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}
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2019-12-14 23:11:00 +00:00
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}
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2020-04-04 22:52:25 +00:00
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export class Hp extends Component<Hp> {
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receivedDamage: number;
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team: Teams;
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hp: number;
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constructor(from: Partial<Hp>) {
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super(from);
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this.receivedDamage = from.receivedDamage ?? 0;
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this.team = from.team ?? Teams.ENEMY;
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this.hp = from.hp ?? 10;
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}
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clone(): Hp {
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return new Hp(this);
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}
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2019-12-14 23:11:00 +00:00
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}
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2020-04-04 22:52:25 +00:00
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export class Lifetime extends Component<Lifetime> {
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time: number;
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2020-05-02 01:45:31 +00:00
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constructor(from: Partial<Lifetime> & { time: number }) {
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2020-04-04 22:52:25 +00:00
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super(from);
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this.time = from.time;
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}
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clone(): Lifetime {
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return new Lifetime(this);
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}
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2019-12-14 23:11:00 +00:00
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}
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2020-04-04 22:52:25 +00:00
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export class Boss extends Component<Boss> {
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name: string;
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constructor(from: Partial<Boss>) {
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super(from);
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this.name = from.name ?? "";
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}
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clone(): Boss {
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return new Boss(this);
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}
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2019-12-14 23:11:00 +00:00
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}
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2020-04-04 22:52:25 +00:00
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export class Message extends Component<Message> {
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2019-12-14 23:11:00 +00:00
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targetY = 0;
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2020-04-04 22:52:25 +00:00
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layer: number;
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color: string;
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message: string;
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timeout = 3;
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constructor(from: Partial<Message>) {
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super(from);
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this.targetY = from.targetY ?? 0;
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this.layer = from.layer ?? 1;
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this.color = from.color ?? "#000";
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this.message = from.message ?? "";
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this.timeout = from.timeout ?? 3;
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}
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clone(): Message {
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return new Message(this);
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}
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2019-12-14 23:11:00 +00:00
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}
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2020-02-16 05:00:26 +00:00
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2020-05-02 01:45:31 +00:00
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export class PlayerControl extends Component<PlayerControl> {
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playerNumber: number;
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constructor(from: Partial<PlayerControl> & {playerNumber: number}) {
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super(from);
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this.playerNumber = from.playerNumber;
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}
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clone(): PlayerControl {
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return new PlayerControl(this);
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}
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}
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2020-05-02 02:51:21 +00:00
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export class Engine implements LockstepProcessor<KeyName[], KeyName[][], Data> {
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2020-02-16 05:00:26 +00:00
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cloneState(old: Data) {
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return new Data(old);
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}
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2020-05-02 01:45:31 +00:00
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predictInput(prev: KeyName[][] | null, localPlayer: number, localInput: KeyName[]): KeyName[][] {
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return prev?.map((prevInput, player) => (player == localPlayer) ? localInput : prevInput) ?? [];
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}
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compareInput(a: KeyName[][], b: KeyName[][]): boolean {
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2020-02-16 05:00:26 +00:00
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if (a.length != b.length) return false;
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2020-05-02 01:45:31 +00:00
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for (let i = 0; i < a.length; i++) {
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if (a[i].length != b[i].length) return false;
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for (let j = 0; j < a[i].length; j++) {
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if (a[i][j] != b[i][j]) {
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return false;
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}
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2020-02-16 05:00:26 +00:00
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}
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2020-05-02 01:45:31 +00:00
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}
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2020-02-16 05:00:26 +00:00
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2020-05-02 01:45:31 +00:00
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return true;
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2020-02-16 05:00:26 +00:00
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}
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2020-05-02 01:45:31 +00:00
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advanceState(state: Data, input: KeyName[][]) {
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2020-02-16 05:00:26 +00:00
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DumbMotion(state, INPUT_FREQUENCY);
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2020-05-02 01:45:31 +00:00
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Join(state, "playerControl", "location").forEach(([player, location]) => {
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const playerInput = input[player.playerNumber];
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if(playerInput) {
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let dir = 0;
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if (playerInput.indexOf("left") != -1) {
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dir -= 1;
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}
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if (playerInput.indexOf("right") != -1) {
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dir += 1;
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}
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location.VAngle = dir * 0.01;
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2020-03-26 04:29:24 +00:00
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}
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});
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2020-02-16 05:00:26 +00:00
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}
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}
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