2020-04-03 22:35:23 +00:00
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import pipe from "callbag-pipe";
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2020-02-16 05:01:30 +00:00
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import subscribe from "callbag-subscribe";
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2020-05-10 22:47:03 +00:00
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import { KeyControl, KeyName } from "../applet/Keyboard";
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import { DrawSet } from "../applet/Render";
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import { Location, PolygonComponent, RenderBounds } from "../ecs/Components";
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import { Create } from "../ecs/Data";
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import { RunRenderBounds } from "../ecs/Renderers";
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2020-05-18 03:17:39 +00:00
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import { LockstepClient, Server } from "../net/LockstepClient";
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2020-05-02 01:45:31 +00:00
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import { Data, Engine, PlayerControl } from "./GameComponents";
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2020-02-16 05:01:30 +00:00
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import { Buttons } from "./Input";
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2020-05-02 02:51:21 +00:00
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export class Main extends LockstepClient<KeyName[], KeyName[][], Data> {
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2020-02-16 05:01:30 +00:00
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buttons = new Buttons();
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2020-05-18 03:17:39 +00:00
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constructor(canvas: HTMLCanvasElement, cx: CanvasRenderingContext2D, keys: KeyControl, server: Server<KeyName[], KeyName[][], Data>) {
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2020-02-16 05:01:30 +00:00
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super(new Engine());
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keys.setHandler(this.buttons);
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2020-05-18 03:17:39 +00:00
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this.connect(server);
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2020-02-16 05:42:58 +00:00
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2020-04-03 22:35:23 +00:00
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pipe(
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this.renderFrames,
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subscribe((frame: Data) => {
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const drawSet = new DrawSet();
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cx.fillStyle = "#000";
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cx.fillRect(0, 0, canvas.width, canvas.height);
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2020-02-16 05:01:30 +00:00
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2020-04-03 22:35:23 +00:00
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RunRenderBounds(frame, drawSet);
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2020-02-16 05:01:30 +00:00
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2020-04-03 22:35:23 +00:00
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drawSet.draw(cx, 0);
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})
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);
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2020-02-16 05:01:30 +00:00
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}
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gatherInput() {
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return this.buttons.getPressed();
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}
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initState(patch: Partial<Data>) {
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2020-04-04 22:52:25 +00:00
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const newState = new Data(patch);
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2020-02-16 05:01:30 +00:00
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Create(newState, {
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2020-05-02 01:45:31 +00:00
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playerControl: new PlayerControl({
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playerNumber: 0
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}),
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2020-02-16 05:01:30 +00:00
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location: new Location({
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2020-05-02 01:45:31 +00:00
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X: 100,
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2020-02-16 05:01:30 +00:00
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Y: 200,
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}),
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2020-04-04 22:52:25 +00:00
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bounds: new PolygonComponent({points: [-30, 0, 30, 0, 0, 40]}),
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renderBounds: new RenderBounds({
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color: "#a0f",
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layer: 0
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}),
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2020-02-16 05:01:30 +00:00
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});
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2020-05-02 01:45:31 +00:00
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Create(newState, {
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playerControl: new PlayerControl({
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playerNumber: 1
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}),
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location: new Location({
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X: 400,
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Y: 200,
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}),
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bounds: new PolygonComponent({points: [-30, 0, 30, 0, 0, 40]}),
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renderBounds: new RenderBounds({
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color: "#f0a",
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layer: 0
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}),
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});
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2020-02-16 05:01:30 +00:00
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return newState;
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}
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}
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